12 references to Create
System.Collections (2)
System\Collections\BitArray.cs (2)
837Vector128<byte> lowerShuffleMask_CopyToBoolArray = Vector128.Create(0, 0x01010101_01010101).AsByte(); 838Vector128<byte> upperShuffleMask_CopyToBoolArray = Vector128.Create(0x02020202_02020202, 0x03030303_03030303).AsByte();
System.Numerics.Tensors (3)
System\Numerics\Tensors\netcore\Common\TensorPrimitives.IBinaryOperator.cs (1)
2762x = TAggregate.Invoke(x, Vector128.Shuffle(x.AsInt64(), Vector128.Create(1, 0)).As<long, T>());
System\Numerics\Tensors\netcore\Common\TensorPrimitives.IIndexOfOperator.cs (2)
30tmpResult = Vector128.Shuffle(result.AsInt64(), Vector128.Create(1, 0)).As<long, T>(); 31tmpIndex = Vector128.Shuffle(resultIndex.AsInt64(), Vector128.Create(1, 0)).As<long, T>();
System.Private.CoreLib (7)
src\libraries\System.Private.CoreLib\src\System\Guid.cs (3)
1447Vector128.Create(0x706050403020100, 0xD0CFF0B0A0908FF).AsByte()); 1451Vector128.Create(0x7060504FF030201, 0xF0E0D0C0B0A0908).AsByte()); 1455Vector128<byte> dashesMask = Vector128.Create(0x00002D000000002D, 0x2D000000002D0000).AsByte();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (2)
1077Vector128.Create(e0, e1), 1078Vector128.Create(e2, e3)
src\libraries\System.Private.CoreLib\src\System\SpanHelpers.cs (2)
277tempFirst = Vector128.Shuffle(tempFirst, Vector128.Create(1, 0)); 278tempLast = Vector128.Shuffle(tempLast, Vector128.Create(1, 0));