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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics.CodeAnalysis;
namespace System.ComponentModel
{
/// <summary>
/// Specifies the class to use to implement design-time services.
/// </summary>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)]
public sealed class DesignerAttribute : Attribute
{
private string? _typeId;
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the name of the type that
/// provides design-time services.
/// </summary>
public DesignerAttribute(string designerTypeName)
{
ArgumentNullException.ThrowIfNull(designerTypeName);
DesignerTypeName = designerTypeName;
DesignerBaseTypeName = "System.ComponentModel.Design.IDesigner, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089";
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the type that provides
/// design-time services.
/// </summary>
public DesignerAttribute(Type designerType)
{
ArgumentNullException.ThrowIfNull(designerType);
DesignerTypeName = designerType.AssemblyQualifiedName!;
DesignerBaseTypeName = "System.ComponentModel.Design.IDesigner, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089";
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the designer type and the
/// base class for the designer.
/// </summary>
public DesignerAttribute(string designerTypeName, string designerBaseTypeName)
{
ArgumentNullException.ThrowIfNull(designerTypeName);
DesignerTypeName = designerTypeName;
DesignerBaseTypeName = designerBaseTypeName;
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class, using the name of the designer
/// class and the base class for the designer.
/// </summary>
public DesignerAttribute(string designerTypeName, Type designerBaseType)
{
ArgumentNullException.ThrowIfNull(designerTypeName);
ArgumentNullException.ThrowIfNull(designerBaseType);
DesignerTypeName = designerTypeName;
DesignerBaseTypeName = designerBaseType.AssemblyQualifiedName!;
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the types of the designer and
/// designer base class.
/// </summary>
public DesignerAttribute(Type designerType, Type designerBaseType)
{
ArgumentNullException.ThrowIfNull(designerType);
ArgumentNullException.ThrowIfNull(designerBaseType);
DesignerTypeName = designerType.AssemblyQualifiedName!;
DesignerBaseTypeName = designerBaseType.AssemblyQualifiedName!;
}
/// <summary>
/// Gets the name of the base type of this designer.
/// </summary>
// Using PublicParameterlessConstructor to preserve the type. See https://github.com/mono/linker/issues/1878
public string DesignerBaseTypeName { get; }
/// <summary>
/// Gets the name of the designer type associated with this designer attribute.
/// </summary>
public string DesignerTypeName { get; }
/// <summary>
/// This defines a unique ID for this attribute type. It is used
/// by filtering algorithms to identify two attributes that are
/// the same type. For most attributes, this just returns the
/// Type instance for the attribute. DesignerAttribute overrides
/// this to include the type of the designer base type.
/// </summary>
public override object TypeId
{
get
{
if (_typeId == null)
{
string baseType = DesignerBaseTypeName ?? string.Empty;
int comma = baseType.IndexOf(',');
if (comma != -1)
{
baseType = baseType.Substring(0, comma);
}
_typeId = GetType().FullName + baseType;
}
return _typeId;
}
}
public override bool Equals(object? obj)
{
if (obj == this)
{
return true;
}
return obj is DesignerAttribute other
&& other.DesignerBaseTypeName == DesignerBaseTypeName
&& other.DesignerTypeName == DesignerTypeName;
}
public override int GetHashCode() => HashCode.Combine(DesignerBaseTypeName, DesignerTypeName);
}
}
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