30 references to Abs
System.Private.CoreLib (30)
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
751
value = float.
Abs
(value);
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (1)
358
if (float.
Abs
(det) < float.Epsilon)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (11)
206
if (float.
Abs
(dot) > BillboardMinAngle)
216
if (float.
Abs
(dot) > BillboardMinAngle)
220
faceDir = (float.
Abs
(axisY.Z) > BillboardMinAngle) ? Vector3.UnitX : Vector3.Create(0, 0, -1);
266
if (float.
Abs
(dot) > BillboardMinAngle)
276
if (float.
Abs
(dot) > BillboardMinAngle)
280
faceDir = (float.
Abs
(axisY.Z) > BillboardMinAngle) ? Vector3.Create(-1, 0, 0) : Vector3.Create(0, 0, -1);
1047
fAbsX = float.
Abs
(vectorBasis[a]->X);
1048
fAbsY = float.
Abs
(vectorBasis[a]->Y);
1049
fAbsZ = float.
Abs
(vectorBasis[a]->Z);
1287
if (float.
Abs
(det) < float.Epsilon)
1425
if (float.
Abs
(det) < float.Epsilon)
src\libraries\System.Private.CoreLib\src\System\Single.cs (17)
180
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(f));
227
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(f));
245
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(f));
1108
uint bits = BitConverter.SingleToUInt32Bits(
Abs
(value));
1135
public static bool IsOddInteger(float value) => IsInteger(value) && (
Abs
((value) % 2) == 1);
1168
float ax =
Abs
(x);
1169
float ay =
Abs
(y);
1198
float ax =
Abs
(x);
1199
float ay =
Abs
(y);
1528
float ax =
Abs
(x);
1529
float ay =
Abs
(y);
1611
result = (float)double.Pow(
Abs
(x), 1.0 / n);
1656
result = (float)double.Pow(
Abs
(x), 1.0 / n);
1771
float ax =
Abs
(x);
1886
float ax =
Abs
(x);
2003
float ax =
Abs
(x);
2090
float ax =
Abs
(x);