20 references to Add
Microsoft.ML.CpuMath (18)
AvxIntrinsics.cs (16)
157return Avx.Add(product, src3); 171return Avx.Add(product, src3); 287result = Avx.Add(result, x2); 356x02 = Avx.Add(x02, x22); 405x02 = Avx.Add(x02, x22); 406x3 = Avx.Add(x02, x3); 433dstVector = Avx.Add(dstVector, scalarVector256); 631dstVector = Avx.Add(dstVector, b256); 841Vector256<float> result = Avx.Add(srcVector, dstVector); 893dstVector = Avx.Add(dstVector, srcVector); 996result = Avx.Add(result, Avx.LoadVector256(pValues)); 1011result = Avx.Add(result, temp); 1032result = Avx.Add(result, Avx.LoadVector256(pValues)); 1053result = Avx.Add(result, temp); 1166result256 = Avx.Add(result256, Avx.And(srcVector, _absMask256)); 1212result256 = Avx.Add(result256, Avx.And(srcVector, _absMask256));
FactorizationMachine\AvxIntrinsics.cs (2)
27return Avx.Add(product, src3); 140tmp = Avx.Add(y, Avx.Permute2x128(y, y, 1));
System.Private.CoreLib (2)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (1)
580return Avx.Add(result, lower);
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Avx.cs (1)
39public static Vector256<float> Add(Vector256<float> left, Vector256<float> right) => Add(left, right);