27 references to FrameFlags
System.Net.Http (27)
System\Net\Http\SocketsHttpHandler\Http2Connection.cs (27)
208FrameHeader.WriteTo(_outgoingBuffer.AvailableSpan, 2 * FrameHeader.SettingLength, FrameType.Settings, FrameFlags.None, streamId: 0); 224FrameHeader.WriteTo(_outgoingBuffer.AvailableSpan, FrameHeader.WindowUpdateLength, FrameType.WindowUpdate, FrameFlags.None, streamId: 0); 1293FrameHeader.WriteTo(writeBuffer.Span, 0, FrameType.Settings, FrameFlags.Ack, streamId: 0); 1308FrameHeader.WriteTo(span, FrameHeader.PingLength, FrameType.Ping, state.isAck ? FrameFlags.Ack : FrameFlags.None, streamId: 0); 1320FrameHeader.WriteTo(span, FrameHeader.RstStreamLength, FrameType.RstStream, FrameFlags.None, s.streamId); 1671FrameFlags flags = (remaining.Length == 0 ? FrameFlags.EndHeaders : FrameFlags.None); 1672flags |= (s.endStream ? FrameFlags.EndStream : FrameFlags.None); 1683flags = remaining.Length == 0 ? FrameFlags.EndHeaders : FrameFlags.None; 1744FrameHeader.WriteTo(writeBuffer.Span, s.current.Length, FrameType.Data, FrameFlags.None, s.streamId); 1764FrameHeader.WriteTo(writeBuffer.Span, 0, FrameType.Data, FrameFlags.EndStream, s.streamId); 1778FrameHeader.WriteTo(span, FrameHeader.WindowUpdateLength, FrameType.WindowUpdate, FrameFlags.None, s.streamId); 1901public readonly FrameFlags Flags; 1914public FrameHeader(int payloadLength, FrameType type, FrameFlags flags, int streamId) 1924public bool PaddedFlag => (Flags & FrameFlags.Padded) != 0; 1925public bool AckFlag => (Flags & FrameFlags.Ack) != 0; 1926public bool EndHeadersFlag => (Flags & FrameFlags.EndHeaders) != 0; 1927public bool EndStreamFlag => (Flags & FrameFlags.EndStream) != 0; 1928public bool PriorityFlag => (Flags & FrameFlags.Priority) != 0; 1934FrameFlags flags = (FrameFlags)buffer[4]; // do first to avoid some bounds checks 1942public static void WriteTo(Span<byte> destination, int payloadLength, FrameType type, FrameFlags flags, int streamId) 1946Debug.Assert((flags & FrameFlags.ValidBits) == flags);