| File: System\Numerics\Tensors\netcore\TensorPrimitives.HammingDistance.cs | Web Access |
| Project: src\runtime\src\libraries\System.Numerics.Tensors\src\System.Numerics.Tensors.csproj (System.Numerics.Tensors) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; namespace System.Numerics.Tensors { public static partial class TensorPrimitives { /// <summary>Computes the bitwise Hamming distance between two equal-length tensors of values.</summary> /// <param name="x">The first tensor, represented as a span.</param> /// <param name="y">The second tensor, represented as a span.</param> /// <returns>The number of bits that differ between the two spans.</returns> /// <exception cref="ArgumentException">Length of <paramref name="x" /> must be same as length of <paramref name="y" />.</exception> /// <exception cref="ArgumentException"><paramref name="x" /> and <paramref name="y" /> must not be empty.</exception> public static long HammingBitDistance<T>(ReadOnlySpan<T> x, ReadOnlySpan<T> y) where T : IBinaryInteger<T> { if (x.Length != y.Length) { ThrowHelper.ThrowArgument_SpansMustHaveSameLength(); } long count = 0; for (int i = 0; i < x.Length; i++) { count += long.CreateTruncating(T.PopCount(x[i] ^ y[i])); } return count; } /// <summary>Computes the Hamming distance between two equal-length tensors of values.</summary> /// <param name="x">The first tensor, represented as a span.</param> /// <param name="y">The second tensor, represented as a span.</param> /// <returns>The number of elements that differ between the two spans.</returns> /// <exception cref="ArgumentException">Length of <paramref name="x" /> must be same as length of <paramref name="y" />.</exception> /// <exception cref="ArgumentException"><paramref name="x" /> and <paramref name="y" /> must not be empty.</exception> /// <remarks> /// <para> /// This method computes the number of locations <c>i</c> where <c>!EqualityComparer>T<.Default.Equal(x[i], y[i])</c>. /// </para> /// </remarks> [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int HammingDistance<T>(ReadOnlySpan<T> x, ReadOnlySpan<T> y) { if (typeof(T) == typeof(char)) { // Special-case char, as it's reasonable for someone to want to use HammingDistance on strings, // and we want that accelerated. This can be removed if/when VectorXx<T> supports char. return CountUnequalElements<ushort>( MemoryMarshal.CreateReadOnlySpan(ref Unsafe.As<T, ushort>(ref MemoryMarshal.GetReference(x)), x.Length), MemoryMarshal.CreateReadOnlySpan(ref Unsafe.As<T, ushort>(ref MemoryMarshal.GetReference(y)), y.Length)); } return CountUnequalElements(x, y); } /// <summary>Counts the number of elements that are pair-wise different between the two spans.</summary> private static int CountUnequalElements<T>(ReadOnlySpan<T> x, ReadOnlySpan<T> y) { if (x.Length != y.Length) { ThrowHelper.ThrowArgument_SpansMustHaveSameLength(); } // TODO: This has a very similar structure to CosineSimilarity, which is also open-coded rather than // using a shared routine plus operator, as we don't have one implemented that exactly fits. We should // look at refactoring these to share the core logic. int count = 0; if (Vector128.IsHardwareAccelerated && Vector128<T>.IsSupported && x.Length >= Vector128<T>.Count) { if (Vector256.IsHardwareAccelerated && Vector256<T>.IsSupported && x.Length >= Vector256<T>.Count) { if (Vector512.IsHardwareAccelerated && Vector512<T>.IsSupported && x.Length >= Vector512<T>.Count) { ref T xRef = ref MemoryMarshal.GetReference(x); ref T yRef = ref MemoryMarshal.GetReference(y); int oneVectorFromEnd = x.Length - Vector512<T>.Count; int i = 0; do { Vector512<T> xVec = Vector512.LoadUnsafe(ref xRef, (uint)i); Vector512<T> yVec = Vector512.LoadUnsafe(ref yRef, (uint)i); count += BitOperations.PopCount((~Vector512.Equals(xVec, yVec)).ExtractMostSignificantBits()); i += Vector512<T>.Count; } while (i <= oneVectorFromEnd); // Process the last vector in the span, masking off elements already processed. if (i != x.Length) { Vector512<T> xVec = Vector512.LoadUnsafe(ref xRef, (uint)(x.Length - Vector512<T>.Count)); Vector512<T> yVec = Vector512.LoadUnsafe(ref yRef, (uint)(x.Length - Vector512<T>.Count)); Vector512<T> remainderMask = CreateRemainderMaskVector512<T>(x.Length - i); xVec &= remainderMask; yVec &= remainderMask; count += BitOperations.PopCount((~Vector512.Equals(xVec, yVec)).ExtractMostSignificantBits()); } } else { ref T xRef = ref MemoryMarshal.GetReference(x); ref T yRef = ref MemoryMarshal.GetReference(y); // Process vectors, summing their dot products and squares, as long as there's a vector's worth remaining. int oneVectorFromEnd = x.Length - Vector256<T>.Count; int i = 0; do { Vector256<T> xVec = Vector256.LoadUnsafe(ref xRef, (uint)i); Vector256<T> yVec = Vector256.LoadUnsafe(ref yRef, (uint)i); count += BitOperations.PopCount((~Vector256.Equals(xVec, yVec)).ExtractMostSignificantBits()); i += Vector256<T>.Count; } while (i <= oneVectorFromEnd); // Process the last vector in the span, masking off elements already processed. if (i != x.Length) { Vector256<T> xVec = Vector256.LoadUnsafe(ref xRef, (uint)(x.Length - Vector256<T>.Count)); Vector256<T> yVec = Vector256.LoadUnsafe(ref yRef, (uint)(x.Length - Vector256<T>.Count)); Vector256<T> remainderMask = CreateRemainderMaskVector256<T>(x.Length - i); xVec &= remainderMask; yVec &= remainderMask; count += BitOperations.PopCount((~Vector256.Equals(xVec, yVec)).ExtractMostSignificantBits()); } } } else { ref T xRef = ref MemoryMarshal.GetReference(x); ref T yRef = ref MemoryMarshal.GetReference(y); // Process vectors, summing their dot products and squares, as long as there's a vector's worth remaining. int oneVectorFromEnd = x.Length - Vector128<T>.Count; int i = 0; do { Vector128<T> xVec = Vector128.LoadUnsafe(ref xRef, (uint)i); Vector128<T> yVec = Vector128.LoadUnsafe(ref yRef, (uint)i); count += BitOperations.PopCount((~Vector128.Equals(xVec, yVec)).ExtractMostSignificantBits()); i += Vector128<T>.Count; } while (i <= oneVectorFromEnd); // Process the last vector in the span, masking off elements already processed. if (i != x.Length) { Vector128<T> xVec = Vector128.LoadUnsafe(ref xRef, (uint)(x.Length - Vector128<T>.Count)); Vector128<T> yVec = Vector128.LoadUnsafe(ref yRef, (uint)(x.Length - Vector128<T>.Count)); Vector128<T> remainderMask = CreateRemainderMaskVector128<T>(x.Length - i); xVec &= remainderMask; yVec &= remainderMask; count += BitOperations.PopCount((~Vector128.Equals(xVec, yVec)).ExtractMostSignificantBits()); } } } else if (typeof(T).IsValueType) { for (int i = 0; i < x.Length; i++) { if (!EqualityComparer<T>.Default.Equals(x[i], y[i])) { count++; } } } else { EqualityComparer<T> comparer = EqualityComparer<T>.Default; for (int i = 0; i < x.Length; i++) { if (!comparer.Equals(x[i], y[i])) { count++; } } } Debug.Assert(count >= 0 && count <= x.Length, $"Expected count to be in the range [0, {x.Length}], got {count}."); return count; } } }