21 writes to Y
System.Private.CoreLib (21)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.cs (1)
119
set => AsImpl().
Y
= value;
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (20)
44
result.
Y
= left.Y + right.Y;
75
result.
Y
= Vector2.Create(
93
result.
Y
= left.Y * right;
105
result.
Y
= left.Y - right.Y;
117
result.
Y
= -value.Y;
168
result.
Y
= Vector2.Create(-s, c);
221
result.
Y
= Vector2.Create(-s, c);
233
result.
Y
= Vector2.Create(0, scales.Y);
245
result.
Y
= Vector2.Create(0, scaleY);
257
result.
Y
= Vector2.Create(0, scaleY);
269
result.
Y
= Vector2.Create(0, scales.Y);
281
result.
Y
= Vector2.Create(0, scale);
293
result.
Y
= Vector2.Create(0, scale);
305
result.
Y
= Vector2.Create(float.Tan(radiansX), 1);
323
result.
Y
= Vector2.Create(xTan, 1);
335
result.
Y
= Vector2.UnitY;
347
result.
Y
= Vector2.UnitY;
363
result.
Y
= vNaN;
375
result.
Y
= Vector2.Create(
393
result.
Y
= Vector2.Lerp(left.Y, right.Y, amount);
34 references to Y
System.Private.CoreLib (34)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.cs (1)
116
readonly get => AsROImpl().
Y
;
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (33)
44
result.Y = left.
Y
+ right.
Y
;
54
&& (left.
Y
== right.
Y
)
62
|| (left.
Y
!= right.
Y
)
72
left.X.X * right.X.X + left.X.Y * right.
Y
.X,
73
left.X.X * right.X.Y + left.X.Y * right.
Y
.Y
76
left.
Y
.X * right.X.X + left.
Y
.Y * right.
Y
.X,
77
left.
Y
.X * right.X.Y + left.
Y
.Y * right.
Y
.Y
80
left.Z.X * right.X.X + left.Z.Y * right.
Y
.X + right.Z.X,
81
left.Z.X * right.X.Y + left.Z.Y * right.
Y
.Y + right.Z.Y
93
result.Y = left.
Y
* right;
105
result.Y = left.
Y
- right.
Y
;
117
result.Y = -value.
Y
;
356
float det = (matrix.X.X * matrix.
Y
.Y) - (matrix.
Y
.X * matrix.X.Y);
372
+matrix.
Y
.Y * invDet,
376
-matrix.
Y
.X * invDet,
380
(matrix.
Y
.X * matrix.Z.Y - matrix.Z.X * matrix.
Y
.Y) * invDet,
393
result.Y = Vector2.Lerp(left.
Y
, right.
Y
, amount);
410
&&
Y
.Equals(other.
Y
)
433
return (X.X *
Y
.Y) - (
Y
.X * X.Y);
437
public override readonly int GetHashCode() => HashCode.Combine(X,
Y
, Z);