| File: System\Numerics\Tensors\netcore\TensorPrimitives.ScaleB.cs | Web Access |
| Project: src\runtime\src\libraries\System.Numerics.Tensors\src\System.Numerics.Tensors.csproj (System.Numerics.Tensors) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Runtime.Intrinsics; namespace System.Numerics.Tensors { public static partial class TensorPrimitives { /// <summary>Computes the element-wise product of numbers in the specified tensor and their base-radix raised to the specified power.</summary> /// <param name="x">The tensor, represented as a span.</param> /// <param name="n">The value to which base-radix is raised before multipliying x, represented as a scalar.</param> /// <param name="destination">The destination tensor, represented as a span.</param> /// <exception cref="ArgumentException">Destination is too short.</exception> /// <exception cref="ArgumentException"><paramref name="x"/> and <paramref name="destination"/> reference overlapping memory locations and do not begin at the same location.</exception> /// <remarks> /// <para> /// This method effectively computes <c><paramref name="destination" />[i] = T.ILogB(<paramref name="x" />[i])</c>. /// </para> /// </remarks> public static void ScaleB<T>(ReadOnlySpan<T> x, int n, Span<T> destination) where T : IFloatingPointIeee754<T> => InvokeSpanIntoSpan(x, new ScaleBOperator<T>(n), destination); /// <summary>T.ScaleB(x, n)</summary> private readonly struct ScaleBOperator<T>(int n) : IStatefulUnaryOperator<T> where T : IFloatingPointIeee754<T> { private readonly int _n = n; private readonly T _pow2n = typeof(T) == typeof(float) || typeof(T) == typeof(double) ? T.Pow(T.CreateTruncating(2), T.CreateTruncating(n)) : default!; public static bool Vectorizable => typeof(T) == typeof(float) || typeof(T) == typeof(double); public T Invoke(T x) => T.ScaleB(x, _n); public Vector128<T> Invoke(Vector128<T> x) => x * Vector128.Create(_pow2n); public Vector256<T> Invoke(Vector256<T> x) => x * Vector256.Create(_pow2n); public Vector512<T> Invoke(Vector512<T> x) => x * Vector512.Create(_pow2n); } } }