1 write to _source
System.Linq (1)
System\Linq\OrderedEnumerable.SpeedOpt.cs (1)
450_source = source;
12 references to _source
System.Linq (12)
System\Linq\OrderedEnumerable.SpeedOpt.cs (12)
455private protected override Iterator<TElement> Clone() => new SkipTakeOrderedIterator<TElement>(_source, _minIndexInclusive, _maxIndexInclusive); 478TElement[] buffer = _source._source.ToArray(); 490_current = _source.GetEnumerableSorter().ElementAt(buffer, count, _minIndexInclusive); 495_map = _source.SortedMap(buffer, _minIndexInclusive, _maxIdx); 509return (uint)minIndex > (uint)_maxIndexInclusive ? null : new SkipTakeOrderedIterator<TElement>(_source, minIndex, _maxIndexInclusive); 520return new SkipTakeOrderedIterator<TElement>(_source, _minIndexInclusive, maxIndex); 527return _source.TryGetElementAt(index + _minIndexInclusive, out found); 534public override TElement? TryGetFirst(out bool found) => _source.TryGetElementAt(_minIndexInclusive, out found); 537_source.TryGetLast(_minIndexInclusive, _maxIndexInclusive, out found); 539public override TElement[] ToArray() => _source.ToArray(_minIndexInclusive, _maxIndexInclusive); 541public override List<TElement> ToList() => _source.ToList(_minIndexInclusive, _maxIndexInclusive); 543public override int GetCount(bool onlyIfCheap) => _source.GetCount(_minIndexInclusive, _maxIndexInclusive, onlyIfCheap);