43 references to GetLower
Microsoft.ML.CpuMath (13)
AvxIntrinsics.cs (12)
92Vector128<float> tmp = x.GetLower(); 235Vector128<float> sum = Sse.Add(res0.GetLower(), GetHigh(in res0)); 1058return Sse.AddScalar(result.GetLower(), GetHigh(result)).ToScalar(); 1080Vector128<float> resultPadded = Sse.AddScalar(result256.GetLower(), GetHigh(result256)); 1125Vector128<float> resultPadded = Sse.AddScalar(result256.GetLower(), GetHigh(result256)); 1172Vector128<float> resultPadded = Sse.AddScalar(result256.GetLower(), GetHigh(result256)); 1218Vector128<float> resultPadded = Sse.AddScalar(result256.GetLower(), GetHigh(result256)); 1265Vector128<float> resultPadded = Sse.MaxScalar(result256.GetLower(), GetHigh(result256)); 1311Vector128<float> resultPadded = Sse.MaxScalar(result256.GetLower(), GetHigh(result256)); 1362Vector128<float> resultPadded = Sse.AddScalar(result256.GetLower(), GetHigh(result256)); 1419Vector128<float> resultPadded = Sse.AddScalar(result256.GetLower(), GetHigh(result256)); 1474Vector128<float> sqDistanceVectorPadded = Sse.AddScalar(sqDistanceVector256.GetLower(), GetHigh(sqDistanceVector256));
FactorizationMachine\AvxIntrinsics.cs (1)
143Sse.StoreScalar(&latentResponse, y.GetLower()); // The lowest slot is the response value.
System.Numerics.Tensors (6)
System\Numerics\Tensors\netcore\Common\TensorPrimitives.IBinaryOperator.cs (1)
2724HorizontalAggregate<T, TAggregate>(TAggregate.Invoke(x.GetLower(), x.GetUpper()));
System\Numerics\Tensors\netcore\TensorPrimitives.FloatHelpers.cs (4)
14Vector256.Create(ApplyScalar<TOperator>(floats.GetLower()), ApplyScalar<TOperator>(floats.GetUpper())); 23Vector256.Create(ApplyScalar<TOperator>(doubles.GetLower()), ApplyScalar<TOperator>(doubles.GetUpper())); 45(Vector128<float> firstLower, Vector128<float> secondLower) = Apply2xScalar<TOperator>(floats.GetLower()); 81(Vector128<double> firstLower, Vector128<double> secondLower) = Apply2xScalar<TOperator>(doubles.GetLower());
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
157return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System.Private.CoreLib (24)
src\runtime\src\libraries\System.Private.CoreLib\src\System\MemoryExtensions.MinMax.cs (2)
284best128 = TMinMax.Compare(best.GetLower(), best.GetUpper()); 301best128 = TMinMax.Compare(best256.GetLower(), best256.GetUpper());
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (13)
1728public static Vector256<T> ConcatLowerLower<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetLower(), right.GetLower()); 1733public static Vector256<T> ConcatUpperLower<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetUpper(), right.GetLower()); 1743public static Vector256<T> ConcatLowerUpper<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetLower(), right.GetUpper()); 1749Vector128.ZipLower(left.GetLower(), right.GetLower()), 1750Vector128.ZipUpper(left.GetLower(), right.GetLower()) 1784Vector128.UnzipEven(left.GetLower(), left.GetUpper()), 1785Vector128.UnzipEven(right.GetLower(), right.GetUpper()) 1792Vector128.UnzipOdd(left.GetLower(), left.GetUpper()), 1793Vector128.UnzipOdd(right.GetLower(), right.GetUpper()) 1823Vector128.Reverse(vector.GetLower())
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\VectorMath.cs (1)
2618result = (TVectorSingle)(object)Vector128.Narrow(value.GetLower(), value.GetUpper());
src\runtime\src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (2)
222state.Bitmap = Vector256.Create(state.Bitmap.GetLower()); 249state.Bitmap = Vector256.Create(state.Bitmap.GetLower());
src\runtime\src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\Helpers\StringSearchValuesHelper.cs (3)
199Vector128<ushort> different = Vector128.LoadUnsafe(ref matchStart) ^ Value256.GetLower(); 221Vector128<ushort> different = (Vector128.LoadUnsafe(ref matchStart) & ToUpperMask256.GetLower()) ^ Value256.GetLower();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (3)
1862asciiVector.GetLower().StoreUnsafe(ref asciiBuffer, 0); 1888asciiVector.GetLower().StoreUnsafe(ref asciiBuffer, currentOffsetInElements); 1941asciiVector.GetLower().StoreUnsafe(ref asciiBuffer, currentOffsetInElements);