63 references to Pi
System.Numerics.Tensors (6)
System\Numerics\Tensors\netcore\TensorPrimitives.Tan.cs (6)
136
Vector128<float> dn = MultiplyAddEstimateOperator<float>.Invoke(uxMasked, Vector128.Create(2 / float.
Pi
), Vector128.Create(AlmHuge));
141
f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector128.Create(-float.
Pi
/ 2), f);
171
Vector256<float> dn = MultiplyAddEstimateOperator<float>.Invoke(uxMasked, Vector256.Create(2 / float.
Pi
), Vector256.Create(AlmHuge));
176
f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector256.Create(-float.
Pi
/ 2), f);
206
Vector512<float> dn = MultiplyAddEstimateOperator<float>.Invoke(uxMasked, Vector512.Create(2 / float.
Pi
), Vector512.Create(AlmHuge));
211
f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector512.Create(-float.
Pi
/ 2), f);
System.Private.CoreLib (57)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (13)
32
private const float RotationEpsilon = 0.001f * float.
Pi
/ 180f; // 0.1% of a degree
137
else if (radians > float.
Pi
/ 2 - RotationEpsilon && radians < float.
Pi
/ 2 + RotationEpsilon)
143
else if (radians < -float.
Pi
+ RotationEpsilon || radians > float.
Pi
- RotationEpsilon)
149
else if (radians > -float.
Pi
/ 2 - RotationEpsilon && radians < -float.
Pi
/ 2 + RotationEpsilon)
187
else if (radians > float.
Pi
/ 2 - RotationEpsilon && radians < float.
Pi
/ 2 + RotationEpsilon)
193
else if (radians < -float.
Pi
+ RotationEpsilon || radians > float.
Pi
- RotationEpsilon)
199
else if (radians > -float.
Pi
/ 2 - RotationEpsilon && radians < -float.
Pi
/ 2 + RotationEpsilon)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (2)
749
/// <paramref name="fieldOfView" /> is greater than or equal to <see cref="float.
Pi
" />.
766
/// <paramref name="fieldOfView" /> is greater than or equal to <see cref="float.
Pi
" />.
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (3)
36
private const float BillboardMinAngle = 1.0f - (0.1f * (float.
Pi
/ 180.0f)); // 0.1 degrees
519
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(fieldOfView, float.
Pi
);
546
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(fieldOfView, float.
Pi
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
124
get => Create(float.
Pi
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (1)
137
get => Create(float.
Pi
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (3)
153
/// <summary>Gets a vector whose elements are equal to <see cref="float.
Pi
" />.</summary>
154
/// <value>A vector whose elements are equal to <see cref="float.
Pi
" /> (that is, it returns the vector <c>Create(float.Pi)</c>).</value>
158
get => Create(float.
Pi
);
src\libraries\System.Private.CoreLib\src\System\Single.cs (34)
781
static float IFloatingPointConstants<float>.Pi =>
Pi
;
810
public static float Atan2Pi(float y, float x) => Atan2(y, x) /
Pi
;
1728
return Acos(x) /
Pi
;
1738
return Asin(x) /
Pi
;
1748
return Atan(x) /
Pi
;
1783
result = sign * CosForIntervalPiBy4(fractional *
Pi
);
1794
result = sign * SinForIntervalPiBy4((0.5f - fractional) *
Pi
);
1803
result = -sign * SinForIntervalPiBy4((fractional - 0.5f) *
Pi
);
1807
result = -sign * CosForIntervalPiBy4((1.0f - fractional) *
Pi
);
1812
result = CosForIntervalPiBy4(x *
Pi
);
1816
float value = x *
Pi
;
1850
return (degrees *
Pi
) / 180.0f;
1859
return (radians * 180.0f) /
Pi
;
1901
float value = fractional *
Pi
;
1916
float value = (0.5f - fractional) *
Pi
;
1929
float value = (fractional - 0.5f) *
Pi
;
1936
float value = (1.0f - fractional) *
Pi
;
1944
float value = x *
Pi
;
1951
float value = x *
Pi
;
1959
sinPi = x *
Pi
;
2015
result = sign * SinForIntervalPiBy4(fractional *
Pi
);
2026
result = sign * CosForIntervalPiBy4((0.5f - fractional) *
Pi
);
2035
result = sign * CosForIntervalPiBy4((fractional - 0.5f) *
Pi
);
2039
result = sign * SinForIntervalPiBy4((1.0f - fractional) *
Pi
);
2044
result = SinForIntervalPiBy4(x *
Pi
);
2048
float value = x *
Pi
;
2053
result = x *
Pi
;
2101
result = sign * TanForIntervalPiBy4(fractional *
Pi
, isReciprocal: false);
2112
result = -sign * TanForIntervalPiBy4((0.5f - fractional) *
Pi
, isReciprocal: true);
2121
result = +sign * TanForIntervalPiBy4((fractional - 0.5f) *
Pi
, isReciprocal: true);
2125
result = -sign * TanForIntervalPiBy4((1.0f - fractional) *
Pi
, isReciprocal: false);
2130
result = TanForIntervalPiBy4(x *
Pi
, isReciprocal: false);
2134
float value = x *
Pi
;
2139
result = x *
Pi
;