22 writes to Y
System.Private.CoreLib (22)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (22)
47
Y
= Vector2.Create(m21, m22);
59
result.
Y
= Vector2.UnitY;
121
result.
Y
= left.Y + right.Y;
152
result.
Y
= Vector2.Create(
170
result.
Y
= left.Y * right;
182
result.
Y
= left.Y - right.Y;
194
result.
Y
= -value.Y;
245
result.
Y
= Vector2.Create(-s, c);
298
result.
Y
= Vector2.Create(-s, c);
310
result.
Y
= Vector2.Create(0, scales.Y);
322
result.
Y
= Vector2.Create(0, scaleY);
334
result.
Y
= Vector2.Create(0, scaleY);
346
result.
Y
= Vector2.Create(0, scales.Y);
358
result.
Y
= Vector2.Create(0, scale);
370
result.
Y
= Vector2.Create(0, scale);
382
result.
Y
= Vector2.Create(float.Tan(radiansX), 1);
400
result.
Y
= Vector2.Create(xTan, 1);
412
result.
Y
= Vector2.UnitY;
424
result.
Y
= Vector2.UnitY;
440
result.
Y
= vNaN;
452
result.
Y
= Vector2.Create(
470
result.
Y
= Vector2.Lerp(left.Y, right.Y, amount);
37 references to Y
System.Private.CoreLib (37)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (34)
95
&& (
Y
== Vector2.UnitY)
121
result.Y = left.
Y
+ right.
Y
;
131
&& (left.
Y
== right.
Y
)
139
|| (left.
Y
!= right.
Y
)
149
left.X.X * right.X.X + left.X.Y * right.
Y
.X,
150
left.X.X * right.X.Y + left.X.Y * right.
Y
.Y
153
left.
Y
.X * right.X.X + left.
Y
.Y * right.
Y
.X,
154
left.
Y
.X * right.X.Y + left.
Y
.Y * right.
Y
.Y
157
left.Z.X * right.X.X + left.Z.Y * right.
Y
.X + right.Z.X,
158
left.Z.X * right.X.Y + left.Z.Y * right.
Y
.Y + right.Z.Y
170
result.Y = left.
Y
* right;
182
result.Y = left.
Y
- right.
Y
;
194
result.Y = -value.
Y
;
433
float det = (matrix.X.X * matrix.
Y
.Y) - (matrix.
Y
.X * matrix.X.Y);
449
+matrix.
Y
.Y * invDet,
453
-matrix.
Y
.X * invDet,
457
(matrix.
Y
.X * matrix.Z.Y - matrix.Z.X * matrix.
Y
.Y) * invDet,
470
result.Y = Vector2.Lerp(left.
Y
, right.
Y
, amount);
487
&&
Y
.Equals(other.
Y
)
510
return (X.X *
Y
.Y) - (
Y
.X * X.Y);
514
public override readonly int GetHashCode() => HashCode.Combine(X,
Y
, Z);
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (1)
63
Y = Vector4.Create(value.
Y
, 0, 0);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (2)
910
result = MultiplyAddEstimate(matrix.
Y
, Create(position.Y), result);
938
result = MultiplyAddEstimate(matrix.
Y
, Create(normal.Y), result);