36 references to AsInt32
System.Numerics.Tensors (17)
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMax.cs (4)
73Vector256<T> sameSign = Vector256.Equals(IsNegative(result).AsInt32(), currentNegative.AsInt32()).As<int, T>(); 455sizeof(T) == sizeof(int) ? Vector256.LessThan(indices1.AsInt32(), indices2.AsInt32()).As<int, T>() :
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMaxMagnitude.cs (2)
72Vector256<T> sameSign = Vector256.Equals(IsNegative(result).AsInt32(), currentNegative.AsInt32()).As<int, T>();
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMin.cs (2)
70Vector256<T> sameSign = Vector256.Equals(resultNegative.AsInt32(), IsNegative(current).AsInt32()).As<int, T>();
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMinMagnitude.cs (2)
72Vector256<T> sameSign = Vector256.Equals(resultNegative.AsInt32(), IsNegative(current).AsInt32()).As<int, T>();
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
100Vector256<byte> highNibble = Avx2.ShiftRightLogical(x.AsInt32(), 4).AsByte() & nibbleMask;
System\Numerics\Tensors\netcore\TensorPrimitives.Sign.cs (6)
68return Vector256.ConditionalSelect(Vector256.Equals(x, Vector256<T>.Zero).AsInt32(), 75Vector256<int> value = x.AsInt32(); 76return (value >> 31) | ((-value).AsUInt32() >> 31).AsInt32(); 79if (Vector256.EqualsAny(IsNaN(x).AsInt32(), Vector256<int>.AllBitsSet)) 84return Vector256.ConditionalSelect(Vector256.LessThan(x, Vector256<T>.Zero).AsInt32(), 86Vector256.ConditionalSelect(Vector256.GreaterThan(x, Vector256<T>.Zero).AsInt32(),
System.Private.CoreLib (19)
src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (3)
756-1, -1, -1, -1).AsInt32(); 774Vector256<sbyte> hiNibbles = Avx2.And(Avx2.ShiftRightLogical(str.AsInt32(), 4).AsSByte(), maskSlashOrUnderscore); 800output = Avx2.Shuffle(output.AsSByte(), packBytesInLaneMask).AsInt32();
src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64EncoderHelper.cs (2)
267str = Avx2.PermuteVar8x32(str.AsInt32(), Vector256.Create( 2756, 0, 0, 0).AsInt32()).AsSByte();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (12)
103return All(vector.AsInt32(), -1); 137return Any(vector.AsInt32(), -1); 421lowerBits = vector.AsInt32(); 422lowerBits = Avx2.Blend(lowerBits, Create(0x43300000_00000000).AsInt32(), 0b10101010); // Blend the 32 lowest significant bits of vector with the bit representation of double(2^52) 552Vector256<int> lowerBits = Avx2.And(vector, Create(0x0000FFFFU)).AsInt32(); 553Vector256<int> upperBits = Avx2.ShiftRightLogical(vector, 16).AsInt32(); 783return Count(vector.AsInt32(), -1); 1944return IndexOf(vector.AsInt32(), -1); 2039return LessThan(vector.AsInt32(), Vector256<int>.Zero).As<int, T>(); 2114return GreaterThanOrEqual(vector.AsInt32(), Vector256<int>.Zero).As<int, T>(); 2175return LastIndexOf(vector.AsInt32(), -1); 2820return None(vector.AsInt32(), -1);
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (1)
400return result.AsInt32() == Vector256<int>.AllBitsSet;
src\libraries\System.Private.CoreLib\src\System\SearchValues\ProbabilisticMap.cs (1)
165Vector256<byte> shifted = (values.AsInt32() >>> VectorizedIndexShift).AsByte();