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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.ComponentModel.Design.Serialization
{
/// <summary>
/// This attribute can be placed on a class to indicate what serialization
/// object should be used to serialize the class at design time.
/// </summary>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)]
public sealed class DesignerSerializerAttribute : Attribute
{
private string? _typeId;
/// <summary>
/// Creates a new designer serialization attribute.
/// </summary>
public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType)
{
ArgumentNullException.ThrowIfNull(serializerType);
ArgumentNullException.ThrowIfNull(baseSerializerType);
SerializerTypeName = serializerType.AssemblyQualifiedName;
SerializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
}
/// <summary>
/// Creates a new designer serialization attribute.
/// </summary>
public DesignerSerializerAttribute(string? serializerTypeName, Type baseSerializerType)
{
ArgumentNullException.ThrowIfNull(baseSerializerType);
SerializerTypeName = serializerTypeName;
SerializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
}
/// <summary>
/// Creates a new designer serialization attribute.
/// </summary>
public DesignerSerializerAttribute(string? serializerTypeName, string? baseSerializerTypeName)
{
SerializerTypeName = serializerTypeName;
SerializerBaseTypeName = baseSerializerTypeName;
}
/// <summary>
/// Retrieves the fully qualified type name of the serializer.
/// </summary>
public string? SerializerTypeName { get; }
/// <summary>
/// Retrieves the fully qualified type name of the serializer base type.
/// </summary>
public string? SerializerBaseTypeName { get; }
/// <summary>
/// This defines a unique ID for this attribute type. It is used
/// by filtering algorithms to identify two attributes that are
/// the same type. For most attributes, this just returns the
/// Type instance for the attribute. EditorAttribute overrides
/// this to include the type of the editor base type.
/// </summary>
public override object TypeId
{
get
{
if (_typeId == null)
{
string baseType = SerializerBaseTypeName ?? string.Empty;
int comma = baseType.IndexOf(',');
if (comma != -1)
{
baseType = baseType.Substring(0, comma);
}
_typeId = GetType().FullName + baseType;
}
return _typeId;
}
}
}
}
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