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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Drawing;
namespace System.Windows.Forms;
/// <summary>
/// Struct that helps ensure we build our <see cref="EventArgs"/> that wrap <see cref="DrawingEventArgs"/>
/// the same way.
/// </summary>
/// <remarks>
/// <para>
/// We should consider making this a base class for the event args that use this rather than a nested struct.
/// That would make things a little more robust, but would require API review as the class itself would have to
/// be public. The internal functionality can obviously still be internal.
/// </para>
/// </remarks>
internal partial class DrawingEventArgs
{
private Graphics? _graphics;
/// <summary>
/// DC (Display context) for obtaining the graphics object. Used to delay getting the graphics object until
/// absolutely necessary (for perf reasons)
/// </summary>
private readonly HDC _hdc;
private HPALETTE _oldPalette;
public DrawingEventArgs(
Graphics graphics,
Rectangle clipRect,
DrawingEventFlags flags)
{
_graphics = graphics.OrThrowIfNull();
_hdc = default;
_oldPalette = default;
CheckGraphicsForState(graphics, flags);
ClipRectangle = clipRect;
Flags = flags;
}
/// <summary>
/// Internal version of constructor for performance. We try to avoid getting the graphics object until needed.
/// </summary>
public DrawingEventArgs(
HDC dc,
Rectangle clipRect,
DrawingEventFlags flags)
{
ArgumentValidation.ThrowIfNull(dc);
#if DEBUG
OBJ_TYPE type = (OBJ_TYPE)PInvokeCore.GetObjectType(dc);
Debug.Assert(type is OBJ_TYPE.OBJ_DC
or OBJ_TYPE.OBJ_ENHMETADC
or OBJ_TYPE.OBJ_MEMDC
or OBJ_TYPE.OBJ_METADC);
#endif
_hdc = dc;
_graphics = null;
_oldPalette = default;
Flags = flags;
ClipRectangle = clipRect;
}
internal DrawingEventFlags Flags { get; private set; }
internal Rectangle ClipRectangle { get; }
internal bool IsStateClean => !Flags.HasFlag(DrawingEventFlags.GraphicsStateUnclean);
/// <summary>
/// Gets the HDC this event is connected to. If there is no associated HDC, or the GDI+ Graphics object has
/// been externally accessed (where it may have gotten a transform or clip) a null handle is returned.
/// </summary>
internal HDC HDC => IsStateClean ? default : _hdc;
/// <summary>
/// Gets the <see cref="Graphics"/> object used to paint.
/// </summary>
internal Graphics Graphics
{
get
{
// If we're giving this out on the public API expect it to get a clip or transform applied.
Flags |= DrawingEventFlags.GraphicsStateUnclean;
return GetOrCreateGraphicsInternal();
}
}
/// <summary>
/// For internal use to improve performance. DO NOT use this method if you modify the Graphics Clip or Transform.
/// </summary>
internal Graphics GetOrCreateGraphicsInternal(Action<Graphics>? creationAction = null)
{
if (_graphics is null)
{
Debug.Assert(!_hdc.IsNull);
// We need to manually unset the palette here so this scope shouldn't be disposed
var paletteScope = SelectPaletteScope.HalftonePalette(
_hdc,
forceBackground: false,
realizePalette: false);
GC.SuppressFinalize(paletteScope);
_oldPalette = paletteScope.HPALETTE;
_graphics = Graphics.FromHdcInternal((IntPtr)_hdc);
_graphics.PageUnit = GraphicsUnit.Pixel;
creationAction?.Invoke(_graphics);
CheckGraphicsForState(_graphics, Flags);
}
return _graphics;
}
internal HDC GetHDC() => _hdc;
internal Graphics? GetGraphics(bool create)
{
CheckGraphicsForState(_graphics, Flags);
return create ? GetOrCreateGraphicsInternal() : _graphics;
}
internal void Dispose(bool disposing)
{
if (disposing)
{
// Only dispose the graphics object if we created it via the HDC.
if (_graphics is not null && !_hdc.IsNull)
{
_graphics.Dispose();
}
}
if (!_oldPalette.IsNull && !_hdc.IsNull)
{
PInvokeCore.SelectPalette(_hdc, _oldPalette, bForceBkgd: false);
_oldPalette = default;
}
}
[Conditional("DEBUG")]
internal static void CheckGraphicsForState(Graphics? graphics, DrawingEventFlags flags)
{
if (graphics is null || !flags.HasFlag(DrawingEventFlags.CheckState)
|| flags.HasFlag(DrawingEventFlags.GraphicsStateUnclean))
{
return;
}
// Check to see if we've actually corrupted the state
graphics.GetContextInfo(out PointF offset, out Region? clip);
using (clip)
{
bool isInfinite = clip?.IsInfinite(graphics) ?? true;
Debug.Assert(offset.IsEmpty, "transform has been modified");
Debug.Assert(isInfinite, "clipping as been applied");
}
}
}
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