| File: System\ComponentModel\InterlockedBitVector32.cs | Web Access |
| Project: src\runtime\src\libraries\System.ComponentModel.TypeConverter\src\System.ComponentModel.TypeConverter.csproj (System.ComponentModel.TypeConverter) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Threading; namespace System.ComponentModel { /// <summary> /// Provides a subset of the <see cref="System.Collections.Specialized.BitVector32"/> surface area, using volatile /// operations for reads and interlocked operations for writes. /// </summary> internal struct InterlockedBitVector32 : IEquatable<InterlockedBitVector32> { private int _data; public bool this[int bit] { get => (Volatile.Read(ref _data) & bit) == bit; set { if (value) { Interlocked.Or(ref _data, bit); } else { Interlocked.And(ref _data, ~bit); } } } /// <summary> /// Sets or unsets the specified bit, without using interlocked operations. /// </summary> public void DangerousSet(int bit, bool value) => _data = value ? _data | bit : _data & ~bit; public static int CreateMask() => CreateMask(0); public static int CreateMask(int previous) { Debug.Assert(previous != unchecked((int)0x80000000)); return previous == 0 ? 1 : previous << 1; } public override bool Equals([NotNullWhen(true)] object? o) => o is InterlockedBitVector32 other && Equals(other); public bool Equals(InterlockedBitVector32 other) => _data == other._data; public override int GetHashCode() => base.GetHashCode(); } }