System\Net\Http\SocketsHttpHandler\Http2Connection.cs (27)
207FrameHeader.WriteTo(_outgoingBuffer.AvailableSpan, 2 * FrameHeader.SettingLength, FrameType.Settings, FrameFlags.None, streamId: 0);
223FrameHeader.WriteTo(_outgoingBuffer.AvailableSpan, FrameHeader.WindowUpdateLength, FrameType.WindowUpdate, FrameFlags.None, streamId: 0);
1292FrameHeader.WriteTo(writeBuffer.Span, 0, FrameType.Settings, FrameFlags.Ack, streamId: 0);
1307FrameHeader.WriteTo(span, FrameHeader.PingLength, FrameType.Ping, state.isAck ? FrameFlags.Ack : FrameFlags.None, streamId: 0);
1319FrameHeader.WriteTo(span, FrameHeader.RstStreamLength, FrameType.RstStream, FrameFlags.None, s.streamId);
1670FrameFlags flags = (remaining.Length == 0 ? FrameFlags.EndHeaders : FrameFlags.None);
1671flags |= (s.endStream ? FrameFlags.EndStream : FrameFlags.None);
1682flags = remaining.Length == 0 ? FrameFlags.EndHeaders : FrameFlags.None;
1743FrameHeader.WriteTo(writeBuffer.Span, s.current.Length, FrameType.Data, FrameFlags.None, s.streamId);
1763FrameHeader.WriteTo(writeBuffer.Span, 0, FrameType.Data, FrameFlags.EndStream, s.streamId);
1777FrameHeader.WriteTo(span, FrameHeader.WindowUpdateLength, FrameType.WindowUpdate, FrameFlags.None, s.streamId);
1900public readonly FrameFlags Flags;
1913public FrameHeader(int payloadLength, FrameType type, FrameFlags flags, int streamId)
1923public bool PaddedFlag => (Flags & FrameFlags.Padded) != 0;
1924public bool AckFlag => (Flags & FrameFlags.Ack) != 0;
1925public bool EndHeadersFlag => (Flags & FrameFlags.EndHeaders) != 0;
1926public bool EndStreamFlag => (Flags & FrameFlags.EndStream) != 0;
1927public bool PriorityFlag => (Flags & FrameFlags.Priority) != 0;
1933FrameFlags flags = (FrameFlags)buffer[4]; // do first to avoid some bounds checks
1941public static void WriteTo(Span<byte> destination, int payloadLength, FrameType type, FrameFlags flags, int streamId)
1945Debug.Assert((flags & FrameFlags.ValidBits) == flags);