8 writes to CurrentState
System.ServiceModel.NetFramingBase (8)
System\ServiceModel\Channels\FramingDecoders.cs (8)
474CurrentState = State.ChunkStart; 479CurrentState = State.ChunkStart; 520CurrentState = State.EnvelopeEnd; 524CurrentState = State.ChunkStart; 531CurrentState = State.ReadingEnvelopeBytes; 542CurrentState = State.ChunkEnd; 547CurrentState = State.ReadingEnvelopeChunkSize; 552CurrentState = State.End;
7 references to CurrentState
System.ServiceModel.NetFramingBase (7)
System\ServiceModel\Channels\FramingDecoders.cs (3)
486get { return CurrentState.ToString(); } 493if (CurrentState < State.ChunkStart) 509switch (CurrentState)
System\ServiceModel\Channels\SingletonConnectionReader.cs (4)
250Fx.Assert(_decoder.CurrentState == SingletonMessageDecoder.State.ReadingEnvelopeBytes || _decoder.CurrentState == SingletonMessageDecoder.State.ChunkEnd, ""); 267switch (_decoder.CurrentState) 428|| _decoder.CurrentState != SingletonMessageDecoder.State.End)