29 references to Create
System.Numerics.Tensors (4)
System\Numerics\Tensors\netcore\TensorPrimitives.PopCount.cs (4)
156Vector256<ushort> c1 = Vector256.Create((ushort)0x5555); 157Vector256<ushort> c2 = Vector256.Create((ushort)0x3333); 158Vector256<ushort> c3 = Vector256.Create((ushort)0x0F0F); 159Vector256<ushort> c4 = Vector256.Create((ushort)0x0101);
System.Private.CoreLib (25)
src\libraries\System.Private.CoreLib\src\System\Globalization\Ordinal.cs (4)
458Vector256<ushort> ch1 = Vector256.Create((ushort)valueChar); 459Vector256<ushort> ch2 = Vector256.Create((ushort)valueCharU); 470Vector256<ushort> cmpCh2 = Vector256.Equals(ch2, Vector256.BitwiseOr(Vector256.LoadUnsafe(ref searchSpace, (nuint)(offset + ch1ch2Distance)), Vector256.Create((ushort)0x20))); 471Vector256<ushort> cmpCh1 = Vector256.Equals(ch1, Vector256.BitwiseOr(Vector256.LoadUnsafe(ref searchSpace, (nuint)offset), Vector256.Create((ushort)0x20)));
src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (2)
1393Vector256.Min(lower, Vector256.Create((ushort)255)).AsInt16(), 1394Vector256.Min(upper, Vector256.Create((ushort)255)).AsInt16());
src\libraries\System.Private.CoreLib\src\System\SearchValues\ProbabilisticMap.cs (2)
184(source0 & Vector256.Create((ushort)255)).AsInt16(), 185(source1 & Vector256.Create((ushort)255)).AsInt16());
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\Helpers\StringSearchValuesHelper.cs (4)
174Vector256.GreaterThanOrEqual(Value256, Vector256.Create((ushort)'A')) & 175Vector256.LessThanOrEqual(Value256, Vector256.Create((ushort)'Z')); 177ToUpperMask256 = Vector256.ConditionalSelect(isAsciiLetter, Vector256.Create(unchecked((ushort)~0x20)), Vector256.Create(ushort.MaxValue));
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\SingleStringSearchValuesThreeChars.cs (4)
141Vector256<ushort> ch1 = Vector256.Create(_ch1); 142Vector256<ushort> ch2 = Vector256.Create(_ch2); 143Vector256<ushort> ch3 = Vector256.Create(_ch3); 294Vector256<ushort> caseConversion = Vector256.Create(CaseConversionMask);
src\libraries\System.Private.CoreLib\src\System\SpanHelpers.Char.cs (4)
147Vector256<ushort> ch1 = Vector256.Create((ushort)valueHead); 148Vector256<ushort> ch2 = Vector256.Create(ch2Val); 374Vector256<ushort> ch1 = Vector256.Create((ushort)valueHead); 375Vector256<ushort> ch2 = Vector256.Create((ushort)ch2Val);
src\libraries\System.Private.CoreLib\src\System\String.Manipulation.cs (3)
2074Vector256<ushort> v1 = Vector256.Create((ushort)c); 2075Vector256<ushort> v2 = Vector256.Create((ushort)c2); 2076Vector256<ushort> v3 = Vector256.Create((ushort)c3);
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (2)
1583Vector256<ushort> zeroIsAscii = utf16Vector & Vector256.Create(asciiMask); 1645return (vector.AsUInt16() & Vector256.Create((ushort)0xFF80)) == Vector256<ushort>.Zero;