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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/***************************************************************************\
*
*
* This object includes a Storyboard reference. When triggered, the Storyboard
* is started.
*
*
\***************************************************************************/
using System.ComponentModel; // DefaultValueAttribute
using System.Windows.Markup; // IAddChild
namespace System.Windows.Media.Animation
{
/// <summary>
/// BeginStoryboard will call begin on its Storyboard reference when
/// it is triggered.
/// </summary>
[RuntimeNameProperty("Name")] // Enables INameScope.FindName to find BeginStoryboard objects.
[ContentProperty("Storyboard")] // Enables <Storyboard> child without explicit <BeginStoryboard.Storyboard> tag.
public sealed class BeginStoryboard : TriggerAction
{
/// <summary>
/// Creates an instance of the BeginStoryboard object.
/// </summary>
public BeginStoryboard()
: base()
{
}
/// <summary>
/// DependencyProperty to back the Storyboard property
/// </summary>
public static readonly DependencyProperty StoryboardProperty =
DependencyProperty.Register( "Storyboard", typeof(Storyboard), typeof(BeginStoryboard) );
/// <summary>
/// The Storyboard object that this action is associated with. This
/// must be specified before Invoke is called.
/// </summary>
[DefaultValue(null)]
public Storyboard Storyboard
{
get
{
return GetValue(StoryboardProperty) as Storyboard;
}
set
{
ThrowIfSealed();
SetValue( StoryboardProperty, value );
}
}
/// <summary>
/// Specify the hand-off behavior to use when starting the animation
/// clocks in this storyboard
/// </summary>
[DefaultValue(HandoffBehavior.SnapshotAndReplace)]
public HandoffBehavior HandoffBehavior
{
get
{
return _handoffBehavior;
}
set
{
ThrowIfSealed();
if(HandoffBehaviorEnum.IsDefined(value))
{
_handoffBehavior = value;
}
else
{
throw new ArgumentException(SR.Storyboard_UnrecognizedHandoffBehavior);
}
}
}
/// <summary>
/// The name to use for referencing this Storyboard. This named is used
/// by a control action such as pause and resume. Defaults to null, which
/// means this storyboard is not going to be interactively controlled.
/// </summary>
// Null == no interactive control == "Fire and Forget"
[DefaultValue(null)]
public string Name
{
get
{
return _name;
}
set
{
ThrowIfSealed();
if(value != null && !System.Windows.Markup.NameValidationHelper.IsValidIdentifierName(value))
{
// Duplicate the error string thrown from DependencyObject.SetValueValidateParams
throw new ArgumentException(SR.Format(SR.InvalidPropertyValue, value, "Name"));
}
// Null is OK - it's to remove whatever name was previously set.
_name = value;
}
}
private void ThrowIfSealed()
{
if (IsSealed)
{
throw new InvalidOperationException(SR.Format(SR.CannotChangeAfterSealed, "BeginStoryboard"));
}
}
// Bug #1329664 workaround to make beta 2
// Remove thread affinity when sealed, but before doing that, snapshot the
// current Storyboard value and remove *its* thread affinity too.
internal override void Seal()
{
if( !IsSealed )
{
// Gets our Storyboard value. This value may have come from a
// ResourceReferenceExpression or might have been a deferred
// reference that has since been realized.
Storyboard snapshot = GetValue(StoryboardProperty) as Storyboard;
if( snapshot == null )
{
// This is the same error thrown by Begin if the Storyboard
// property couldn't be resolved at Begin time. Since we're
// not allowing changes after this point, lack of resolution
// here means the same thing.
throw new InvalidOperationException(SR.Storyboard_StoryboardReferenceRequired);
}
// We're planning to break our thread affinity - we also need to
// make sure the Storyboard can also be used accross threads.
if(!snapshot.CanFreeze)
{
throw new InvalidOperationException(SR.Storyboard_UnableToFreeze);
}
if(!snapshot.IsFrozen)
{
snapshot.Freeze();
}
// Promote that snapshot into a local value. This is a no-op if it
// was a deferred reference or local Storyboard, but if it came from a
// ResourceReferenceExpression it will replace the Expression object
// with a snapshot of its current value.
Storyboard = snapshot;
}
else
{
; // base.Seal() will throw exception for us if already sealed.
}
base.Seal();
// Now we can break our thread affinity
DetachFromDispatcher();
}
/// <summary>
/// Called when it's time to execute this storyboard action
/// </summary>
internal sealed override void Invoke( FrameworkElement fe, FrameworkContentElement fce, Style targetStyle, FrameworkTemplate frameworkTemplate, Int64 layer )
{
Debug.Assert( fe != null || fce != null, "Caller of internal function failed to verify that we have a FE or FCE - we have neither." );
INameScope nameScope = null;
if( targetStyle != null )
{
nameScope = targetStyle;
}
else
{
Debug.Assert( frameworkTemplate != null );
nameScope = frameworkTemplate;
}
Begin( (fe != null ) ? (DependencyObject)fe : (DependencyObject)fce, nameScope, layer );
}
internal sealed override void Invoke( FrameworkElement fe )
{
Debug.Assert( fe != null, "Invoke needs an object as starting point");
Begin( fe, null, Storyboard.Layers.ElementEventTrigger );
}
private void Begin( DependencyObject targetObject, INameScope nameScope, Int64 layer )
{
if( Storyboard == null )
{
throw new InvalidOperationException(SR.Storyboard_StoryboardReferenceRequired);
}
if( Name != null )
{
Storyboard.BeginCommon(targetObject, nameScope, _handoffBehavior, true /* == is controllable */, layer );
}
else
{
Storyboard.BeginCommon(targetObject, nameScope, _handoffBehavior, false /* == not controllable */, layer );
}
}
private HandoffBehavior _handoffBehavior = HandoffBehavior.SnapshotAndReplace;
private string _name = null;
}
}
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