2 writes to _keepAlivePingPayload
System.Net.Http (2)
System\Net\Http\SocketsHttpHandler\Http2Connection.cs (2)
2100
if (Interlocked.Read(ref
_keepAlivePingPayload
) != payload)
2130
long pingPayload = Interlocked.Increment(ref
_keepAlivePingPayload
);