| File: System\ComponentModel\Design\Serialization\DesignerSerializerAttribute.cs | Web Access |
| Project: src\runtime\src\libraries\System.ComponentModel.Primitives\src\System.ComponentModel.Primitives.csproj (System.ComponentModel.Primitives) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.ComponentModel.Design.Serialization { /// <summary> /// This attribute can be placed on a class to indicate what serialization /// object should be used to serialize the class at design time. /// </summary> [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] public sealed class DesignerSerializerAttribute : Attribute { private string? _typeId; /// <summary> /// Creates a new designer serialization attribute. /// </summary> public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType) { ArgumentNullException.ThrowIfNull(serializerType); ArgumentNullException.ThrowIfNull(baseSerializerType); SerializerTypeName = serializerType.AssemblyQualifiedName; SerializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } /// <summary> /// Creates a new designer serialization attribute. /// </summary> public DesignerSerializerAttribute(string? serializerTypeName, Type baseSerializerType) { ArgumentNullException.ThrowIfNull(baseSerializerType); SerializerTypeName = serializerTypeName; SerializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } /// <summary> /// Creates a new designer serialization attribute. /// </summary> public DesignerSerializerAttribute(string? serializerTypeName, string? baseSerializerTypeName) { SerializerTypeName = serializerTypeName; SerializerBaseTypeName = baseSerializerTypeName; } /// <summary> /// Retrieves the fully qualified type name of the serializer. /// </summary> public string? SerializerTypeName { get; } /// <summary> /// Retrieves the fully qualified type name of the serializer base type. /// </summary> public string? SerializerBaseTypeName { get; } /// <summary> /// This defines a unique ID for this attribute type. It is used /// by filtering algorithms to identify two attributes that are /// the same type. For most attributes, this just returns the /// Type instance for the attribute. EditorAttribute overrides /// this to include the type of the editor base type. /// </summary> public override object TypeId { get { if (_typeId == null) { string baseType = SerializerBaseTypeName ?? string.Empty; int comma = baseType.IndexOf(','); if (comma != -1) { baseType = baseType.Substring(0, comma); } _typeId = GetType().FullName + baseType; } return _typeId; } } } }