File: System\ComponentModel\Design\Serialization\CodeDomLocalizationProvider.cs
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Project: src\src\System.Windows.Forms.Design\src\System.Windows.Forms.Design.csproj (System.Windows.Forms.Design)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Globalization;
using System.Resources;
 
namespace System.ComponentModel.Design.Serialization;
 
/// <summary>
///  This is a serialization provider that provides a localization feature. This provider
///  adds two properties to the root component:  Language and Localizable. If Localizable
///  is set to true this provider will change the way that component properties are generated
///  and will route their values to a resource file. Two localization models are
///  supported.
/// </summary>
public sealed partial class CodeDomLocalizationProvider : IDisposable, IDesignerSerializationProvider
{
    private IExtenderProviderService _providerService;
    private readonly CodeDomLocalizationModel _model;
    private LanguageExtenders _extender;
    private Dictionary<MemberCodeDomSerializer, ResourcePropertyMemberCodeDomSerializer>? _memberSerializers;
    private Dictionary<MemberCodeDomSerializer, ResourcePropertyMemberCodeDomSerializer>? _nopMemberSerializers;
 
    /// <summary>
    ///  Creates a new adapter and attaches it to the serialization manager. This
    ///  will add itself as a serializer for resources into the serialization manager, and,
    ///  if not already added, will add itself as an extender provider to the roost component
    ///  and provide the Language and Localizable properties. The latter piece is only
    ///  supplied if CodeDomLocalizationModel is not �none�.
    /// </summary>
    public CodeDomLocalizationProvider(IServiceProvider provider, CodeDomLocalizationModel model)
    {
        ArgumentNullException.ThrowIfNull(provider);
 
        _model = model;
        Initialize(provider, null);
    }
 
    /// <summary>
    ///  Creates a new adapter and attaches it to the serialization manager. This
    ///  will add itself as a serializer for resources into the serialization manager, and,
    ///  if not already added, will add itself as an extender provider to the roost component
    ///  and provide the Language and Localizable properties. The latter piece is only
    ///  supplied if CodeDomLocalizationModel is not �none�.
    /// </summary>
    public CodeDomLocalizationProvider(IServiceProvider provider, CodeDomLocalizationModel model, CultureInfo?[] supportedCultures)
    {
        ArgumentNullException.ThrowIfNull(provider);
        ArgumentNullException.ThrowIfNull(supportedCultures);
 
        _model = model;
        Initialize(provider, (CultureInfo[])supportedCultures.Clone());
    }
 
    /// <summary>
    ///  Disposes this object.
    /// </summary>
    public void Dispose()
    {
        if (_providerService is not null && _extender is not null)
        {
            _providerService.RemoveExtenderProvider(_extender);
            _providerService = null!;
            _extender = null!;
        }
    }
 
    /// <summary>
    ///  Adds our extended properties.
    /// </summary>
    [MemberNotNull(nameof(_extender))]
    [MemberNotNull(nameof(_providerService))]
    private void Initialize(IServiceProvider provider, CultureInfo?[]? supportedCultures)
    {
        _providerService = provider.GetService<IExtenderProviderService>()
            ?? throw new NotSupportedException(string.Format(SR.LocalizationProviderMissingService, nameof(IExtenderProviderService)));
 
        _extender = new LanguageExtenders(provider, supportedCultures);
        _providerService.AddExtenderProvider(_extender);
    }
 
    #region IDesignerSerializationProvider Members
    /// <summary>
    ///  Returns a code dom serializer
    /// </summary>
    private static LocalizationCodeDomSerializer? GetCodeDomSerializer(IDesignerSerializationManager manager, object? currentSerializer, Type? objectType)
    {
        if (currentSerializer is null)
        {
            return null;
        }
 
        // Always do default processing for the resource manager.
        if (typeof(ResourceManager).IsAssignableFrom(objectType))
        {
            return null;
        }
 
        // Here's how this works. We have two different types of serializers to offer :  a
        // serializer that writes out code like this:
        //
        //      this.Button1.Text = rm.GetString("Button1_Text");
        //
        // And one that writes out like this:
        //
        //      rm.ApplyResources(Button1, "Button1");
        //
        // The first serializer is used for serializable objects that have no serializer of their
        // own, and for localizable properties when the CodeDomLocalizationModel is set to PropertyAssignment.
        // The second serializer is used only for localizing properties when the CodeDomLocalizationModel
        // is set to PropertyReflection
 
        // Compute a localization model based on the property, localization mode,
        // and what (if any) serializer already exists
        if (!manager.TryGetContext(out CodeDomLocalizationModel model))
        {
            model = CodeDomLocalizationModel.None;
        }
 
        // Nifty, but this causes everything to be loc'd because our provider
        // comes in before the default one
        // if (model == CodeDomLocalizationModel.None && currentSerializer is null) {
        //    model = CodeDomLocalizationModel.PropertyAssignment;
        // }
 
        if (model != CodeDomLocalizationModel.None)
        {
            return new LocalizationCodeDomSerializer(model, currentSerializer);
        }
 
        return null;
    }
 
    /// <summary>
    ///  Returns a code dom serializer for members.
    /// </summary>
    private ResourcePropertyMemberCodeDomSerializer? GetMemberCodeDomSerializer(
        IDesignerSerializationManager manager,
        MemberCodeDomSerializer? currentSerializer,
        Type? objectType)
    {
        CodeDomLocalizationModel model = _model;
 
        if (!typeof(PropertyDescriptor).IsAssignableFrom(objectType))
        {
            return null;
        }
 
        // Ok, we got a property descriptor. If we're being localized
        // we provide a different type of serializer. But, we only
        // do this if we were given a current serializer. Otherwise
        // we don't know how to perform the serialization.
        // We can only provide a custom serializer if we have an existing one
        // to base off of.
        if (currentSerializer is null)
        {
            return null;
        }
 
        // If we've already provided this serializer, don't do it again
        if (currentSerializer is ResourcePropertyMemberCodeDomSerializer)
        {
            return null;
        }
 
        // We only care if we're localizable
        if (_extender is null || !_extender.GetLocalizable(null))
        {
            return null;
        }
 
        // Fish the property out of the context to see if the property is localizable.
        if (!manager.TryGetContext(out PropertyDescriptor? serializingProperty) || !serializingProperty.IsLocalizable)
        {
            model = CodeDomLocalizationModel.None;
        }
 
        Dictionary<MemberCodeDomSerializer, ResourcePropertyMemberCodeDomSerializer> map = model is CodeDomLocalizationModel.None
            ? _nopMemberSerializers ??= []
            : _memberSerializers ??= [];
 
        if (!map.TryGetValue(currentSerializer, out ResourcePropertyMemberCodeDomSerializer? newSerializer))
        {
            newSerializer = new ResourcePropertyMemberCodeDomSerializer(currentSerializer, model);
            map[currentSerializer] = newSerializer;
        }
 
        return newSerializer;
    }
 
    /// <summary>
    ///  Returns an appropriate serializer for the object.
    /// </summary>
    object? IDesignerSerializationProvider.GetSerializer(IDesignerSerializationManager manager, object? currentSerializer, Type? objectType, Type serializerType)
    {
        if (serializerType == typeof(CodeDomSerializer))
        {
            return GetCodeDomSerializer(manager, currentSerializer, objectType);
        }
        else if (serializerType == typeof(MemberCodeDomSerializer))
        {
            return GetMemberCodeDomSerializer(manager, (MemberCodeDomSerializer?)currentSerializer, objectType);
        }
 
        return null; // don't understand this type of serializer.
    }
 
    #endregion
}