File: System\Reflection\RuntimeAssemblyName.cs
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Project: src\src\runtime\src\coreclr\nativeaot\System.Private.CoreLib\src\System.Private.CoreLib.csproj (System.Private.CoreLib)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection.Metadata;

namespace System.Reflection
{
    //
    // This is a private assembly name abstraction that's more suitable for use as keys in our caches.
    //
    //  - Immutable, unlike the public AssemblyName
    //  - Has a useful Equals() override, unlike the public AssemblyName.
    //
    // We use this as our internal interchange type and only convert to and from the public AssemblyName class at public boundaries.
    //
    public sealed class RuntimeAssemblyName : IEquatable<RuntimeAssemblyName>
    {
        public RuntimeAssemblyName(string name, Version? version, string? cultureName, AssemblyNameFlags flags, byte[]? publicKeyOrToken)
        {
            Debug.Assert(name != null);
            this.Name = name;

            // Optional version.
            this.Version = version;

            // Optional culture name.
            this.CultureName = cultureName;

            // Optional flags (this is actually an OR of the classic flags and the ContentType.)
            this.Flags = flags;

            // Optional public key (if Flags.PublicKey == true) or public key token.
            this.PublicKeyOrToken = publicKeyOrToken;
        }

        public static RuntimeAssemblyName Parse(string name)
        {
            AssemblyNameParser.AssemblyNameParts parts = AssemblyNameParser.Parse(name);
            return new RuntimeAssemblyName(parts._name, parts._version, parts._cultureName, parts._flags, parts._publicKeyOrToken);
        }

        // Simple name.
        public string Name { get; }

        // Optional version.
        public Version? Version { get; }

        // Optional culture name.
        public string? CultureName { get; }

        // Optional flags (this is actually an OR of the classic flags and the ContentType.)
        public AssemblyNameFlags Flags { get; }

        // Optional public key (if Flags.PublicKey == true) or public key token.
        public byte[]? PublicKeyOrToken { get; }

        // Equality - this compares every bit of data in the RuntimeAssemblyName which is acceptable for use as keys in a cache
        // where semantic duplication is permissible. This method is *not* meant to define ref->def binding rules or
        // assembly binding unification rules.
        public bool Equals(RuntimeAssemblyName? other)
        {
            if (other == null)
                return false;
            if (!this.Name.Equals(other.Name))
                return false;
            if (this.Version == null)
            {
                if (other.Version != null)
                    return false;
            }
            else
            {
                if (!this.Version.Equals(other.Version))
                    return false;
            }
            if (!string.Equals(this.CultureName, other.CultureName))
                return false;
            if (this.Flags != other.Flags)
                return false;

            byte[]? thisPK = this.PublicKeyOrToken;
            byte[]? otherPK = other.PublicKeyOrToken;
            if (thisPK == null)
            {
                if (otherPK != null)
                    return false;
            }
            else if (otherPK == null)
            {
                return false;
            }
            else if (thisPK.Length != otherPK.Length)
            {
                return false;
            }
            else
            {
                for (int i = 0; i < thisPK.Length; i++)
                {
                    if (thisPK[i] != otherPK[i])
                        return false;
                }
            }

            return true;
        }

        public sealed override bool Equals(object? obj)
        {
            RuntimeAssemblyName? other = obj as RuntimeAssemblyName;
            if (other == null)
                return false;
            return Equals(other);
        }

        public sealed override int GetHashCode()
        {
            return this.Name.GetHashCode();
        }

        //
        // Converts an RuntimeAssemblyName to a freshly allocated AssemblyName with no data aliasing to any other object.
        //
        public AssemblyName ToAssemblyName()
        {
            AssemblyName assemblyName = new AssemblyName();
            CopyToAssemblyName(assemblyName);
            return assemblyName;
        }

        internal static RuntimeAssemblyName FromAssemblyNameInfo(AssemblyNameInfo source)
        {
            return new(source.Name, source.Version, source.CultureName, source._flags, source.PublicKeyOrToken);
        }

        //
        // Copies a RuntimeAssemblyName into a freshly allocated AssemblyName with no data aliasing to any other object.
        //
        public void CopyToAssemblyName(AssemblyName blank)
        {
            blank.Name = this.Name;
            if (this.Version != null)
                blank.Version = this.Version;
            if (this.CultureName != null)
                blank.CultureName = this.CultureName;

            // Our "Flags" contain both the classic flags and the ProcessorArchitecture + ContentType bits. The public AssemblyName has separate properties for
            // these. The setters for these properties quietly mask out any bits intended for the other one, so we needn't do that ourselves..
            blank.Flags = AssemblyNameInfo.ExtractAssemblyNameFlags(this.Flags);
            blank.ContentType = AssemblyNameInfo.ExtractAssemblyContentType(this.Flags);
#pragma warning disable SYSLIB0037 // AssemblyName.ProcessorArchitecture is obsolete
            blank.ProcessorArchitecture = AssemblyNameInfo.ExtractProcessorArchitecture(this.Flags);
#pragma warning restore SYSLIB0037

            if (this.PublicKeyOrToken != null)
            {
                // We must not hand out our own copy of the PKT to AssemblyName as AssemblyName is amazingly trusting and gives untrusted callers
                // full freedom to scribble on its PKT array. (As do we but we only have trusted callers!)
                var pkCopy = (byte[])this.PublicKeyOrToken.Clone();

                if (0 != (this.Flags & AssemblyNameFlags.PublicKey))
                    blank.SetPublicKey(pkCopy);
                else
                    blank.SetPublicKeyToken(pkCopy);
            }

            return;
        }

        public string FullName
        {
            get
            {
                byte[]? pkt = (0 != (Flags & AssemblyNameFlags.PublicKey)) ? AssemblyNameHelpers.ComputePublicKeyToken(PublicKeyOrToken) : PublicKeyOrToken;
                return AssemblyNameFormatter.ComputeDisplayName(Name, Version, CultureName, pkt, AssemblyNameInfo.ExtractAssemblyNameFlags(Flags), AssemblyNameInfo.ExtractAssemblyContentType(Flags));
            }
        }
    }
}