File: System\Windows\Forms\Rendering\DrawingEventFlags.cs
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Project: src\src\System.Windows.Forms\src\System.Windows.Forms.csproj (System.Windows.Forms)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Drawing;
 
namespace System.Windows.Forms;
 
[Flags]
internal enum DrawingEventFlags : ushort
{
    /// <summary>
    ///  If true, consider the <see cref="Graphics"/> object to potentially have a clip or transform applied.
    /// </summary>
    GraphicsStateUnclean        = 0b0000_0001,
 
    /// <summary>
    ///  Only used in <see cref="PaintEventArgs"/>. Saves the state of the <see cref="Graphics"/> at construction
    ///  so it can be restored via <see cref="PaintEventArgs.ResetGraphics"/>.
    /// </summary>
    SaveState                   = 0b0000_0010,
 
    /// <summary>
    ///  If true, will validate the state stays clean of transforms and clipping in debug builds. This is the
    ///  default when constructing via an <see cref="HDC"/> as it, by definition, has no <see cref="Graphics"/>
    ///  state.
    /// </summary>
    CheckState                  = 0b0000_0100
}