30 references to Abs
System.Private.CoreLib (30)
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
751
value = float.
Abs
(value);
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (1)
435
if (float.
Abs
(det) < float.Epsilon)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (11)
306
if (float.
Abs
(dot) > BillboardMinAngle)
316
if (float.
Abs
(dot) > BillboardMinAngle)
320
faceDir = (float.
Abs
(axisY.Z) > BillboardMinAngle) ? Vector3.UnitX : Vector3.Create(0, 0, -1);
366
if (float.
Abs
(dot) > BillboardMinAngle)
376
if (float.
Abs
(dot) > BillboardMinAngle)
380
faceDir = (float.
Abs
(axisY.Z) > BillboardMinAngle) ? Vector3.Create(-1, 0, 0) : Vector3.Create(0, 0, -1);
1147
fAbsX = float.
Abs
(vectorBasis[a]->X);
1148
fAbsY = float.
Abs
(vectorBasis[a]->Y);
1149
fAbsZ = float.
Abs
(vectorBasis[a]->Z);
1387
if (float.
Abs
(det) < float.Epsilon)
1525
if (float.
Abs
(det) < float.Epsilon)
src\libraries\System.Private.CoreLib\src\System\Single.cs (17)
180
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(f));
227
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(f));
245
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(f));
1108
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(value));
1135
public static bool IsOddInteger(float value) => IsInteger(value) && (
Abs
((value) % 2) == 1);
1168
float ax =
Abs
(x);
1169
float ay =
Abs
(y);
1198
float ax =
Abs
(x);
1199
float ay =
Abs
(y);
1519
float ax =
Abs
(x);
1520
float ay =
Abs
(y);
1602
result = (float)double.Pow(
Abs
(x), 1.0 / n);
1647
result = (float)double.Pow(
Abs
(x), 1.0 / n);
1762
float ax =
Abs
(x);
1877
float ax =
Abs
(x);
1994
float ax =
Abs
(x);
2081
float ax =
Abs
(x);