| File: System\Windows\Forms\Controls\ProgressBar\ProgressBar.ProgressBarAccessibleObject.cs | Web Access |
| Project: src\winforms\src\System.Windows.Forms\System.Windows.Forms.csproj (System.Windows.Forms) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Windows.Win32.System.Variant; using Windows.Win32.UI.Accessibility; namespace System.Windows.Forms; public partial class ProgressBar { internal class ProgressBarAccessibleObject : ControlAccessibleObject { internal ProgressBarAccessibleObject(ProgressBar owner) : base(owner) { } internal override bool IsIAccessibleExSupported() => true; internal override bool IsPatternSupported(UIA_PATTERN_ID patternId) => patternId switch { UIA_PATTERN_ID.UIA_ValuePatternId or UIA_PATTERN_ID.UIA_RangeValuePatternId => true, _ => base.IsPatternSupported(patternId), }; internal override VARIANT GetPropertyValue(UIA_PROPERTY_ID propertyID) => propertyID switch { UIA_PROPERTY_ID.UIA_ControlTypePropertyId when this.GetOwnerAccessibleRole() == AccessibleRole.Default // If we don't set a default role for the accessible object // it will be retrieved from Windows. // And we don't have a 100% guarantee it will be correct, hence set it ourselves. => (VARIANT)(int)UIA_CONTROLTYPE_ID.UIA_ProgressBarControlTypeId, UIA_PROPERTY_ID.UIA_IsKeyboardFocusablePropertyId => // This is necessary for compatibility with MSAA proxy: // IsKeyboardFocusable = true regardless the control is enabled/disabled. VARIANT.True, UIA_PROPERTY_ID.UIA_IsRangeValuePatternAvailablePropertyId => VARIANT.True, UIA_PROPERTY_ID.UIA_IsValuePatternAvailablePropertyId => VARIANT.True, UIA_PROPERTY_ID.UIA_RangeValueIsReadOnlyPropertyId => VARIANT.True, UIA_PROPERTY_ID.UIA_RangeValueLargeChangePropertyId => (VARIANT)double.NaN, UIA_PROPERTY_ID.UIA_RangeValueSmallChangePropertyId => (VARIANT)double.NaN, _ => base.GetPropertyValue(propertyID) }; internal override void SetValue(double newValue) => throw new InvalidOperationException("Progress Bar is read-only."); internal override double LargeChange => double.NaN; internal override double Maximum => this.TryGetOwnerAs(out ProgressBar? owner) ? owner.Maximum : 0; internal override double Minimum => this.TryGetOwnerAs(out ProgressBar? owner) ? owner.Minimum : 0; internal override double SmallChange => double.NaN; internal override double RangeValue => this.TryGetOwnerAs(out ProgressBar? owner) ? owner.Value : 0; internal override bool IsReadOnly => true; } }