23 writes to Z
System.Private.CoreLib (23)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (23)
48
Z
= Vector2.Create(m31, m32);
60
result.
Z
= Vector2.Zero;
111
Z
= value;
122
result.
Z
= left.Z + right.Z;
156
result.
Z
= Vector2.Create(
171
result.
Z
= left.Z * right;
183
result.
Z
= left.Z - right.Z;
195
result.
Z
= -value.Z;
246
result.
Z
= Vector2.Zero;
299
result.
Z
= Vector2.Create( x, y);
311
result.
Z
= Vector2.Zero;
323
result.
Z
= Vector2.Zero;
335
result.
Z
= centerPoint * (Vector2.One - Vector2.Create(scaleX, scaleY));
347
result.
Z
= centerPoint * (Vector2.One - scales);
359
result.
Z
= Vector2.Zero;
371
result.
Z
= centerPoint * (Vector2.One - Vector2.Create(scale));
383
result.
Z
= Vector2.Zero;
401
result.
Z
= Vector2.Create(tx, ty);
413
result.
Z
= position;
425
result.
Z
= Vector2.Create(positionX, positionY);
441
result.
Z
= vNaN;
456
result.
Z
= Vector2.Create(
471
result.
Z
= Vector2.Lerp(left.Z, right.Z, amount);
29 references to Z
System.Private.CoreLib (29)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.Impl.cs (27)
96
&& (
Z
== Vector2.Zero);
105
return
Z
;
122
result.Z = left.
Z
+ right.
Z
;
132
&& (left.
Z
== right.
Z
);
140
|| (left.
Z
!= right.
Z
);
157
left.
Z
.X * right.X.X + left.
Z
.Y * right.Y.X + right.
Z
.X,
158
left.
Z
.X * right.X.Y + left.
Z
.Y * right.Y.Y + right.
Z
.Y
171
result.Z = left.
Z
* right;
183
result.Z = left.
Z
- right.
Z
;
195
result.Z = -value.
Z
;
457
(matrix.Y.X * matrix.
Z
.Y - matrix.
Z
.X * matrix.Y.Y) * invDet,
458
(matrix.
Z
.X * matrix.X.Y - matrix.X.X * matrix.
Z
.Y) * invDet
471
result.Z = Vector2.Lerp(left.
Z
, right.
Z
, amount);
488
&&
Z
.Equals(other.
Z
);
514
public override readonly int GetHashCode() => HashCode.Combine(X, Y,
Z
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (1)
65
W = Vector4.Create(value.
Z
, 0, 1);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
911
return result + matrix.
Z
;