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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.ComponentModel.Design.Serialization;
/// <summary>
/// Determines the localization model to be used by the CodeDom resource adapter.
/// </summary>
public enum CodeDomLocalizationModel
{
/// <summary>
/// Indicates that the localization provider should ignore localized properties. It
/// will still write out resources for objects that do not support code generation and are
/// serializable.
/// </summary>
None = 0,
/// <summary>
/// Indicates that the localization provider will write out localized properties by assigning a resource to
/// each property. This model is fast when the number of properties is small, but scales poorly
/// as the number of properties containing default values grows.
/// </summary>
PropertyAssignment = 1,
/// <summary>
/// Indicates that the localization provider will write localized property values into a resource file and
/// use the ComponentResourceManager class to reflect on properties by name to fill
/// them at runtime. This uses reflection at runtime so it can be slow, but it scales better for
/// large numbers of properties with default values.
/// </summary>
PropertyReflection = 2
}
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