30 references to IsSupported
Microsoft.ML.CpuMath (17)
CpuMathUtils.netcoreapp.cs (13)
29
=> Avx.
IsSupported
? Vector256Alignment : (Sse.IsSupported ? Vector128Alignment : FloatAlignment);
44
if (Avx.
IsSupported
)
131
if (Avx.
IsSupported
)
178
else if (Avx.
IsSupported
)
215
else if (Avx.
IsSupported
)
251
else if (Avx.
IsSupported
)
281
else if (Avx.
IsSupported
)
311
else if (Avx.
IsSupported
)
344
else if (Avx.
IsSupported
)
378
else if (Avx.
IsSupported
)
417
else if (Avx.
IsSupported
)
548
else if (Avx.
IsSupported
)
591
else if (Avx.
IsSupported
)
FactorizationMachine\AvxIntrinsics.cs (2)
52
Contracts.Assert(Avx.
IsSupported
);
153
Contracts.Assert(Avx.
IsSupported
);
FactorizationMachine\FactorizationMachineInterface.netcoreapp.cs (2)
33
if (Avx.
IsSupported
)
65
if (Avx.
IsSupported
)
Microsoft.ML.CpuMath.UnitTests (3)
UnitTests.cs (3)
122
Assert.True(System.Runtime.Intrinsics.X86.Avx.
IsSupported
);
127
Assert.False(System.Runtime.Intrinsics.X86.Avx.
IsSupported
);
132
Assert.False(System.Runtime.Intrinsics.X86.Avx.
IsSupported
);
System.Numerics.Tensors (2)
System\Numerics\Tensors\netcore\TensorPrimitives.Reciprocal.cs (2)
158
if (Avx.
IsSupported
)
218
if (Avx.
IsSupported
)
System.Private.CoreLib (8)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (1)
1331
if (Avx.
IsSupported
)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\VectorMath.cs (2)
2611
if (Avx.
IsSupported
)
2933
if (Avx.
IsSupported
)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Avx.cs (1)
19
public static new bool IsSupported { get =>
IsSupported
; }
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.cs (1)
116
if (Avx.
IsSupported
)
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Equality.cs (2)
95
else if (Avx.
IsSupported
&& length >= (uint)Vector256<TLeft>.Count)
306
else if (Avx.
IsSupported
&& length >= (uint)Vector256<TRight>.Count)
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (1)
1644
Avx.
IsSupported
? (vector.AsByte() & Vector256.Create((byte)0x80)) == Vector256<byte>.Zero: