20 references to Add
Microsoft.ML.CpuMath (18)
AvxIntrinsics.cs (16)
157
return Avx.
Add
(product, src3);
171
return Avx.
Add
(product, src3);
287
result = Avx.
Add
(result, x2);
356
x02 = Avx.
Add
(x02, x22);
405
x02 = Avx.
Add
(x02, x22);
406
x3 = Avx.
Add
(x02, x3);
433
dstVector = Avx.
Add
(dstVector, scalarVector256);
631
dstVector = Avx.
Add
(dstVector, b256);
841
Vector256<float> result = Avx.
Add
(srcVector, dstVector);
893
dstVector = Avx.
Add
(dstVector, srcVector);
996
result = Avx.
Add
(result, Avx.LoadVector256(pValues));
1011
result = Avx.
Add
(result, temp);
1032
result = Avx.
Add
(result, Avx.LoadVector256(pValues));
1053
result = Avx.
Add
(result, temp);
1166
result256 = Avx.
Add
(result256, Avx.And(srcVector, _absMask256));
1212
result256 = Avx.
Add
(result256, Avx.And(srcVector, _absMask256));
FactorizationMachine\AvxIntrinsics.cs (2)
27
return Avx.
Add
(product, src3);
140
tmp = Avx.
Add
(y, Avx.Permute2x128(y, y, 1));
System.Private.CoreLib (2)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (1)
580
return Avx.
Add
(result, lower);
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Avx.cs (1)
39
public static Vector256<float> Add(Vector256<float> left, Vector256<float> right) =>
Add
(left, right);