22 writes to Y
System.Private.CoreLib (22)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (22)
47Y = Vector2.Create(m21, m22); 59result.Y = Vector2.UnitY; 121result.Y = left.Y + right.Y; 152result.Y = Vector2.Create( 170result.Y = left.Y * right; 182result.Y = left.Y - right.Y; 194result.Y = -value.Y; 245result.Y = Vector2.Create(-s, c); 298result.Y = Vector2.Create(-s, c); 310result.Y = Vector2.Create(0, scales.Y); 322result.Y = Vector2.Create(0, scaleY); 334result.Y = Vector2.Create(0, scaleY); 346result.Y = Vector2.Create(0, scales.Y); 358result.Y = Vector2.Create(0, scale); 370result.Y = Vector2.Create(0, scale); 382result.Y = Vector2.Create(float.Tan(radiansX), 1); 400result.Y = Vector2.Create(xTan, 1); 412result.Y = Vector2.UnitY; 424result.Y = Vector2.UnitY; 440result.Y = vNaN; 452result.Y = Vector2.Create( 470result.Y = Vector2.Lerp(left.Y, right.Y, amount);
37 references to Y
System.Private.CoreLib (37)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (34)
95&& (Y == Vector2.UnitY) 121result.Y = left.Y + right.Y; 131&& (left.Y == right.Y) 139|| (left.Y != right.Y) 149left.X.X * right.X.X + left.X.Y * right.Y.X, 150left.X.X * right.X.Y + left.X.Y * right.Y.Y 153left.Y.X * right.X.X + left.Y.Y * right.Y.X, 154left.Y.X * right.X.Y + left.Y.Y * right.Y.Y 157left.Z.X * right.X.X + left.Z.Y * right.Y.X + right.Z.X, 158left.Z.X * right.X.Y + left.Z.Y * right.Y.Y + right.Z.Y 170result.Y = left.Y * right; 182result.Y = left.Y - right.Y; 194result.Y = -value.Y; 433float det = (matrix.X.X * matrix.Y.Y) - (matrix.Y.X * matrix.X.Y); 449+matrix.Y.Y * invDet, 453-matrix.Y.X * invDet, 457(matrix.Y.X * matrix.Z.Y - matrix.Z.X * matrix.Y.Y) * invDet, 470result.Y = Vector2.Lerp(left.Y, right.Y, amount); 487&& Y.Equals(other.Y) 510return (X.X * Y.Y) - (Y.X * X.Y); 514public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z);
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (1)
63Y = Vector4.Create(value.Y, 0, 0);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (2)
910result = MultiplyAddEstimate(matrix.Y, Create(position.Y), result); 938result = MultiplyAddEstimate(matrix.Y, Create(normal.Y), result);