File: System\Windows\Generated\FrameworkElement.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
// This file was generated, please do not edit it directly.
// 
// This file was generated from the codegen template located at:
//     wpf\src\WpfGfx\codegen\mcg\generators\FrameworkElementTemplate.cs
//
// Please see MilCodeGen.html for more information.
//
 
using MS.Internal;
using MS.Utility;
 
using System;
using System.Collections;
using System.Diagnostics;
using System.Security;
using System.Windows.Controls;
using System.Windows.Diagnostics;
using System.Windows.Media;
using System.Windows.Markup;
 
using SR=System.Windows.SR;
 
namespace System.Windows
{
    [RuntimeNamePropertyAttribute("Name")]
    public partial class FrameworkElement
    {
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
 
        /// <summary>
        ///     Returns logical parent
        /// </summary>
        public DependencyObject Parent
        {
            get
            {
                // Verify Context Access
                // VerifyAccess();
 
                return ContextVerifiedGetParent();
            }
        }
 
        /// <summary>
        /// Registers the name - element combination from the
        /// NameScope that the current element belongs to.
        /// </summary>
        /// <param name="name">Name of the element</param>
        /// <param name="scopedElement">Element where name is defined</param>
        public void RegisterName(string name, object scopedElement)
        {
            INameScope nameScope = FrameworkElement.FindScope(this);
            if (nameScope != null)
            {
                nameScope.RegisterName(name, scopedElement);
            }
            else
            {
                throw new InvalidOperationException(SR.Format(SR.NameScopeNotFound, name, "register"));
            }
        }
 
        /// <summary>
        /// Unregisters the name - element combination from the
        /// NameScope that the current element belongs to.
        /// </summary>
        /// <param name="name">Name of the element</param>
        public void UnregisterName(string name)
        {
            INameScope nameScope = FrameworkElement.FindScope(this);
            if (nameScope != null)
            {
                nameScope.UnregisterName(name);
            }
            else
            {
                throw new InvalidOperationException(SR.Format(SR.NameScopeNotFound, name, "unregister"));
            }
        }
 
        /// <summary>
        /// Find the object with given name in the
        /// NameScope that the current element belongs to.
        /// </summary>
        /// <param name="name">string name to index</param>
        /// <returns>context if found, else null</returns>
        public object FindName(string name)
        {
            DependencyObject scopeOwner;
            return FindName(name, out scopeOwner);
        }
 
        // internal version of FindName that returns the scope owner
        internal object FindName(string name, out DependencyObject scopeOwner)
        {
            INameScope nameScope = FrameworkElement.FindScope(this, out scopeOwner);
            if (nameScope != null)
            {
                return nameScope.FindName(name);
            }
 
            return null;
        }
 
        /// <summary>
        /// Elements that arent connected to the tree do not receive theme change notifications.
        /// We leave it upto the app author to listen for such changes and invoke this method on
        /// elements that they know that arent connected to the tree. This method will update the
        /// DefaultStyle for the subtree starting at the current instance.
        /// </summary>
        public void UpdateDefaultStyle()
        {
            TreeWalkHelper.InvalidateOnResourcesChange(/* fe = */ this, /* fce = */ null, ResourcesChangeInfo.ThemeChangeInfo);
        }
 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        /// <summary>
        ///     Returns enumerator to logical children
        /// </summary>
        protected internal virtual IEnumerator LogicalChildren
        {
            get { return null; }
        }
 
        #endregion Protected Methods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        /// <summary>
        ///     Tries to find a Resource for the given resourceKey in the current
        ///     element's ResourceDictionary.
        /// </summary>
        internal object FindResourceOnSelf(object resourceKey, bool allowDeferredResourceReference, bool mustReturnDeferredResourceReference)
        {
            ResourceDictionary resources = ResourcesField.GetValue(this);
            if ((resources != null) && resources.Contains(resourceKey))
            {
                bool canCache;
                return resources.FetchResource(resourceKey, allowDeferredResourceReference, mustReturnDeferredResourceReference, out canCache);
            }
 
            return DependencyProperty.UnsetValue;
        }
 
        internal DependencyObject ContextVerifiedGetParent()
        {
            return _parent;
        }
 
        // mark whether Add should be called *before* or *after* the element adds it to its structure
        /// <summary>
        ///     Called by an element when that element adds the given object to
        ///     its logical tree.  FrameworkElement updates the affected
        ///     logical tree parent pointers to keep in sync with this insertion
        /// </summary>
        protected internal void AddLogicalChild(object child)
        {
            if (child != null)
            {
                // It is invalid to modify the children collection that we
                // might be iterating during a property invalidation tree walk.
                if (IsLogicalChildrenIterationInProgress)
                {
                    throw new InvalidOperationException(SR.CannotModifyLogicalChildrenDuringTreeWalk);
                }
 
                // Now that the child is going to be added, the FE/FCE construction is considered finished,
                // so we do not expect a change of InheritanceBehavior property,
                // so we can pick up properties from styles and resources.
                TryFireInitialized();
 
                bool exceptionThrown = true;
                try
                {
                    HasLogicalChildren = true;
 
                    // Child is present; reparent him to this element
                    FrameworkObject fo = new FrameworkObject(child as DependencyObject);
                    fo.ChangeLogicalParent(this);
 
                    exceptionThrown = false;
                }
                finally
                {
                    if (exceptionThrown)
                    {
                        // Future: ILTN removal: make this more robust
                        // At the very least we should disconnect the child that we failed to add.
 
                        // Consider doing this...
                        //RemoveLogicalChild(child);
                    }
                }
            }
        }
 
 
        // mark whether Remove should be called *before* or *after* the element removes it from it's structure
        /// <summary>
        ///     Called by an element when that element removes the given object from
        ///     its logical tree.  FrameworkElement updates the affected
        ///     logical tree parent pointers to keep in sync with this removal
        /// </summary>
        protected internal void RemoveLogicalChild(object child)
        {
            if (child != null)
            {
                // It is invalid to modify the children collection that we
                // might be iterating during a property invalidation tree walk.
                if (IsLogicalChildrenIterationInProgress)
                {
                    throw new InvalidOperationException(SR.CannotModifyLogicalChildrenDuringTreeWalk);
                }
 
                // Child is present
                FrameworkObject fo = new FrameworkObject(child as DependencyObject);
                if (fo.Parent == this)
                {
                    fo.ChangeLogicalParent(null);
                }
 
                // This could have been the last child, so check if we have any more children
                IEnumerator children = LogicalChildren;
 
                // if null, there are no children.
                if (children == null)
                {
                    HasLogicalChildren = false;
                }
                else
                {
                    // If we can move next, there is at least one child
                    HasLogicalChildren = children.MoveNext();
                }
            }
        }
 
        /// <summary>
        ///     Invoked when logical parent is changed.  This just
        ///     sets the parent pointer.
        /// </summary>
        /// <remarks>
        ///     A parent change is considered catastrohpic and results in a large
        ///     amount of invalidations and tree traversals. <cref see="DependencyFastBuild"/>
        ///     is recommended to reduce the work necessary to build a tree
        /// </remarks>
        /// <param name="newParent">
        ///     New parent that was set
        /// </param>
        internal void ChangeLogicalParent(DependencyObject newParent)
        {
            ///////////////////
            // OnNewParent:
            ///////////////////
 
            //
            // -- Approved By The Core Team --
            //
            // Do not allow foreign threads to change the tree.
            // (This is a noop if this object is not assigned to a Dispatcher.)
            //
            // We also need to ensure that the tree is homogenous with respect
            // to the dispatchers that the elements belong to.
            //
            this.VerifyAccess();
            if(newParent != null)
            {
                newParent.VerifyAccess();
            }
 
            // Logical Parent must first be dropped before you are attached to a newParent
            // This mitigates illegal tree state caused by logical child stealing as illustrated in bug 970706
            if (_parent != null && newParent != null && _parent != newParent)
            {
                throw new System.InvalidOperationException(SR.HasLogicalParent);
            }
 
            // Trivial check to avoid loops
            if (newParent == this)
            {
                throw new System.InvalidOperationException(SR.CannotBeSelfParent);
            }
 
            // invalid during a VisualTreeChanged event
            VisualDiagnostics.VerifyVisualTreeChange(this);
 
            // Logical Parent implies no InheritanceContext
            if (newParent != null)
            {
                ClearInheritanceContext();
            }
 
            IsParentAnFE = newParent is FrameworkElement;
 
            DependencyObject oldParent = _parent;
            OnNewParent(newParent);
 
            // Update Has[Loaded/Unloaded]Handler Flags
            BroadcastEventHelper.AddOrRemoveHasLoadedChangeHandlerFlag(this, oldParent, newParent);
 
 
 
            ///////////////////
            // OnParentChanged:
            ///////////////////
 
            // Invalidate relevant properties for this subtree
            DependencyObject parent = (newParent != null) ? newParent : oldParent;
            TreeWalkHelper.InvalidateOnTreeChange(/* fe = */ this, /* fce = */ null, parent, (newParent != null));
 
            // If no one has called BeginInit then mark the element initialized and fire Initialized event
            // (non-parser programmatic tree building scenario)
            TryFireInitialized();
        }
 
        /// <summary>
        ///     Called before the parent is chanded to the new value.
        /// </summary>
        internal virtual void OnNewParent(DependencyObject newParent)
        {
            //
            // This API is only here for compatability with the old
            // behavior.  Note that FrameworkElement does not have
            // this virtual, so why do we need it here?
            //
 
            DependencyObject oldParent = _parent;
            _parent = newParent;
 
 
 
            // Synchronize ForceInherit properties
            if(_parent != null && _parent is ContentElement)
            {
                UIElement.SynchronizeForceInheritProperties(this, null, null, _parent);
            }
            else if(oldParent is ContentElement)
            {
                UIElement.SynchronizeForceInheritProperties(this, null, null, oldParent);
            }
 
 
            // Synchronize ReverseInheritProperty Flags
            //
            // NOTE: do this AFTER synchronizing force-inherited flags, since
            // they often effect focusability and such.
            this.SynchronizeReverseInheritPropertyFlags(oldParent, false);
        }
 
        // OnAncestorChangedInternal variant when we know what type (FE/FCE) the
        //  tree node is.
            internal void OnAncestorChangedInternal(TreeChangeInfo parentTreeState)
        {
            // Cache the IsSelfInheritanceParent flag
            bool wasSelfInheritanceParent = IsSelfInheritanceParent;
 
            if (parentTreeState.Root != this)
            {
                // Clear the HasStyleChanged flag
                HasStyleChanged = false;
                HasStyleInvalidated = false;
                HasTemplateChanged = false;
            }
 
            // If this is a tree add operation update the ShouldLookupImplicitStyles
            // flag with respect to your parent.
            if (parentTreeState.IsAddOperation)
            {
                FrameworkObject fo =
                    new FrameworkObject(this, null);
 
                fo.SetShouldLookupImplicitStyles();
            }
 
            // Invalidate ResourceReference properties
            if (HasResourceReference)
            {
                // This operation may cause a style change and hence should be done before the call to
                // InvalidateTreeDependents as it relies on the HasStyleChanged flag
                TreeWalkHelper.OnResourcesChanged(this, ResourcesChangeInfo.TreeChangeInfo, false);
            }
 
            // If parent is a FrameworkElement
            // This is also an operation that could change the style
            FrugalObjectList<DependencyProperty> currentInheritableProperties =
            InvalidateTreeDependentProperties(parentTreeState, IsSelfInheritanceParent, wasSelfInheritanceParent);
 
            // we have inherited properties that changes as a result of the above;
            // invalidation; push that list of inherited properties on the stack
            // for the children to use
            parentTreeState.InheritablePropertiesStack.Push(currentInheritableProperties);
 
 
 
            // Call OnAncestorChanged
            OnAncestorChanged();
 
            // Notify mentees if they exist
            if (PotentiallyHasMentees)
            {
                // Raise the ResourcesChanged Event so that ResourceReferenceExpressions
                // on non-[FE/FCE] listening for this can then update their values
                RaiseClrEvent(FrameworkElement.ResourcesChangedKey, EventArgs.Empty);
            }
        }
 
        // Invalidate all the properties that may have changed as a result of
        //  changing this element's parent in the logical (and sometimes visual tree.)
        internal FrugalObjectList<DependencyProperty> InvalidateTreeDependentProperties(TreeChangeInfo parentTreeState, bool isSelfInheritanceParent, bool wasSelfInheritanceParent)
        {
            AncestorChangeInProgress = true;
 
            InVisibilityCollapsedTree = false;  // False == we don't know whether we're in a visibility collapsed tree.
 
            if (parentTreeState.TopmostCollapsedParentNode == null)
            {
                // There is no ancestor node with Visibility=Collapsed.
                //  See if "fe" is the root of a collapsed subtree.
                if (Visibility == Visibility.Collapsed)
                {
                    // This is indeed the root of a collapsed subtree.
                    //  remember this information as we proceed on the tree walk.
                    parentTreeState.TopmostCollapsedParentNode = this;
 
                    // Yes, this FE node is in a visibility collapsed subtree.
                    InVisibilityCollapsedTree = true;
                }
            }
            else
            {
                // There is an ancestor node somewhere above us with
                //  Visibility=Collapsed.  We're in a visibility collapsed subtree.
                InVisibilityCollapsedTree = true;
            }
 
 
            try
            {
                // Style property is a special case of a non-inherited property that needs
                // invalidation for parent changes. Invalidate StyleProperty if it hasn't been
                // locally set because local value takes precedence over implicit references
                if (IsInitialized && !HasLocalStyle && (this != parentTreeState.Root))
                {
                    UpdateStyleProperty();
                }
 
                Style selfStyle = null;
                Style selfThemeStyle = null;
                DependencyObject templatedParent = null;
 
                int childIndex = -1;
                ChildRecord childRecord = new ChildRecord();
                bool isChildRecordValid = false;
 
                selfStyle = Style;
                selfThemeStyle = ThemeStyle;
                templatedParent = TemplatedParent;
                childIndex = TemplateChildIndex;
 
                // StyleProperty could have changed during invalidation of ResourceReferenceExpressions if it
                // were locally set or during the invalidation of unresolved implicitly referenced style
                bool hasStyleChanged = HasStyleChanged;
 
                // Fetch selfStyle, hasStyleChanged and childIndex for the current node
                FrameworkElement.GetTemplatedParentChildRecord(templatedParent, childIndex, out childRecord, out isChildRecordValid);
 
                FrameworkElement parentFE;
                FrameworkContentElement parentFCE;
                bool hasParent = FrameworkElement.GetFrameworkParent(this, out parentFE, out parentFCE);
 
                DependencyObject parent = null;
                InheritanceBehavior parentInheritanceBehavior = InheritanceBehavior.Default;
                if (hasParent)
                {
                    if (parentFE != null)
                    {
                        parent = parentFE;
                        parentInheritanceBehavior = parentFE.InheritanceBehavior;
                    }
                    else
                    {
                        parent = parentFCE;
                        parentInheritanceBehavior = parentFCE.InheritanceBehavior;
                    }
                }
 
                if (!TreeWalkHelper.SkipNext(InheritanceBehavior) && !TreeWalkHelper.SkipNow(parentInheritanceBehavior))
                {
                    // Synchronize InheritanceParent
                    this.SynchronizeInheritanceParent(parent);
                }
                else if (!IsSelfInheritanceParent)
                {
                    // Set IsSelfInheritanceParet on the root node at a tree boundary
                    // so that all inheritable properties are cached on it.
                    SetIsSelfInheritanceParent();
                }
 
                // Loop through all cached inheritable properties for the parent to see if they should be invalidated.
                return TreeWalkHelper.InvalidateTreeDependentProperties(parentTreeState, /* fe = */ this, /* fce = */ null, selfStyle, selfThemeStyle,
                    ref childRecord, isChildRecordValid, hasStyleChanged, isSelfInheritanceParent, wasSelfInheritanceParent);
            }
            finally
            {
                AncestorChangeInProgress = false;
                InVisibilityCollapsedTree = false;  // 'false' just means 'we don't know' - see comment at definition of the flag.
            }
        }
 
        /// <summary>
        ///    Check if the current element has a Loaded/Unloaded Change Handler.
        /// </summary>
        /// <remarks>
        ///    This is called this when a loaded handler element is removed.
        ///  We need to check if the parent should clear or maintain the
        ///  SubtreeHasLoadedChangeHandler bit.   For example the parent may also
        ///  have a handler.
        ///    This could be more efficent if it were a bit on the element,
        ///  set and cleared when the handler or templates state changes.  I expect
        ///  Event Handler state changes less often than element parentage.
        /// </remarks>
        internal bool ThisHasLoadedChangeEventHandler
        {
            get
            {
                    if (null != EventHandlersStore)
                    {
                        if (EventHandlersStore.Contains(LoadedEvent) || EventHandlersStore.Contains(UnloadedEvent))
                        {
                            return true;
                        }
                    }
                    if(null != Style && Style.HasLoadedChangeHandler)
                    {
                        return true;
                    }
                    if(null != ThemeStyle && ThemeStyle.HasLoadedChangeHandler)
                    {
                        return true;
                    }
 
                    if(null != TemplateInternal && TemplateInternal.HasLoadedChangeHandler)
                    {
                        return true;
                    }
 
                    if(HasFefLoadedChangeHandler)
                    {
                        return true;
                    }
                    return false;
                }
        }
 
        internal bool HasFefLoadedChangeHandler
        {
            get
            {
                if(null == TemplatedParent)
                {
                    return false;
                }
                FrameworkElementFactory fefRoot = BroadcastEventHelper.GetFEFTreeRoot(TemplatedParent);
                if(null == fefRoot)
                {
                    return false;
                }
                FrameworkElementFactory fef = StyleHelper.FindFEF(fefRoot, TemplateChildIndex);
                if(null == fef)
                {
                    return false;
                }
                return fef.HasLoadedChangeHandler;
            }
        }
 
 
        /// <summary>
        ///     This method causes the StyleProperty to be re-evaluated
        /// </summary>
        internal void UpdateStyleProperty()
        {
            if (!HasStyleInvalidated)
            {
                if (IsStyleUpdateInProgress == false)
                {
                    IsStyleUpdateInProgress = true;
                    try
                    {
                        InvalidateProperty(StyleProperty);
                        HasStyleInvalidated = true;
                    }
                    finally
                    {
                        IsStyleUpdateInProgress = false;
                    }
                }
                else
                {
                    throw new InvalidOperationException(SR.Format(SR.CyclicStyleReferenceDetected, this));
                }
            }
        }
 
        /// <summary>
        ///     This method causes the ThemeStyleProperty to be re-evaluated
        /// </summary>
        internal void UpdateThemeStyleProperty()
        {
            if (IsThemeStyleUpdateInProgress == false)
            {
                IsThemeStyleUpdateInProgress = true;
                try
                {
                    StyleHelper.GetThemeStyle(/* fe = */ this, /* fce = */ null);
 
                    // Update the ContextMenu and ToolTips separately because they aren't in the tree
                    ContextMenu contextMenu =
                            GetValueEntry(
                                    LookupEntry(ContextMenuProperty.GlobalIndex),
                                    ContextMenuProperty,
                                    null,
                                    RequestFlags.DeferredReferences).Value as ContextMenu;
                    if (contextMenu != null)
                    {
                        TreeWalkHelper.InvalidateOnResourcesChange(contextMenu, null, ResourcesChangeInfo.ThemeChangeInfo);
                    }
 
                    DependencyObject toolTip =
                            GetValueEntry(
                                    LookupEntry(ToolTipProperty.GlobalIndex),
                                    ToolTipProperty,
                                    null,
                                    RequestFlags.DeferredReferences).Value as DependencyObject;
 
                    if (toolTip != null)
                    {
                        FrameworkObject toolTipFO = new FrameworkObject(toolTip);
                        if (toolTipFO.IsValid)
                        {
                            TreeWalkHelper.InvalidateOnResourcesChange(toolTipFO.FE, toolTipFO.FCE, ResourcesChangeInfo.ThemeChangeInfo);
                        }
                    }
 
                    OnThemeChanged();
                }
                finally
                {
                    IsThemeStyleUpdateInProgress = false;
                }
            }
            else
            {
                throw new InvalidOperationException(SR.Format(SR.CyclicThemeStyleReferenceDetected, this));
            }
        }
 
        // Called when the theme changes so resources not in the tree can be updated by subclasses
        internal virtual void OnThemeChanged()
        {
        }
 
        ///<summary>
        ///     Initiate the processing for Loaded event broadcast starting at this node
        /// </summary>
        /// <remarks>
        ///     This method is to allow firing Loaded event from a Helper class since the override is protected
        /// </remarks>
        internal void FireLoadedOnDescendentsInternal()
        {
            // This is to prevent duplicate Broadcasts for the Loaded event
            if (LoadedPending == null)
            {
                DependencyObject parent = Parent;
 
                if (parent == null)
                {
                    parent = VisualTreeHelper.GetParent(this);
                }
 
 
                // Check if this Loaded cancels against a previously queued Unloaded event
                // Note that if the Loaded and the Unloaded do not change the position of
                // the node within the loagical tree they are considered to cancel each other out.
                object[] unloadedPending = UnloadedPending;
                if (unloadedPending == null || unloadedPending[2] != parent)
                {
                    // Add a callback to the MediaContext which will be called
                    // before the first render after this point
                    BroadcastEventHelper.AddLoadedCallback(this, parent);
                }
                else
                {
                    // Dequeue Unloaded
                    BroadcastEventHelper.RemoveUnloadedCallback(this, unloadedPending);
                }
            }
        }
 
        ///<summary>
        ///     Broadcast Unloaded event starting at this node
        /// </summary>
        internal void FireUnloadedOnDescendentsInternal()
        {
            // This is to prevent duplicate Broadcasts for the Unloaded event
            if (UnloadedPending == null)
            {
                DependencyObject parent = Parent;
 
                if (parent == null)
                {
                    parent = VisualTreeHelper.GetParent(this);
                }
 
 
                // Check if this Unloaded cancels against a previously queued Loaded event
                // Note that if the Loaded and the Unloaded do not change the position of
                // the node within the loagical tree they are considered to cancel each other out.
                object[] loadedPending = LoadedPending;
                if (loadedPending == null)
                {
                    // Add a callback to the MediaContext which will be called
                    // before the first render after this point
                    BroadcastEventHelper.AddUnloadedCallback(this, parent);
                }
                else
                {
                    // Dequeue Loaded
                    BroadcastEventHelper.RemoveLoadedCallback(this, loadedPending);
                }
            }
        }
 
        /// <summary>
        ///     You are about to provided as the InheritanceContext for the target.
        ///     You can choose to allow this or not.
        /// </summary>
        internal override bool ShouldProvideInheritanceContext(DependencyObject target, DependencyProperty property)
        {
            // return true if the target is neither a FE or FCE
            FrameworkObject fo = new FrameworkObject(target);
            return !fo.IsValid;
        }
 
        // Define the DO's inheritance context
        internal override DependencyObject InheritanceContext
        {
            get { return InheritanceContextField.GetValue(this); }
        }
 
        /// <summary>
        ///     You have a new InheritanceContext
        /// </summary>
        /// <remarks>
        ///     This is to solve the case of programmatically creating a VisualBrush or BitmapCacheBrush
        ///     with an element in it and the element not getting Initialized.
        /// </remarks>
        internal override void AddInheritanceContext(DependencyObject context, DependencyProperty property)
        {
            base.AddInheritanceContext(context, property);
 
            // Initialize, if not already done
            TryFireInitialized();
 
            // accept the new inheritance context provided that
            // a) the requested link uses VisualBrush.Visual or BitmapCacheBrush.TargetProperty
            // b) this element has no visual or logical parent
            // c) the context does not introduce a cycle
            if ((property == VisualBrush.VisualProperty || property == BitmapCacheBrush.TargetProperty)
                && FrameworkElement.GetFrameworkParent(this) == null
                 //!FrameworkObject.IsEffectiveAncestor(this, context, property))
                && !FrameworkObject.IsEffectiveAncestor(this, context))
            {
                //FrameworkObject.Log("+ {0}", FrameworkObject.LogIC(context, property, this));
                if (!HasMultipleInheritanceContexts && InheritanceContext == null)
                {
                    // first request - accept the new inheritance context
                    InheritanceContextField.SetValue(this, context);
                    OnInheritanceContextChanged(EventArgs.Empty);
                }
                else if (InheritanceContext != null)
                {
                    // second request - remove all context and enter "shared" mode
                    InheritanceContextField.ClearValue(this);
                    WriteInternalFlag2(InternalFlags2.HasMultipleInheritanceContexts, true);
                    OnInheritanceContextChanged(EventArgs.Empty);
                }
                // else already in shared mode - ignore the request
            }
        }
 
        // Remove an inheritance context
        internal override void RemoveInheritanceContext(DependencyObject context, DependencyProperty property)
        {
            if (InheritanceContext == context)
            {
                //FrameworkObject.Log("- {0}", FrameworkObject.LogIC(context, property, this));
                InheritanceContextField.ClearValue(this);
                OnInheritanceContextChanged(EventArgs.Empty);
            }
 
            base.RemoveInheritanceContext(context, property);
        }
 
        // Clear the inheritance context (called when the element
        // gets a real parent
        private void ClearInheritanceContext()
        {
            if (InheritanceContext != null)
            {
                InheritanceContextField.ClearValue(this);
                OnInheritanceContextChanged(EventArgs.Empty);
            }
        }
 
        /// <summary>
        ///     This is a means for subclasses to get notification
        ///     of InheritanceContext changes and then they can do
        ///     their own thing.
        /// </summary>
        internal override void OnInheritanceContextChangedCore(EventArgs args)
        {
            DependencyObject oldMentor = MentorField.GetValue(this);
            DependencyObject newMentor = Helper.FindMentor(InheritanceContext);
 
            if (oldMentor != newMentor)
            {
                MentorField.SetValue(this, newMentor);
 
                if (oldMentor != null)
                {
                    DisconnectMentor(oldMentor);
                }
                if (newMentor != null)
                {
                    ConnectMentor(newMentor);
                }
            }
        }
 
        // connect to a new mentor
        void ConnectMentor(DependencyObject mentor)
        {
            FrameworkObject foMentor = new FrameworkObject(mentor);
 
            // register for InheritedPropertyChanged events
            foMentor.InheritedPropertyChanged += new InheritedPropertyChangedEventHandler(OnMentorInheritedPropertyChanged);
 
            // register for ResourcesChanged events
            foMentor.ResourcesChanged += new EventHandler(OnMentorResourcesChanged);
 
            // invalidate the mentee's tree
            TreeWalkHelper.InvalidateOnTreeChange(
                    this, null,
 
                    foMentor.DO,
                    true /* isAddOperation */
                    );
 
            // register for Loaded/Unloaded events.
            // Do this last so the tree is ready when Loaded is raised.
            if (this.SubtreeHasLoadedChangeHandler)
            {
                bool isLoaded = foMentor.IsLoaded;
 
                ConnectLoadedEvents(ref foMentor, isLoaded);
 
                if (isLoaded)
                {
                    this.FireLoadedOnDescendentsInternal();
                }
            }
        }
 
        // disconnect from an old mentor
        void DisconnectMentor(DependencyObject mentor)
        {
            FrameworkObject foMentor = new FrameworkObject(mentor);
 
            // unregister for InheritedPropertyChanged events
            foMentor.InheritedPropertyChanged -= new InheritedPropertyChangedEventHandler(OnMentorInheritedPropertyChanged);
 
            // unregister for ResourcesChanged events
            foMentor.ResourcesChanged -= new EventHandler(OnMentorResourcesChanged);
 
            // invalidate the mentee's tree
            TreeWalkHelper.InvalidateOnTreeChange(
                    this, null,
 
                    foMentor.DO,
                    false /* isAddOperation */
                    );
 
            // unregister for Loaded/Unloaded events
            if (this.SubtreeHasLoadedChangeHandler)
            {
                bool isLoaded = foMentor.IsLoaded;
 
                DisconnectLoadedEvents(ref foMentor, isLoaded);
 
                if (foMentor.IsLoaded)
                {
                    this.FireUnloadedOnDescendentsInternal();
                }
            }
        }
 
        // called by BroadcastEventHelper when the SubtreeHasLoadedChangedHandler
        // flag changes on a mentored FE/FCE
        internal void ChangeSubtreeHasLoadedChangedHandler(DependencyObject mentor)
        {
            FrameworkObject foMentor = new FrameworkObject(mentor);
            bool isLoaded = foMentor.IsLoaded;
 
            if (this.SubtreeHasLoadedChangeHandler)
            {
                ConnectLoadedEvents(ref foMentor, isLoaded);
            }
            else
            {
                DisconnectLoadedEvents(ref foMentor, isLoaded);
            }
        }
 
        // handle the Loaded event from the mentor
        void OnMentorLoaded(object sender, RoutedEventArgs e)
        {
            FrameworkObject foMentor = new FrameworkObject((DependencyObject)sender);
 
            // stop listening for Loaded, start listening for Unloaded
            foMentor.Loaded -= new RoutedEventHandler(OnMentorLoaded);
            foMentor.Unloaded += new RoutedEventHandler(OnMentorUnloaded);
 
            // broadcast the Loaded event to my framework subtree
            //FireLoadedOnDescendentsInternal();
            BroadcastEventHelper.BroadcastLoadedSynchronously(this, IsLoaded);
        }
 
        // handle the Unloaded event from the mentor
        void OnMentorUnloaded(object sender, RoutedEventArgs e)
        {
            FrameworkObject foMentor = new FrameworkObject((DependencyObject)sender);
 
            // stop listening for Unloaded, start listening for Loaded
            foMentor.Unloaded -= new RoutedEventHandler(OnMentorUnloaded);
            foMentor.Loaded += new RoutedEventHandler(OnMentorLoaded);
 
            // broadcast the Unloaded event to my framework subtree
            //FireUnloadedOnDescendentsInternal();
            BroadcastEventHelper.BroadcastUnloadedSynchronously(this, IsLoaded);
        }
 
        void ConnectLoadedEvents(ref FrameworkObject foMentor, bool isLoaded)
        {
            if (foMentor.IsValid)
            {
                if (isLoaded)
                {
                    foMentor.Unloaded += new RoutedEventHandler(OnMentorUnloaded);
                }
                else
                {
                    foMentor.Loaded += new RoutedEventHandler(OnMentorLoaded);
                }
            }
        }
 
        void DisconnectLoadedEvents(ref FrameworkObject foMentor, bool isLoaded)
        {
            if (foMentor.IsValid)
            {
                if (isLoaded)
                {
                    foMentor.Unloaded -= new RoutedEventHandler(OnMentorUnloaded);
                }
                else
                {
                    foMentor.Loaded -= new RoutedEventHandler(OnMentorLoaded);
                }
            }
        }
 
        // handle the InheritedPropertyChanged event from the mentor
        void OnMentorInheritedPropertyChanged(object sender, InheritedPropertyChangedEventArgs e)
        {
            TreeWalkHelper.InvalidateOnInheritablePropertyChange(
                    this, null,
 
                    e.Info, false /*skipStartNode*/);
        }
 
        // handle the ResourcesChanged event from the mentor
        void OnMentorResourcesChanged(object sender, EventArgs e)
        {
            TreeWalkHelper.InvalidateOnResourcesChange(
                    this, null,
 
                    ResourcesChangeInfo.CatastrophicDictionaryChangeInfo);
        }
 
        // Helper method to retrieve and fire the InheritedPropertyChanged event
        internal void RaiseInheritedPropertyChangedEvent(ref InheritablePropertyChangeInfo info)
        {
            EventHandlersStore store = EventHandlersStore;
            if (store != null)
            {
                Delegate handler = store.Get(FrameworkElement.InheritedPropertyChangedKey);
                if (handler != null)
                {
                    InheritedPropertyChangedEventArgs args = new InheritedPropertyChangedEventArgs(ref info);
                    ((InheritedPropertyChangedEventHandler)handler)(this, args);
                }
            }
        }
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
        // Indicates if the Style is being re-evaluated
        internal bool IsStyleUpdateInProgress
        {
            get { return ReadInternalFlag(InternalFlags.IsStyleUpdateInProgress); }
            set { WriteInternalFlag(InternalFlags.IsStyleUpdateInProgress, value); }
        }
 
        // Indicates if the ThemeStyle is being re-evaluated
        internal bool IsThemeStyleUpdateInProgress
        {
            get { return ReadInternalFlag(InternalFlags.IsThemeStyleUpdateInProgress); }
            set { WriteInternalFlag(InternalFlags.IsThemeStyleUpdateInProgress, value); }
        }
 
        // Indicates that we are storing "container template" provided values
        // on this element -- see StyleHelper.ParentTemplateValuesField
        internal bool StoresParentTemplateValues
        {
            get { return ReadInternalFlag(InternalFlags.StoresParentTemplateValues); }
            set { WriteInternalFlag(InternalFlags.StoresParentTemplateValues, value); }
        }
 
        // Indicates if this instance has had NumberSubstitutionChanged on it
        internal bool HasNumberSubstitutionChanged
        {
            get { return ReadInternalFlag(InternalFlags.HasNumberSubstitutionChanged); }
            set { WriteInternalFlag(InternalFlags.HasNumberSubstitutionChanged, value); }
        }
 
        // Indicates if this instance has a tree that
        // was generated via a Template
        internal bool HasTemplateGeneratedSubTree
        {
            get { return ReadInternalFlag(InternalFlags.HasTemplateGeneratedSubTree); }
            set { WriteInternalFlag(InternalFlags.HasTemplateGeneratedSubTree, value); }
        }
 
        // Indicates if this instance has an implicit style
        internal bool HasImplicitStyleFromResources
        {
            get { return ReadInternalFlag(InternalFlags.HasImplicitStyleFromResources); }
            set { WriteInternalFlag(InternalFlags.HasImplicitStyleFromResources, value); }
        }
 
        // Indicates if there are any implicit styles in the ancestry
        internal bool ShouldLookupImplicitStyles
        {
            get { return ReadInternalFlag(InternalFlags.ShouldLookupImplicitStyles); }
            set { WriteInternalFlag(InternalFlags.ShouldLookupImplicitStyles, value); }
        }
 
        // Indicates if this instance has a style set by a generator
        internal bool IsStyleSetFromGenerator
        {
            get { return ReadInternalFlag2(InternalFlags2.IsStyleSetFromGenerator); }
            set { WriteInternalFlag2(InternalFlags2.IsStyleSetFromGenerator, value); }
        }
 
        // Indicates if the StyleProperty has changed following a UpdateStyleProperty
        // call in OnAncestorChangedInternal
        internal bool HasStyleChanged
        {
            get { return ReadInternalFlag2(InternalFlags2.HasStyleChanged); }
            set { WriteInternalFlag2(InternalFlags2.HasStyleChanged, value); }
        }
 
 
        // Indicates if the TemplateProperty has changed during a tree walk
        internal bool HasTemplateChanged
        {
            get { return ReadInternalFlag2(InternalFlags2.HasTemplateChanged); }
            set { WriteInternalFlag2(InternalFlags2.HasTemplateChanged, value); }
        }
 
 
        // Indicates if the StyleProperty has been invalidated during a tree walk
        internal bool HasStyleInvalidated
        {
            get { return ReadInternalFlag2(InternalFlags2.HasStyleInvalidated); }
            set { WriteInternalFlag2(InternalFlags2.HasStyleInvalidated, value); }
        }
 
        // Indicates that the StyleProperty full fetch has been
        // performed atleast once on this node
        internal bool HasStyleEverBeenFetched
        {
            get { return ReadInternalFlag(InternalFlags.HasStyleEverBeenFetched); }
            set { WriteInternalFlag(InternalFlags.HasStyleEverBeenFetched, value); }
        }
 
        // Indicates that the StyleProperty has been set locally on this element
        internal bool HasLocalStyle
        {
            get { return ReadInternalFlag(InternalFlags.HasLocalStyle); }
            set { WriteInternalFlag(InternalFlags.HasLocalStyle, value); }
        }
 
        // Indicates that the ThemeStyleProperty full fetch has been
        // performed atleast once on this node
        internal bool HasThemeStyleEverBeenFetched
        {
            get { return ReadInternalFlag(InternalFlags.HasThemeStyleEverBeenFetched); }
            set { WriteInternalFlag(InternalFlags.HasThemeStyleEverBeenFetched, value); }
        }
 
        // Indicates that an ancestor change tree walk is progressing
        // through the given node
        internal bool AncestorChangeInProgress
        {
            get { return ReadInternalFlag(InternalFlags.AncestorChangeInProgress); }
            set { WriteInternalFlag(InternalFlags.AncestorChangeInProgress, value); }
        }
 
        // Stores the inheritable properties that will need to invalidated on the children of this
        // node.This is a transient cache that is active only during an AncestorChange operation.
        internal FrugalObjectList<DependencyProperty> InheritableProperties
        {
            get { return _inheritableProperties; }
            set { _inheritableProperties = value; }
        }
 
        // Says if there is a loaded event pending
        internal object[] LoadedPending
        {
            get { return (object[]) GetValue(LoadedPendingProperty); }
        }
 
        // Says if there is an unloaded event pending
        internal object[] UnloadedPending
        {
            get { return (object[]) GetValue(UnloadedPendingProperty); }
        }
 
        // Indicates if this instance has multiple inheritance contexts
        internal override bool HasMultipleInheritanceContexts
        {
            get { return ReadInternalFlag2(InternalFlags2.HasMultipleInheritanceContexts); }
        }
 
        // Indicates if the current element has or had mentees at some point.
        internal bool PotentiallyHasMentees
        {
            get { return ReadInternalFlag(InternalFlags.PotentiallyHasMentees); }
            set
            {
                Debug.Assert(value == true,
                    "This flag is set to true when a mentee attaches a listeners to either the " +
                    "InheritedPropertyChanged event or the ResourcesChanged event. It never goes " +
                    "back to being false because this would involve counting the remaining listeners " +
                    "for either of the aforementioned events. This seems like an overkill for the perf " +
                    "optimization we are trying to achieve here.");
 
                WriteInternalFlag(InternalFlags.PotentiallyHasMentees, value);
            }
        }
 
 
        /// <summary>
        ///     ResourcesChanged private key
        /// </summary>
        internal static readonly EventPrivateKey ResourcesChangedKey = new EventPrivateKey();
 
 
        /// <summary>
        ///     ResourceReferenceExpressions on non-[FE/FCE] add listeners to this
        ///     event so they can get notified when there is a ResourcesChange
        /// </summary>
        /// <remarks>
        ///     make this pay-for-play by storing handlers
        ///     in EventHandlersStore
        /// </remarks>
        internal event EventHandler ResourcesChanged
        {
            add
            {
                PotentiallyHasMentees = true;
                EventHandlersStoreAdd(FrameworkElement.ResourcesChangedKey, value);
            }
            remove { EventHandlersStoreRemove(FrameworkElement.ResourcesChangedKey, value); }
        }
 
 
        /// <summary>
        ///     InheritedPropertyChanged private key
        /// </summary>
        internal static readonly EventPrivateKey InheritedPropertyChangedKey = new EventPrivateKey();
 
 
        /// <summary>
        ///     Mentees add listeners to this
        ///     event so they can get notified when there is a InheritedPropertyChange
        /// </summary>
        /// <remarks>
        ///     make this pay-for-play by storing handlers
        ///     in EventHandlersStore
        /// </remarks>
        internal event InheritedPropertyChangedEventHandler InheritedPropertyChanged
        {
            add
            {
                PotentiallyHasMentees = true;
                EventHandlersStoreAdd(FrameworkElement.InheritedPropertyChangedKey, value);
            }
            remove { EventHandlersStoreRemove(FrameworkElement.InheritedPropertyChangedKey, value); }
        }
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Private Fields
        //
        //------------------------------------------------------
 
        #region Private Fields
 
        // The parent element in logical tree.
        private new DependencyObject _parent;
        private FrugalObjectList<DependencyProperty> _inheritableProperties;
 
        private static readonly UncommonField<DependencyObject> InheritanceContextField = new UncommonField<DependencyObject>();
        private static readonly UncommonField<DependencyObject> MentorField = new UncommonField<DependencyObject>();
 
        #endregion Private Fields
    }
}