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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Windows.Data;
using System.Windows.Automation.Peers;
using System.Windows.Input;
using MS.Internal;
using MS.Internal.Data;
using MS.Internal.KnownBoxes;
using MS.Internal.Controls;
using BuildInfo = MS.Internal.PresentationFramework.BuildInfo;
// Disable CS3001: Warning as Error: not CLS-compliant
#pragma warning disable 3001
namespace System.Windows.Controls.Primitives
{
/// <summary>
/// The base class for controls that select items from among their children
/// </summary>
[DefaultEvent("SelectionChanged"), DefaultProperty("SelectedIndex")]
[Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string
public abstract class Selector : ItemsControl
{
//-------------------------------------------------------------------
//
// Constructors
//
//-------------------------------------------------------------------
#region Constructors
/// <summary>
/// Default Selector constructor.
/// </summary>
protected Selector() : base()
{
Items.CurrentChanged += new EventHandler(OnCurrentChanged);
ItemContainerGenerator.StatusChanged += new EventHandler(OnGeneratorStatusChanged);
_focusEnterMainFocusScopeEventHandler = new EventHandler(OnFocusEnterMainFocusScope);
KeyboardNavigation.Current.FocusEnterMainFocusScope += _focusEnterMainFocusScopeEventHandler;
ObservableCollection<object> selectedItems = new SelectedItemCollection(this);
SetValue(SelectedItemsPropertyKey, selectedItems);
selectedItems.CollectionChanged += new NotifyCollectionChangedEventHandler(OnSelectedItemsCollectionChanged);
// to prevent this inherited property from bleeding into nested selectors, set this locally to
// false at construction time
SetValue(IsSelectionActivePropertyKey, BooleanBoxes.FalseBox);
}
static Selector()
{
EventManager.RegisterClassHandler(typeof(Selector), Selector.SelectedEvent, new RoutedEventHandler(Selector.OnSelected));
EventManager.RegisterClassHandler(typeof(Selector), Selector.UnselectedEvent, new RoutedEventHandler(Selector.OnUnselected));
}
#endregion
//-------------------------------------------------------------------
//
// Public Events
//
//-------------------------------------------------------------------
#region Public Events
/// <summary>
/// An event fired when the selection changes.
/// </summary>
public static readonly RoutedEvent SelectionChangedEvent = EventManager.RegisterRoutedEvent(
"SelectionChanged", RoutingStrategy.Bubble, typeof(SelectionChangedEventHandler), typeof(Selector));
/// <summary>
/// An event fired when the selection changes.
/// </summary>
[Category("Behavior")]
public event SelectionChangedEventHandler SelectionChanged
{
add { AddHandler(SelectionChangedEvent, value); }
remove { RemoveHandler(SelectionChangedEvent, value); }
}
/// <summary>
/// An event fired by UI children when the IsSelected property changes to true.
/// For listening to selection state changes use <see cref="SelectionChangedEvent" /> instead.
/// </summary>
public static readonly RoutedEvent SelectedEvent = EventManager.RegisterRoutedEvent(
"Selected", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(Selector));
/// <summary>
/// Adds a handler for the SelectedEvent attached event
/// For listening to selection state changes use <see cref="SelectionChangedEvent" /> instead.
/// </summary>
/// <param name="element">UIElement or ContentElement that listens to this event</param>
/// <param name="handler">Event Handler to be added</param>
public static void AddSelectedHandler(DependencyObject element, RoutedEventHandler handler)
{
FrameworkElement.AddHandler(element, SelectedEvent, handler);
}
/// <summary>
/// Removes a handler for the SelectedEvent attached event
/// For listening to selection state changes use <see cref="SelectionChangedEvent" /> instead.
/// </summary>
/// <param name="element">UIElement or ContentElement that listens to this event</param>
/// <param name="handler">Event Handler to be removed</param>
public static void RemoveSelectedHandler(DependencyObject element, RoutedEventHandler handler)
{
FrameworkElement.RemoveHandler(element, SelectedEvent, handler);
}
/// <summary>
/// An event fired by UI children when the IsSelected property changes to false.
/// For listening to selection state changes use <see cref="SelectionChangedEvent" /> instead.
/// </summary>
public static readonly RoutedEvent UnselectedEvent = EventManager.RegisterRoutedEvent(
"Unselected", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(Selector));
/// <summary>
/// Adds a handler for the UnselectedEvent attached event
/// For listening to selection state changes use <see cref="SelectionChangedEvent" /> instead.
/// </summary>
/// <param name="element">UIElement or ContentElement that listens to this event</param>
/// <param name="handler">Event Handler to be added</param>
public static void AddUnselectedHandler(DependencyObject element, RoutedEventHandler handler)
{
FrameworkElement.AddHandler(element, UnselectedEvent, handler);
}
/// <summary>
/// Removes a handler for the UnselectedEvent attached event
/// For listening to selection state changes use <see cref="SelectionChangedEvent" /> instead.
/// </summary>
/// <param name="element">UIElement or ContentElement that listens to this event</param>
/// <param name="handler">Event Handler to be removed</param>
public static void RemoveUnselectedHandler(DependencyObject element, RoutedEventHandler handler)
{
FrameworkElement.RemoveHandler(element, UnselectedEvent, handler);
}
#endregion
//-------------------------------------------------------------------
//
// Public Properties
//
//-------------------------------------------------------------------
#region Public Properties
// ------------------------------------------------------------------
// Attached Properties
// ------------------------------------------------------------------
/// <summary>
/// Property key for IsSelectionActiveProperty.
/// </summary>
internal static readonly DependencyPropertyKey IsSelectionActivePropertyKey =
DependencyProperty.RegisterAttachedReadOnly(
"IsSelectionActive",
typeof(bool),
typeof(Selector),
new FrameworkPropertyMetadata(BooleanBoxes.FalseBox, FrameworkPropertyMetadataOptions.Inherits));
/// <summary>
/// Indicates whether the keyboard focus is within the Selector.
/// In case when focus goes to Menu/Toolbar then selection is active too.
/// </summary>
public static readonly DependencyProperty IsSelectionActiveProperty =
IsSelectionActivePropertyKey.DependencyProperty;
/// <summary>
/// Get IsSelectionActive property
/// </summary>
/// <param name="element"></param>
/// <returns></returns>
public static bool GetIsSelectionActive(DependencyObject element)
{
ArgumentNullException.ThrowIfNull(element);
return (bool) element.GetValue(IsSelectionActiveProperty);
}
/// <summary>
/// Specifies whether a UI container for an item in a Selector should appear selected.
/// </summary>
public static readonly DependencyProperty IsSelectedProperty =
DependencyProperty.RegisterAttached(
"IsSelected",
typeof(bool),
typeof(Selector),
new FrameworkPropertyMetadata(
BooleanBoxes.FalseBox,
FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
/// <summary>
/// Retrieves the value of the attached property.
/// </summary>
/// <param name="element">The DependencyObject on which to query the property.</param>
/// <returns>The value of the attached property.</returns>
[AttachedPropertyBrowsableForChildren()]
public static bool GetIsSelected(DependencyObject element)
{
ArgumentNullException.ThrowIfNull(element);
return (bool) element.GetValue(IsSelectedProperty);
}
/// <summary>
/// Sets the value of the attached property.
/// </summary>
/// <param name="element">The DependencyObject on which to set the property.</param>
/// <param name="isSelected">The new value of the attached property.</param>
public static void SetIsSelected(DependencyObject element, bool isSelected)
{
ArgumentNullException.ThrowIfNull(element);
element.SetValue(IsSelectedProperty, BooleanBoxes.Box(isSelected));
}
// ------------------------------------------------------------------
// Direct Properties
// ------------------------------------------------------------------
/// <summary>
/// Whether this Selector should keep SelectedItem in sync with the ItemCollection's current item.
/// </summary>
public static readonly DependencyProperty IsSynchronizedWithCurrentItemProperty =
DependencyProperty.Register(
"IsSynchronizedWithCurrentItem",
typeof(bool?),
typeof(Selector),
new FrameworkPropertyMetadata(
(bool?)null,
new PropertyChangedCallback(OnIsSynchronizedWithCurrentItemChanged)));
/// <summary>
/// Whether this Selector should keep SelectedItem in sync with the ItemCollection's current item.
/// </summary>
[Bindable(true), Category("Behavior")]
[TypeConverter($"System.Windows.NullableBoolConverter, PresentationFramework, Version={BuildInfo.WCP_VERSION}, Culture=neutral, PublicKeyToken={BuildInfo.WCP_PUBLIC_KEY_TOKEN}, Custom=null")]
[Localizability(LocalizationCategory.NeverLocalize)] // not localizable
public bool? IsSynchronizedWithCurrentItem
{
get { return (bool?) GetValue(IsSynchronizedWithCurrentItemProperty); }
set { SetValue(IsSynchronizedWithCurrentItemProperty, value); }
}
private static void OnIsSynchronizedWithCurrentItemChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Selector s = (Selector)d;
s.SetSynchronizationWithCurrentItem();
}
private void SetSynchronizationWithCurrentItem()
{
bool? isSynchronizedWithCurrentItem = IsSynchronizedWithCurrentItem;
bool oldSync = IsSynchronizedWithCurrentItemPrivate;
bool newSync;
if (isSynchronizedWithCurrentItem.HasValue)
{
// if there's a value, use it
newSync = isSynchronizedWithCurrentItem.Value;
}
else
{
// don't do the default logic until the end of initialization.
// This reduces the dependence on the order of property-setting.
if (!IsInitialized)
return;
// when the value is null, synchronize iff selection mode is Single
// and there's a non-default view.
SelectionMode mode = (SelectionMode)GetValue(ListBox.SelectionModeProperty);
newSync = (mode == SelectionMode.Single) &&
!CollectionViewSource.IsDefaultView(Items.CollectionView);
}
IsSynchronizedWithCurrentItemPrivate = newSync;
if (!oldSync && newSync)
{
// if the selection has already been set, honor it and bring currency
// into sync. (Typical case: <ListBox SelectedItem=x IsSync=true/>)
// Otherwise, bring selection into sync with currency.
if (SelectedItem != null)
{
SetCurrentToSelected();
}
else
{
SetSelectedToCurrent();
}
}
}
/// <summary>
/// SelectedIndex DependencyProperty
/// </summary>
public static readonly DependencyProperty SelectedIndexProperty =
DependencyProperty.Register(
"SelectedIndex",
typeof(int),
typeof(Selector),
new FrameworkPropertyMetadata(
-1,
FrameworkPropertyMetadataOptions.BindsTwoWayByDefault | FrameworkPropertyMetadataOptions.Journal,
new PropertyChangedCallback(OnSelectedIndexChanged),
new CoerceValueCallback(CoerceSelectedIndex)),
new ValidateValueCallback(ValidateSelectedIndex));
/// <summary>
/// The index of the first item in the current selection or -1 if the selection is empty.
/// </summary>
[Bindable(true), Category("Appearance"), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Localizability(LocalizationCategory.NeverLocalize)] // not localizable
public int SelectedIndex
{
get { return (int) GetValue(SelectedIndexProperty); }
set { SetValue(SelectedIndexProperty, value); }
}
private static void OnSelectedIndexChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Selector s = (Selector) d;
// If we're in the middle of a selection change, ignore all changes
if (!s.SelectionChange.IsActive)
{
int newIndex = (int) e.NewValue;
s.SelectionChange.SelectJustThisItem(s.ItemInfoFromIndex(newIndex), true /* assumeInItemsCollection */);
}
}
private static bool ValidateSelectedIndex(object o)
{
return ((int) o) >= -1;
}
private static object CoerceSelectedIndex(DependencyObject d, object value)
{
Selector s = (Selector) d;
if ((value is int) && (int) value >= s.Items.Count)
{
return DependencyProperty.UnsetValue;
}
return value;
}
/// <summary>
/// SelectedItem DependencyProperty
/// </summary>
public static readonly DependencyProperty SelectedItemProperty =
DependencyProperty.Register(
"SelectedItem",
typeof(object),
typeof(Selector),
new FrameworkPropertyMetadata(
null,
FrameworkPropertyMetadataOptions.BindsTwoWayByDefault,
new PropertyChangedCallback(OnSelectedItemChanged),
new CoerceValueCallback(CoerceSelectedItem)));
/// <summary>
/// The first item in the current selection, or null if the selection is empty.
/// </summary>
[Bindable(true), Category("Appearance"), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public object SelectedItem
{
get { return GetValue(SelectedItemProperty); }
set { SetValue(SelectedItemProperty, value); }
}
private static void OnSelectedItemChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Selector s = (Selector) d;
if (!s.SelectionChange.IsActive)
{
s.SelectionChange.SelectJustThisItem(s.NewItemInfo(e.NewValue), false /* assumeInItemsCollection */);
}
}
private static object CoerceSelectedItem(DependencyObject d, object value)
{
Selector s = (Selector) d;
if (value == null || s.SkipCoerceSelectedItemCheck)
return value;
int selectedIndex = s.SelectedIndex;
if ( (selectedIndex > -1 && selectedIndex < s.Items.Count && s.Items[selectedIndex] == value)
|| s.Items.Contains(value))
{
return value;
}
return DependencyProperty.UnsetValue;
}
/// <summary>
/// SelectedValue DependencyProperty
/// </summary>
public static readonly DependencyProperty SelectedValueProperty =
DependencyProperty.Register(
"SelectedValue",
typeof(object),
typeof(Selector),
new FrameworkPropertyMetadata(
null,
FrameworkPropertyMetadataOptions.BindsTwoWayByDefault,
new PropertyChangedCallback(OnSelectedValueChanged),
new CoerceValueCallback(CoerceSelectedValue)));
/// <summary>
/// The value of the SelectedItem, obtained using the SelectedValuePath.
/// </summary>
/// <remarks>
/// <p>Setting SelectedValue to some value x attempts to select an item whose
/// "value" evaluates to x, using the current setting of <seealso cref="SelectedValuePath"/>.
/// If no such item can be found, the selection is cleared.</p>
///
/// <p>Getting the value of SelectedValue returns the "value" of the <seealso cref="SelectedItem"/>,
/// using the current setting of <seealso cref="SelectedValuePath"/>, or null
/// if there is no selection.</p>
///
/// <p>Note that these rules imply that getting SelectedValue immediately after
/// setting it to x will not necessarily return x. It might return null,
/// if no item with value x can be found.</p>
/// </remarks>
[Bindable(true), Category("Appearance"), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Localizability(LocalizationCategory.NeverLocalize)] // not localizable
public object SelectedValue
{
get { return GetValue(SelectedValueProperty); }
set { SetValue(SelectedValueProperty, value); }
}
/// <summary>
/// This could happen when SelectedValuePath has changed,
/// SelectedItem has changed, or someone is setting SelectedValue.
/// </summary>
private static void OnSelectedValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (!FrameworkAppContextSwitches.SelectionPropertiesCanLagBehindSelectionChangedEvent)
{
Selector s = (Selector)d;
ItemInfo info = PendingSelectionByValueField.GetValue(s);
if (info != null)
{
// There's a pending selection discovered during CoerceSelectedValue.
// If no selection change is active, now's the time to actually select it.
try
{
if (!s.SelectionChange.IsActive)
{
s._cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = true;
s.SelectionChange.SelectJustThisItem(info, assumeInItemsCollection:true);
}
}
finally
{
s._cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = false;
PendingSelectionByValueField.ClearValue(s);
}
}
}
}
// Select an item whose value matches the given value
private object SelectItemWithValue(object value, bool selectNow)
{
object item;
if (FrameworkAppContextSwitches.SelectionPropertiesCanLagBehindSelectionChangedEvent)
{
// old ("useless") behavior - retained for app-compat
_cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = true;
// look through the items for one whose value matches the given value
if (HasItems)
{
int index;
item = FindItemWithValue(value, out index);
// We can assume it's in the collection because we just searched
// through the collection to find it.
SelectionChange.SelectJustThisItem(NewItemInfo(item, null, index), true /* assumeInItemsCollection */);
}
else
{
// if there are no items, protect SelectedValue from being overwritten
// until items show up. This enables a SelectedValue set from markup
// to set the initial selection when the items eventually appear.
item = DependencyProperty.UnsetValue;
_cacheValid[(int)CacheBits.SelectedValueWaitsForItems] = true;
}
_cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = false;
}
else
{
// new behavior. Update SelectedValue before raising SelectionChanged
// look through the items for one whose value matches the given value
if (HasItems)
{
int index;
item = FindItemWithValue(value, out index);
ItemInfo info = NewItemInfo(item, null, index);
if (selectNow)
{
try
{
_cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = true;
// We can assume it's in the collection because we just searched
// through the collection to find it.
SelectionChange.SelectJustThisItem(info, assumeInItemsCollection:true);
}
finally
{
_cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = false;
}
}
else
{
// when called during coercion, don't actually select until
// OnSelectedValueChanged, so that the new SelectedValue is
// fully set before raising the SelectedChanged event
PendingSelectionByValueField.SetValue(this, info);
}
}
else
{
// if there are no items, protect SelectedValue from being overwritten
// until items show up. This enables a SelectedValue set from markup
// to set the initial selection when the items eventually appear.
item = DependencyProperty.UnsetValue;
_cacheValid[(int)CacheBits.SelectedValueWaitsForItems] = true;
}
}
return item;
}
private object FindItemWithValue(object value, out int index)
{
index = -1;
if (!HasItems)
return DependencyProperty.UnsetValue;
// use a representative item to determine which kind of binding to use (XML vs. CLR)
BindingExpression bindingExpr = PrepareItemValueBinding(Items.GetRepresentativeItem());
if (bindingExpr == null)
return DependencyProperty.UnsetValue; // no suitable item found
// optimize for case where there is no SelectedValuePath (meaning
// that the value of the item is the item itself, or the InnerText
// of the item)
if (string.IsNullOrEmpty(SelectedValuePath))
{
// when there's no SelectedValuePath, the binding's Path
// is either empty (CLR) or "/InnerText" (XML)
string path = bindingExpr.ParentBinding.Path.Path;
Debug.Assert(String.IsNullOrEmpty(path) || path == "/InnerText");
if (string.IsNullOrEmpty(path))
{
// CLR - item is its own selected value
index = Items.IndexOf(value);
if (index >= 0)
return value;
else
return DependencyProperty.UnsetValue;
}
else
{
// XML - use the InnerText as the selected value
return SystemXmlHelper.FindXmlNodeWithInnerText(Items, value, out index);
}
}
Type selectedType = (value != null) ? value.GetType() : null;
object selectedValue = value;
DynamicValueConverter converter = new DynamicValueConverter(false);
index = 0;
foreach (object current in Items)
{
bindingExpr.Activate(current);
object itemValue = bindingExpr.Value;
if (VerifyEqual(value, selectedType, itemValue, converter))
{
bindingExpr.Deactivate();
return current;
}
++index;
}
bindingExpr.Deactivate();
index = -1;
return DependencyProperty.UnsetValue;
}
private bool VerifyEqual(object knownValue, Type knownType, object itemValue, DynamicValueConverter converter)
{
object tempValue = knownValue;
if (knownType != null && itemValue != null)
{
Type itemType = itemValue.GetType();
// determine if selectedValue is comparable to itemValue, convert if necessary
// using a DefaultValueConverter
if (!knownType.IsAssignableFrom(itemType))
{
tempValue = converter.Convert(knownValue, itemType);
if (tempValue == DependencyProperty.UnsetValue)
{
// can't convert, keep original value for the following object comparison
tempValue = knownValue;
}
}
}
return Object.Equals(tempValue, itemValue);
}
private static object CoerceSelectedValue(DependencyObject d, object value)
{
Selector s = (Selector)d;
if (s.SelectionChange.IsActive)
{
// If we're in the middle of a selection change, accept the value
s._cacheValid[(int)CacheBits.SelectedValueDrivesSelection] = false;
}
else
{
// Otherwise, this is a user-initiated change to SelectedValue.
// Find the corresponding item.
object item = s.SelectItemWithValue(value, selectNow:false);
// if the search fails, coerce the value to null. Unless there
// are no items at all, in which case wait for the items to appear
// and search again.
if (item == DependencyProperty.UnsetValue && s.HasItems)
{
value = null;
}
}
return value;
}
/// <summary>
/// SelectedValuePath DependencyProperty
/// </summary>
public static readonly DependencyProperty SelectedValuePathProperty =
DependencyProperty.Register(
"SelectedValuePath",
typeof(string),
typeof(Selector),
new FrameworkPropertyMetadata(
String.Empty,
new PropertyChangedCallback(OnSelectedValuePathChanged)));
/// <summary>
/// The path used to retrieve the SelectedValue from the SelectedItem
/// </summary>
[Bindable(true), Category("Appearance")]
[Localizability(LocalizationCategory.NeverLocalize)] // not localizable
public string SelectedValuePath
{
get { return (string) GetValue(SelectedValuePathProperty); }
set { SetValue(SelectedValuePathProperty, value); }
}
private static void OnSelectedValuePathChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Selector s = (Selector)d;
// discard the current ItemValue binding
ItemValueBindingExpression.ClearValue(s);
// select the corresponding item
EffectiveValueEntry entry = s.GetValueEntry(
s.LookupEntry(SelectedValueProperty.GlobalIndex),
SelectedValueProperty,
null,
RequestFlags.RawEntry);
if (entry.IsCoerced || s.SelectedValue != null)
{
// Coercing SelectedValue will retry a previously-set value that had
// been coerced to null.
s.CoerceValue(SelectedValueProperty);
}
}
/// <summary>
/// Prepare the binding on the ItemValue property, creating it if necessary.
/// Use the item to decide what kind of binding (XML vs. CLR) to use.
/// </summary>
/// <param name="item"></param>
private BindingExpression PrepareItemValueBinding(object item)
{
if (item == null)
return null;
Binding binding;
bool useXml = SystemXmlHelper.IsXmlNode(item);
BindingExpression bindingExpr = ItemValueBindingExpression.GetValue(this);
// replace existing binding if it's the wrong kind
if (bindingExpr != null)
{
binding = bindingExpr.ParentBinding;
bool usesXml = (binding.XPath != null);
if ((!usesXml && useXml) || (usesXml && !useXml))
{
ItemValueBindingExpression.ClearValue(this);
bindingExpr = null;
}
}
if (bindingExpr == null)
{
// create the binding
binding = new Binding();
// Set source to null so binding does not use ambient DataContext
binding.Source = null;
if (useXml)
{
binding.XPath = SelectedValuePath;
binding.Path = new PropertyPath("/InnerText");
}
else
{
binding.Path = new PropertyPath(SelectedValuePath);
}
bindingExpr = (BindingExpression)BindingExpression.CreateUntargetedBindingExpression(this, binding);
ItemValueBindingExpression.SetValue(this, bindingExpr);
}
return bindingExpr;
}
/// <summary>
/// The key needed set a read-only property.
/// </summary>
private static readonly DependencyPropertyKey SelectedItemsPropertyKey =
DependencyProperty.RegisterReadOnly(
"SelectedItems",
typeof(IList),
typeof(Selector),
new FrameworkPropertyMetadata(
(IList) null));
/// <summary>
/// A read-only IList containing the currently selected items
/// </summary>
internal static readonly DependencyProperty SelectedItemsImplProperty =
SelectedItemsPropertyKey.DependencyProperty;
/// <summary>
/// The currently selected items.
/// </summary>
internal IList SelectedItemsImpl
{
get { return (IList)GetValue(SelectedItemsImplProperty); }
}
/// <summary>
/// Select multiple items.
/// </summary>
/// <param name="selectedItems">Collection of items to be selected.</param>
/// <returns>true if all items have been selected.</returns>
internal bool SetSelectedItemsImpl(IEnumerable selectedItems)
{
bool succeeded = false;
if (!SelectionChange.IsActive)
{
SelectionChange.Begin();
SelectionChange.CleanupDeferSelection();
ObservableCollection<object> oldSelectedItems = (ObservableCollection<object>) GetValue(SelectedItemsImplProperty);
try
{
// Unselect everything in oldSelectedItems.
if (oldSelectedItems != null)
{
foreach (object currentlySelectedItem in oldSelectedItems)
{
SelectionChange.Unselect(NewUnresolvedItemInfo(currentlySelectedItem));
}
}
if (selectedItems != null)
{
// Make sure that we can select every items.
foreach (object item in selectedItems)
{
if (!SelectionChange.Select(NewUnresolvedItemInfo(item), false /* assumeInItemsCollection */))
{
SelectionChange.Cancel();
return false;
}
}
}
SelectionChange.End();
succeeded = true;
}
finally
{
if (!succeeded)
{
SelectionChange.Cancel();
}
}
}
return succeeded;
}
private void OnSelectedItemsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
// Ignore selection changes we're causing.
if (SelectionChange.IsActive)
{
return;
}
if (!CanSelectMultiple)
{
throw new InvalidOperationException(SR.ChangingCollectionNotSupported);
}
SelectionChange.Begin();
bool succeeded=false;
try
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
if (e.NewItems.Count != 1)
throw new NotSupportedException(SR.RangeActionsNotSupported);
SelectionChange.Select(NewUnresolvedItemInfo(e.NewItems[0]), false /* assumeInItemsCollection */);
break;
case NotifyCollectionChangedAction.Remove:
if (e.OldItems.Count != 1)
throw new NotSupportedException(SR.RangeActionsNotSupported);
SelectionChange.Unselect(NewUnresolvedItemInfo(e.OldItems[0]));
break;
case NotifyCollectionChangedAction.Reset:
SelectionChange.CleanupDeferSelection();
for (int i = 0; i < _selectedItems.Count; i++)
{
SelectionChange.Unselect(_selectedItems[i]);
}
ObservableCollection<object> userSelectedItems = (ObservableCollection<object>)sender;
for (int i = 0; i < userSelectedItems.Count; i++)
{
SelectionChange.Select(NewUnresolvedItemInfo(userSelectedItems[i]), false /* assumeInItemsCollection */);
}
break;
case NotifyCollectionChangedAction.Replace:
if (e.NewItems.Count != 1 || e.OldItems.Count != 1)
throw new NotSupportedException(SR.RangeActionsNotSupported);
SelectionChange.Unselect(NewUnresolvedItemInfo(e.OldItems[0]));
SelectionChange.Select(NewUnresolvedItemInfo(e.NewItems[0]), false /* assumeInItemsCollection */);
break;
case NotifyCollectionChangedAction.Move:
break; // order within SelectedItems doesn't matter
default:
throw new NotSupportedException(SR.Format(SR.UnexpectedCollectionChangeAction, e.Action));
}
SelectionChange.End();
succeeded = true;
}
finally
{
if (!succeeded)
{
SelectionChange.Cancel();
}
}
}
#endregion
//-------------------------------------------------------------------
//
// Internal Properties
//
//-------------------------------------------------------------------
#region Internal Properties
/// <summary>
/// Whether this Selector can select more than one item at once
/// </summary>
internal bool CanSelectMultiple
{
get { return _cacheValid[(int)CacheBits.CanSelectMultiple]; }
set
{
if (_cacheValid[(int)CacheBits.CanSelectMultiple] != value)
{
_cacheValid[(int)CacheBits.CanSelectMultiple] = value;
if (!value && (_selectedItems.Count > 1))
{
SelectionChange.Validate();
}
}
}
}
#endregion
//-------------------------------------------------------------------
//
// Internal Methods
//
//-------------------------------------------------------------------
#region Internal Methods
/// <summary>
/// Clear the IsSelected property from containers that are no longer used. This is done for container recycling;
/// If we ever reuse a container with a stale IsSelected value the UI will incorrectly display it as selected.
/// </summary>
protected override void ClearContainerForItemOverride(DependencyObject element, object item)
{
base.ClearContainerForItemOverride(element, item);
//This check ensures that selection is cleared only for generated containers.
if ( !((IGeneratorHost)this).IsItemItsOwnContainer(item) )
{
try
{
_clearingContainer = element;
element.ClearValue(IsSelectedProperty);
}
finally
{
_clearingContainer = null;
}
}
}
internal void RaiseIsSelectedChangedAutomationEvent(DependencyObject container, bool isSelected)
{
SelectorAutomationPeer selectorPeer = UIElementAutomationPeer.FromElement(this) as SelectorAutomationPeer;
if (selectorPeer != null && selectorPeer.ItemPeers != null)
{
object item = GetItemOrContainerFromContainer(container);
if (item != null)
{
SelectorItemAutomationPeer itemPeer = selectorPeer.ItemPeers[item] as SelectorItemAutomationPeer;
if (itemPeer != null)
itemPeer.RaiseAutomationIsSelectedChanged(isSelected);
}
}
}
internal void SetInitialMousePosition()
{
_lastMousePosition = Mouse.GetPosition(this);
}
// Tracks mouse movement.
// Returns true if the mouse moved from the last time this method was called.
internal bool DidMouseMove()
{
Point newPosition = Mouse.GetPosition(this);
if (newPosition != _lastMousePosition)
{
_lastMousePosition = newPosition;
return true;
}
return false;
}
internal void ResetLastMousePosition()
{
_lastMousePosition = new Point();
}
/// <summary>
/// Select all items in the collection.
/// Assumes that CanSelectMultiple is true
/// </summary>
internal virtual void SelectAllImpl()
{
Debug.Assert(CanSelectMultiple, "CanSelectMultiple should be true when calling SelectAllImpl");
SelectionChange.Begin();
SelectionChange.CleanupDeferSelection();
try
{
int index = 0;
foreach (object current in Items)
{
ItemInfo info = NewItemInfo(current, null, index++);
SelectionChange.Select(info, true /* assumeInItemsCollection */);
}
}
finally
{
SelectionChange.End();
}
}
/// <summary>
/// Unselect all items in the collection.
/// </summary>
internal virtual void UnselectAllImpl()
{
SelectionChange.Begin();
SelectionChange.CleanupDeferSelection();
try
{
object selectedItem = InternalSelectedItem;
foreach (ItemInfo info in _selectedItems)
{
SelectionChange.Unselect(info);
}
}
finally
{
SelectionChange.End();
}
}
#endregion
//-------------------------------------------------------------------
//
// Protected Methods
//
//-------------------------------------------------------------------
#region Protected Methods
/// <summary>
/// Updates the current selection when Items has changed
/// </summary>
/// <param name="e">Information about what has changed</param>
protected override void OnItemsChanged(NotifyCollectionChangedEventArgs e)
{
base.OnItemsChanged(e);
// if the selector is disconnected, don't do any more work - it
// wouldn't help, and could actually hurt, e.g. by sending bad
// values through bindings attached to the selection properties.
if (DataContext == BindingExpressionBase.DisconnectedItem)
{
return;
}
// When items become available, reevaluate the choice of algorithm
// used by _selectedItems.
if (e.Action == NotifyCollectionChangedAction.Reset ||
(e.Action == NotifyCollectionChangedAction.Add &&
e.NewStartingIndex == 0))
{
ResetSelectedItemsAlgorithm();
}
// Do not coerce the SelectedIndexProperty if it holds a DeferredSelectedIndexReference
// because this deferred reference object is guaranteed to produce a pre-coerced value.
// Also if you did coerce it then you will lose the attempted performance optimization
// because it will get dereferenced immediately in order to supply a baseValue for coersion.
EffectiveValueEntry entry = GetValueEntry(
LookupEntry(SelectedIndexProperty.GlobalIndex),
SelectedIndexProperty,
null,
RequestFlags.DeferredReferences);
if (!entry.IsDeferredReference ||
!(entry.Value is DeferredSelectedIndexReference))
{
CoerceValue(SelectedIndexProperty);
}
CoerceValue(SelectedItemProperty);
if (_cacheValid[(int)CacheBits.SelectedValueWaitsForItems] &&
!Object.Equals(SelectedValue, InternalSelectedValue))
{
// This sets the selection from SelectedValue when SelectedValue
// was set prior to the arrival of any items to select, provided
// that SelectedIndex or SelectedItem didn't already do it.
SelectItemWithValue(SelectedValue, selectNow:true);
}
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
{
SelectionChange.Begin();
try
{
ItemInfo info = NewItemInfo(e.NewItems[0], null, e.NewStartingIndex);
// If we added something, see if it was set be selected and sync.
if (InfoGetIsSelected(info))
{
SelectionChange.Select(info, true /* assumeInItemsCollection */);
}
}
finally
{
SelectionChange.End();
}
break;
}
case NotifyCollectionChangedAction.Replace:
{
// RemoveFromSelection works, with one wrinkle. If the
// replaced item was selected, the old item is in _selectedItems,
// but its container now holds the new item. The Remove code will
// update _selectedItems correctly, except for the step that
// sets container.IsSelected=false. We do that here as a special case.
ItemSetIsSelected(ItemInfoFromIndex(e.NewStartingIndex), false);
RemoveFromSelection(e);
break;
}
case NotifyCollectionChangedAction.Remove:
{
RemoveFromSelection(e);
break;
}
case NotifyCollectionChangedAction.Move:
{
// some panels (e.g. VSP) implement Move by removing containers
// from the visual tree directly, bypassing the generator and
// thus bypassing the notification Selector uses to adjust the
// Container field of ItemInfos in the selected item list.
// So do that adjustment now. Otherwise we can end up with
// multiple ItemInfos representing the same item.
AdjustNewContainers();
SelectionChange.Validate();
break;
}
case NotifyCollectionChangedAction.Reset:
{
// catastrophic update -- need to resynchronize everything.
// If we remove all the items we clear the deferred selection
if (Items.IsEmpty)
SelectionChange.CleanupDeferSelection();
// This is to support the MasterDetail scenario.
// When the Items is refreshed, Items.Current could be the old selection for this view.
if (Items.CurrentItem != null && IsSynchronizedWithCurrentItemPrivate == true)
{
// This won't work if the items are the containers and they have IsSelected=true.
SetSelectedToCurrent();
}
else
{
SelectionChange.Begin();
try
{
// Find where previously selected items have moved to
LocateSelectedItems(deselectMissingItems:true);
// Select everything in Items that is selected but isn't in the _selectedItems.
if (ItemsSource == null)
{
for (int i = 0; i < Items.Count; i++)
{
ItemInfo info = ItemInfoFromIndex(i);
// This only works for items that know they're selected:
// items that are UI elements or items that have had their UI generated.
if (InfoGetIsSelected(info))
{
if (!_selectedItems.Contains(info))
{
SelectionChange.Select(info, true /* assumeInItemsCollection */);
}
}
}
}
}
finally
{
SelectionChange.End();
}
}
break;
}
default:
throw new NotSupportedException(SR.Format(SR.UnexpectedCollectionChangeAction, e.Action));
}
}
/// <summary>
/// Adjust ItemInfos when the Items property changes.
/// </summary>
internal override void AdjustItemInfoOverride(NotifyCollectionChangedEventArgs e)
{
AdjustItemInfos(e, _selectedItems);
base.AdjustItemInfoOverride(e);
}
void RemoveFromSelection(NotifyCollectionChangedEventArgs e)
{
SelectionChange.Begin();
try
{
// if they removed something in a selection, remove it.
// When End() commits the changes it will update SelectedIndex.
ItemInfo info = NewItemInfo(e.OldItems[0], ItemInfo.SentinelContainer, e.OldStartingIndex);
// normally info.Container is reset to null (see ItemInfo.Refresh), but
// not if the collection didn't tell us the position of the removed
// item. Adjust for that now, so that we don't attempt to set
// properties on the SentinelContainer
info.Container = null;
if (_selectedItems.Contains(info))
{
SelectionChange.Unselect(info);
}
}
finally
{
// Here SelectedIndex will be fixed to point to the first thing in _selectedItems, so
// the case of removing something before SelectedIndex is taken care of.
SelectionChange.End();
}
}
/// <summary>
/// A virtual function that is called when the selection is changed. Default behavior
/// is to raise a SelectionChangedEvent
/// </summary>
/// <param name="e">The inputs for this event. Can be raised (default behavior) or processed
/// in some other way.</param>
protected virtual void OnSelectionChanged(SelectionChangedEventArgs e)
{
RaiseEvent(e);
}
/// <summary>
/// An event reporting that the IsKeyboardFocusWithin property changed.
/// </summary>
protected override void OnIsKeyboardFocusWithinChanged(DependencyPropertyChangedEventArgs e)
{
base.OnIsKeyboardFocusWithinChanged(e);
// When focus within changes we need to update the value of IsSelectionActive property.
// In case focus is within the selector then IsSelectionActive is true.
// In case focus is within the current visual root but in a different FocusScope
// (e.g. Menu, Toolbar, ContextMenu) then IsSelectionActive is true.
// In all other cases IsSelectionActive is false.
bool isSelectionActive = false;
if ((bool)e.NewValue)
{
isSelectionActive = true;
}
else
{
DependencyObject currentFocus = Keyboard.FocusedElement as DependencyObject;
if (currentFocus != null)
{
UIElement root = KeyboardNavigation.GetVisualRoot(this) as UIElement;
if (root != null && root.IsKeyboardFocusWithin)
{
if (FocusManager.GetFocusScope(currentFocus) != FocusManager.GetFocusScope(this))
{
isSelectionActive = true;
}
}
}
}
if (isSelectionActive)
{
SetValue(IsSelectionActivePropertyKey, BooleanBoxes.TrueBox);
}
else
{
SetValue(IsSelectionActivePropertyKey, BooleanBoxes.FalseBox);
}
}
private void OnFocusEnterMainFocusScope(object sender, EventArgs e)
{
// When KeyboardFocus comes back to the main focus scope and the Selector does not have focus within - clear IsSelectionActivePrivateProperty
if (!IsKeyboardFocusWithin)
{
ClearValue(IsSelectionActivePropertyKey);
}
}
/// <summary>
/// Called when the value of ItemsSource changes.
/// </summary>
protected override void OnItemsSourceChanged(IEnumerable oldValue, IEnumerable newValue)
{
SetSynchronizationWithCurrentItem();
}
/// <summary>
/// Prepare the element to display the item. This may involve
/// applying styles, setting bindings, etc.
/// </summary>
protected override void PrepareContainerForItemOverride(DependencyObject element, object item)
{
base.PrepareContainerForItemOverride(element, item);
// In some cases, the current TabOnceActiveElement will be pointing to an orphaned container.
// This causes problems with restoring focus, so to work around this we'll reset it whenever
// the selected item is prepared.
if (item == SelectedItem)
{
KeyboardNavigation.Current.UpdateActiveElement(this, element);
}
// when grouping, all new containers go through this codepath, while only
// the top-level containers are covered by the OnGeneratorStatusChanged
// codepath. In either case, we potentially need to adjust selection
// properties and ItemInfos involving the new containers.
OnNewContainer();
}
// when initialization is complete (so that all properties from markup have
// been set), act on IsSynchronized
protected override void OnInitialized(EventArgs e)
{
base.OnInitialized(e);
SetSynchronizationWithCurrentItem();
}
#endregion
//-------------------------------------------------------------------
//
// Implementation
//
//-------------------------------------------------------------------
#region Implementation
// used to retrieve the value of an item, according to the SelectedValuePath
private static readonly BindingExpressionUncommonField ItemValueBindingExpression = new BindingExpressionUncommonField();
// True if we're really synchronizing selection and current item
private bool IsSynchronizedWithCurrentItemPrivate
{
get { return _cacheValid[(int)CacheBits.IsSynchronizedWithCurrentItem]; }
set { _cacheValid[(int)CacheBits.IsSynchronizedWithCurrentItem] = value; }
}
private bool SkipCoerceSelectedItemCheck
{
get { return _cacheValid[(int)CacheBits.SkipCoerceSelectedItemCheck]; }
set { _cacheValid[(int)CacheBits.SkipCoerceSelectedItemCheck] = value; }
}
#endregion
#region Private Methods
/// <summary>
/// Adds/Removes the given item to the collection. Assumes the item is in the collection.
/// </summary>
private void SetSelectedHelper(object item, FrameworkElement UI, bool selected)
{
Debug.Assert(!SelectionChange.IsActive, "SelectionChange is already active -- use SelectionChange.Select or Unselect");
bool selectable;
selectable = ItemGetIsSelectable(item);
if (selectable == false && selected)
{
throw new InvalidOperationException(SR.CannotSelectNotSelectableItem);
}
SelectionChange.Begin();
try
{
ItemInfo info = NewItemInfo(item, UI);
if (selected)
{
SelectionChange.Select(info, true /* assumeInItemsCollection */);
}
else
{
SelectionChange.Unselect(info);
}
}
finally
{
SelectionChange.End();
}
}
private void OnCurrentChanged(object sender, EventArgs e)
{
if (IsSynchronizedWithCurrentItemPrivate)
SetSelectedToCurrent();
}
// when new containers arrive, schedule work for LayoutUpdated time.
// (we might actually do it sooner - see OnGeneratorStatusChanged).
private void OnNewContainer()
{
if (_cacheValid[(int)CacheBits.NewContainersArePending])
return;
_cacheValid[(int)CacheBits.NewContainersArePending] = true;
this.LayoutUpdated += OnLayoutUpdated;
}
private void OnLayoutUpdated(object sender, EventArgs e)
{
AdjustNewContainers();
}
private void OnGeneratorStatusChanged(object sender, EventArgs e)
{
if (ItemContainerGenerator.Status == GeneratorStatus.ContainersGenerated)
{
AdjustNewContainers();
}
}
private void AdjustNewContainers()
{
// remove the LayoutUpdate handler, if we'd set one earlier
if (_cacheValid[(int)CacheBits.NewContainersArePending])
{
this.LayoutUpdated -= OnLayoutUpdated;
_cacheValid[(int)CacheBits.NewContainersArePending] = false;
}
AdjustItemInfosAfterGeneratorChangeOverride();
if (HasItems)
{
Debug.Assert(!((SelectedIndex >= 0) && (_selectedItems.Count == 0)), "SelectedIndex >= 0 implies _selectedItems nonempty");
SelectionChange.Begin();
try
{
// Things could have been added to _selectedItems before the containers were generated, so now push
// the IsSelected state down onto those items.
for (int i = 0; i < _selectedItems.Count; i++)
{
// This could send messages back from the children, but we will ignore them b/c the selectionchange is active.
ItemSetIsSelected(_selectedItems[i], true);
}
}
finally
{
SelectionChange.Cancel();
}
}
}
internal virtual void AdjustItemInfosAfterGeneratorChangeOverride()
{
AdjustItemInfosAfterGeneratorChange(_selectedItems, claimUniqueContainer:true);
}
private void SetSelectedToCurrent()
{
Debug.Assert(IsSynchronizedWithCurrentItemPrivate);
if (!_cacheValid[(int)CacheBits.SyncingSelectionAndCurrency])
{
_cacheValid[(int)CacheBits.SyncingSelectionAndCurrency] = true;
try
{
object item = Items.CurrentItem;
if (item != null && ItemGetIsSelectable(item))
{
SelectionChange.SelectJustThisItem(NewItemInfo(item, null, Items.CurrentPosition), true /* assumeInItemsCollection */);
}
else
{
// Select nothing if Currency is not set.
SelectionChange.SelectJustThisItem(null, false);
}
}
finally
{
_cacheValid[(int)CacheBits.SyncingSelectionAndCurrency] = false;
}
}
}
private void SetCurrentToSelected()
{
Debug.Assert(IsSynchronizedWithCurrentItemPrivate);
if (!_cacheValid[(int)CacheBits.SyncingSelectionAndCurrency])
{
_cacheValid[(int)CacheBits.SyncingSelectionAndCurrency] = true;
try
{
if (_selectedItems.Count == 0)
{
// this avoid treating null as an item
Items.MoveCurrentToPosition(-1);
}
else
{
int index = _selectedItems[0].Index;
if (index >= 0)
{
// use the index if we have it, to disambiguate duplicates
Items.MoveCurrentToPosition(index);
}
else
{
Items.MoveCurrentTo(InternalSelectedItem);
}
}
}
finally
{
_cacheValid[(int)CacheBits.SyncingSelectionAndCurrency] = false;
}
}
}
private void UpdateSelectedItems()
{
// Update SelectedItems. We don't want to invalidate the property
// because that defeats the ability of bindings to be able to listen
// for collection changes on that collection. Instead we just want
// to add all the items which are not already in the collection.
// Note: This is currently only called from SelectionChanger where SC.IsActive will be true.
// If this is ever called from another location, ensure that SC.IsActive is true.
Debug.Assert(SelectionChange.IsActive, "SelectionChange.IsActive should be true");
SelectedItemCollection userSelectedItems = (SelectedItemCollection)SelectedItemsImpl;
if (userSelectedItems != null)
{
InternalSelectedItemsStorage toAdd = new InternalSelectedItemsStorage(0, MatchExplicitEqualityComparer);
InternalSelectedItemsStorage toRemove = new InternalSelectedItemsStorage(userSelectedItems.Count, MatchExplicitEqualityComparer);
toAdd.UsesItemHashCodes = _selectedItems.UsesItemHashCodes;
toRemove.UsesItemHashCodes = _selectedItems.UsesItemHashCodes;
// copy the current SelectedItems list into a fast table, attaching
// the 1's-complement of the index to each item. The sentinel
// container ensures that these are treated as separate items
for (int i=0; i < userSelectedItems.Count; ++i)
{
toRemove.Add(userSelectedItems[i], ItemInfo.SentinelContainer, ~i);
}
// for each entry in _selectedItems, see if it's already in SelectedItems
using (toRemove.DeferRemove())
{
ItemInfo itemInfo = new ItemInfo(null, null, -1);
foreach (ItemInfo e in _selectedItems)
{
itemInfo.Reset(e.Item);
if (toRemove.Contains(itemInfo))
{
// already present - don't remove it
toRemove.Remove(itemInfo);
}
else
{
// not present - mark it to be added
toAdd.Add(e);
}
}
}
// Now make the changes, if any
if (toAdd.Count > 0 || toRemove.Count > 0)
{
// if SelectedItems is in the midst of an app-initiated change,
// wait for the outer change to finish, then make the inner change.
// Otherwise, do it now.
if (userSelectedItems.IsChanging)
{
ChangeInfoField.SetValue(this, new ChangeInfo(toAdd, toRemove));
}
else
{
UpdateSelectedItems(toAdd, toRemove);
}
}
}
}
// called by SelectedItemsCollection after every change event
internal void FinishSelectedItemsChange()
{
// if we've deferred an inner change, do it now
ChangeInfo changeInfo = ChangeInfoField.GetValue(this);
if (changeInfo != null)
{
// make sure the selection change is active
bool inSelectionChange = SelectionChange.IsActive;
if (!inSelectionChange)
{
SelectionChange.Begin();
}
UpdateSelectedItems(changeInfo.ToAdd, changeInfo.ToRemove);
if (!inSelectionChange)
{
SelectionChange.End();
}
}
}
private void UpdateSelectedItems(InternalSelectedItemsStorage toAdd, InternalSelectedItemsStorage toRemove)
{
Debug.Assert(SelectionChange.IsActive, "SelectionChange.IsActive should be true");
IList userSelectedItems = SelectedItemsImpl;
ChangeInfoField.ClearValue(this);
// Do the adds first, to avoid a transient empty state
for (int i=0; i<toAdd.Count; ++i)
{
userSelectedItems.Add(toAdd[i].Item);
}
// Now do the removals in reverse order, so that the indices we saved are valid
for (int i=toRemove.Count-1; i>=0; --i)
{
userSelectedItems.RemoveAt(~toRemove[i].Index);
}
}
// called by SelectionChanger
internal void UpdatePublicSelectionProperties()
{
EffectiveValueEntry entry = GetValueEntry(
LookupEntry(SelectedIndexProperty.GlobalIndex),
SelectedIndexProperty,
null,
RequestFlags.DeferredReferences);
if (!entry.IsDeferredReference)
{
// these are important checks to make before calling SetValue -- they
// ensure that we are not going to clobber a coerced value
int selectedIndex = (int)entry.Value;
if ((selectedIndex > Items.Count - 1)
|| (selectedIndex == -1 && _selectedItems.Count > 0)
|| (selectedIndex > -1
&& (_selectedItems.Count == 0 || selectedIndex != _selectedItems[0].Index)))
{
// Use a DeferredSelectedIndexReference instead of calculating the new
// value now for better performance. Most of the time no
// one cares what the new is, and calculating InternalSelectedIndex
// be expensive because of the Items.IndexOf call
SetCurrentDeferredValue(SelectedIndexProperty, new DeferredSelectedIndexReference(this));
}
}
if (SelectedItem != InternalSelectedItem)
{
try
{
// We know that InternalSelectedItem is a correct value for SelectedItemProperty and
// should skip the coerce callback because it is expensive to call IndexOf and Contains
SkipCoerceSelectedItemCheck = true;
SetCurrentValueInternal(SelectedItemProperty, InternalSelectedItem);
}
finally
{
SkipCoerceSelectedItemCheck = false;
}
}
if (_selectedItems.Count > 0)
{
// an item has been selected, so turn off the delayed
// selection by SelectedValue (bug 452619)
_cacheValid[(int)CacheBits.SelectedValueWaitsForItems] = false;
}
if (!_cacheValid[(int)CacheBits.SelectedValueDrivesSelection] &&
!_cacheValid[(int)CacheBits.SelectedValueWaitsForItems])
{
object desiredSelectedValue = InternalSelectedValue;
if (desiredSelectedValue == DependencyProperty.UnsetValue)
{
desiredSelectedValue = null;
}
if (!Object.Equals(SelectedValue, desiredSelectedValue))
{
SetCurrentValueInternal(SelectedValueProperty, desiredSelectedValue);
}
}
UpdateSelectedItems();
}
/// <summary>
/// Raise the SelectionChanged event.
/// </summary>
private void InvokeSelectionChanged(List<ItemInfo> unselectedInfos, List<ItemInfo> selectedInfos)
{
SelectionChangedEventArgs selectionChanged = new SelectionChangedEventArgs(unselectedInfos, selectedInfos);
selectionChanged.Source=this;
OnSelectionChanged(selectionChanged);
}
/// <summary>
/// Returns true if FrameworkElement (container) representing the item
/// has Selector.IsSelectedProperty set to true.
/// </summary>
/// <param name="container"></param>
/// <param name="item"></param>
/// <returns></returns>
private bool InfoGetIsSelected(ItemInfo info)
{
DependencyObject container = info.Container;
if (container != null)
{
return (bool)container.GetValue(Selector.IsSelectedProperty);
}
// In the case where the elements added *are* the containers, read it off the item could work too
// once we are able to force generation, we shouldn't have to do this
if (IsItemItsOwnContainerOverride(info.Item))
{
DependencyObject element = info.Item as DependencyObject;
if (element != null)
{
return (bool)element.GetValue(Selector.IsSelectedProperty);
}
}
return false;
}
private void ItemSetIsSelected(ItemInfo info, bool value)
{
if (info == null) return;
DependencyObject container = info.Container;
if (container != null && container != ItemInfo.RemovedContainer)
{
// First check that the value is different and then set it.
if (GetIsSelected(container) != value)
{
container.SetCurrentValueInternal(Selector.IsSelectedProperty, BooleanBoxes.Box(value));
}
}
else
{
// In the case where the elements added *are* the containers, set it on the item instead of doing nothing
// once we are able to force generation, we shouldn't have to do this
object item = info.Item;
if (IsItemItsOwnContainerOverride(item))
{
DependencyObject element = item as DependencyObject;
if (element != null)
{
if (GetIsSelected(element) != value)
{
element.SetCurrentValueInternal(Selector.IsSelectedProperty, BooleanBoxes.Box(value));
}
}
}
}
}
/// <summary>
/// Returns false if FrameworkElement representing this item is not selectable. True otherwise. If the FrameworkElement is Separator or null, we return False.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
internal static bool ItemGetIsSelectable(object item)
{
if (item != null)
{
return !(item is Separator);
}
return false;
}
internal static bool UiGetIsSelectable(DependencyObject o)
{
if (o != null)
{
if (!ItemGetIsSelectable(o))
{
return false;
}
else
{
// Check the data item
ItemsControl itemsControl = ItemsControl.ItemsControlFromItemContainer(o);
if (itemsControl != null)
{
object data = itemsControl.ItemContainerGenerator.ItemFromContainer(o);
if (data != o)
{
return ItemGetIsSelectable(data);
}
else
{
return true;
}
}
}
}
return false;
}
private static void OnSelected(object sender, RoutedEventArgs e)
{
((Selector)sender).NotifyIsSelectedChanged(e.OriginalSource as FrameworkElement, true, e);
}
private static void OnUnselected(object sender, RoutedEventArgs e)
{
((Selector)sender).NotifyIsSelectedChanged(e.OriginalSource as FrameworkElement, false, e);
}
/// <summary>
/// Called by handlers of Selected/Unselected or CheckedChanged events to indicate that the selection state
/// on the item has changed and selector needs to update accordingly.
/// </summary>
/// <param name="container"></param>
/// <param name="selected"></param>
/// <param name="e"></param>
/// <returns></returns>
internal void NotifyIsSelectedChanged(FrameworkElement container, bool selected, RoutedEventArgs e)
{
// The selectionchanged event will fire at the end of the selection change.
// We are here because this change was requested within the SelectionChange.
// If there isn't a selection change going on now, we should do a SelectionChange.
if (SelectionChange.IsActive || container == _clearingContainer)
{
// We cause this property to change, so mark it as handled
e.Handled = true;
}
else
{
if (container != null)
{
object item = GetItemOrContainerFromContainer(container);
if (item != DependencyProperty.UnsetValue)
{
SetSelectedHelper(item, container, selected);
e.Handled = true;
}
}
}
}
/// <summary>
/// Allows batch processing of selection changes so that only one SelectionChanged event is fired and
/// SelectedIndex is changed only once (if necessary).
/// </summary>
internal SelectionChanger SelectionChange
{
get
{
if (_selectionChangeInstance == null)
{
_selectionChangeInstance = new SelectionChanger(this);
}
return _selectionChangeInstance;
}
}
// use the first item to decide whether items support hashing correctly.
// Reset the algorithm used by _selectedItems accordingly.
void ResetSelectedItemsAlgorithm()
{
if (!Items.IsEmpty)
{
_selectedItems.UsesItemHashCodes = Items.CollectionView.HasReliableHashCodes();
}
}
// Locate the selected items - i.e. assign an index to each ItemInfo in _selectedItems.
// (This is called after a Reset event from the Items collection.)
// If the caller provides a list, fill it with ranges describing the selection;
// each range has the form <offset, length>.
// Optionally remove from _selectedItems any entry for which no index can be found
internal void LocateSelectedItems(List<Tuple<int,int>> ranges = null, bool deselectMissingItems=false)
{
List<int> knownIndices = new List<int>(_selectedItems.Count);
int unknownCount = 0;
int knownCount;
// Step 1. Find the known indices.
foreach (ItemInfo info in _selectedItems)
{
if (info.Index < 0)
{
++ unknownCount;
}
else
{
knownIndices.Add(info.Index);
}
}
// sort the list, and remember its size. We'll be adding more to the
// list, but we only need to search up to its current size.
knownCount = knownIndices.Count;
knownIndices.Sort();
// Step 2. Walk through the Items collection, to fill in the unknown indices.
ItemInfo key = new ItemInfo(null, ItemInfo.KeyContainer, -1);
for (int i=0; unknownCount > 0 && i<Items.Count; ++i)
{
// skip items whose index is already known
if (knownIndices.BinarySearch(0, knownCount, i, null) >= 0)
{
continue;
}
// see if the current item appears in _selectedItems
key.Reset(Items[i]);
key.Index = i;
ItemInfo info = _selectedItems.FindMatch(key);
if (info != null)
{
// record the match
info.Index = i;
knownIndices.Add(i);
--unknownCount;
}
}
// Step 3. Report the selection as a list of ranges
if (ranges != null)
{
ranges.Clear();
knownIndices.Sort();
knownIndices.Add(-1); // sentinel, to emit the last range
int startRange = -1, endRange = -2;
foreach (int index in knownIndices)
{
if (index == endRange + 1)
{
// extend the current range
endRange = index;
}
else
{
// emit the current range
if (startRange >= 0)
{
ranges.Add(new Tuple<int, int>(startRange, endRange-startRange+1));
}
// start a new range
startRange = endRange = index;
}
}
}
// Step 4. Remove missing items from _selectedItems
if (deselectMissingItems)
{
// Note: This is currently only called from SelectionChanger where SC.IsActive will be true.
// If this is ever called from another location, ensure that SC.IsActive is true.
Debug.Assert(SelectionChange.IsActive, "SelectionChange.IsActive should be true");
foreach (ItemInfo info in _selectedItems)
{
if (info.Index < 0)
{
// we want to remove this ItemInfo from the selection,
// even if it refers to the same item as another selected ItemInfo
// (which can happen when SelectedItems contains duplicates).
// Thus we want it to compare as unequal to any ItemInfo
// except itself; marking it Removed does exactly that.
info.Container = ItemInfo.RemovedContainer;
SelectionChange.Unselect(info);
}
}
}
}
#region Private Properties
// need to restructure this code -- it was relying on ReadLocalValue/WriteLocalValue
// which I am removing
/*
// Journaling the selection state is more complex than just a property.
// For one thing, the selection properties may never be referenced, and
// thus they might not have a value in the local store. Second, one
// property might not be sufficient (say, SelectedIndex) and another might
// fail serialization (i.e. SelectedItems). With a DP that has a
// ReadLocalValueOverride, it will be enumerated by the LocalValueEnumerator
// and the value can have custom serialization logic.
private static readonly DependencyProperty PrivateJournaledSelectionProperty =
DependencyProperty.Register("PrivateJournaledSelection", typeof(object), typeof(Selector),
PrivateJournaledSelectionPropertyMetadata);
private static FrameworkPropertyMetadata PrivateJournaledSelectionPropertyMetadata
{
get
{
FrameworkPropertyMetadata fpm = new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.Journal);
fpm.ReadLocalValueOverride = new ReadLocalValueOverride(ReadPrivateJournaledSelection);
fpm.WriteLocalValueOverride = new WriteLocalValueOverride(WritePrivateJournaledSelection);
return fpm;
}
}
private static object ReadPrivateJournaledSelection(DependencyObject d)
{
// For now, just do what we were doing before -- journal SelectedIndex
return ((Selector)d).InternalSelectedIndex;
}
private static void WritePrivateJournaledSelection(DependencyObject d, object value)
{
Selector s = (Selector)d;
// Issue: This could throw an exception if things aren't set up in time.
s.SelectedIndex = (int)value;
}
*/
#endregion
//-------------------------------------------------------------------
//
// Data
//
//-------------------------------------------------------------------
#region Private Members
// The selected items that we interact with. Most of the time when SelectedItems
// is in use, this is identical to the value of the SelectedItems property, but
// differs in type, and will differ in content in the case where you set or modify
// SelectedItems and we need to switch our selection to what was just provided.
// This is our internal representation of the selection and generally should be modified
// only by SelectionChanger. Internal classes may read this for efficiency's sake
// to avoid putting SelectedItems "in use" but we can't really expose this externally.
internal InternalSelectedItemsStorage _selectedItems = new InternalSelectedItemsStorage(1, MatchExplicitEqualityComparer);
// Gets the selected item but doesn't use SelectedItem (avoids putting it "in use")
internal object InternalSelectedItem
{
get
{
return (_selectedItems.Count == 0) ? null : _selectedItems[0].Item;
}
}
internal ItemInfo InternalSelectedInfo
{
get { return (_selectedItems.Count == 0) ? null : _selectedItems[0]; }
}
/// <summary>
/// Index of the first item in SelectedItems or (-1) if SelectedItems is empty.
/// </summary>
/// <value></value>
internal int InternalSelectedIndex
{
get
{
if (_selectedItems.Count == 0)
return -1;
int index = _selectedItems[0].Index;
if (index < 0)
{
index = Items.IndexOf(_selectedItems[0].Item);
_selectedItems[0].Index = index;
}
return index;
}
}
private object InternalSelectedValue
{
get
{
object item = InternalSelectedItem;
object selectedValue;
if (item != null)
{
BindingExpression bindingExpr = PrepareItemValueBinding(item);
if (String.IsNullOrEmpty(SelectedValuePath))
{
// when there's no SelectedValuePath, the binding's Path
// is either empty (CLR) or "/InnerText" (XML)
string path = bindingExpr.ParentBinding.Path.Path;
Debug.Assert(String.IsNullOrEmpty(path) || path == "/InnerText");
if (string.IsNullOrEmpty(path))
{
selectedValue = item; // CLR - the item is its own selected value
}
else
{
selectedValue = SystemXmlHelper.GetInnerText(item); // XML - use the InnerText as the selected value
}
}
else
{
// apply the SelectedValuePath to the item
bindingExpr.Activate(item);
selectedValue = bindingExpr.Value;
bindingExpr.Deactivate();
}
}
else
{
// no selected item - use UnsetValue (to distinguish from null, a legitimate value for the SVP)
selectedValue = DependencyProperty.UnsetValue;
}
return selectedValue;
}
}
// Used by ListBox and ComboBox to determine if the mouse actually entered the
// List/ComboBoxItem before it focus which calls BringIntoView
private Point _lastMousePosition = new Point();
// see comment on SelectionChange property
private SelectionChanger _selectionChangeInstance;
// Condense boolean bits. Constructor takes the default value, and will resize to access up to 32 bits.
private BitVector32 _cacheValid = new BitVector32((int)CacheBits.CanSelectMultiple);
[Flags]
private enum CacheBits
{
// This flag is true while syncing the selection and the currency. It
// is used to avoid reentrancy: e.g. when the currency changes we want
// to change the selection accordingly, but that selection change should
// not try to change currency.
SyncingSelectionAndCurrency = 0x00000001,
CanSelectMultiple = 0x00000002,
IsSynchronizedWithCurrentItem = 0x00000004,
SkipCoerceSelectedItemCheck = 0x00000008,
SelectedValueDrivesSelection = 0x00000010,
SelectedValueWaitsForItems = 0x00000020,
NewContainersArePending = 0x00000040,
}
private EventHandler _focusEnterMainFocusScopeEventHandler;
// the container that is being cleared. It doesn't require much action.
private DependencyObject _clearingContainer;
private static readonly UncommonField<ItemInfo> PendingSelectionByValueField = new UncommonField<ItemInfo>();
#endregion
#region Helper Classes
#region SelectionChanger
/// <summary>
/// Helper class for selection change batching.
/// </summary>
internal class SelectionChanger
{
/// <summary>
/// Create a new SelectionChangeHelper -- there should only be one instance per Selector.
/// </summary>
/// <param name="s"></param>
internal SelectionChanger(Selector s)
{
_owner = s;
_active = false;
_toSelect = new InternalSelectedItemsStorage(1, MatchUnresolvedEqualityComparer);
_toUnselect = new InternalSelectedItemsStorage(1, MatchUnresolvedEqualityComparer);
_toDeferSelect = new InternalSelectedItemsStorage(1, MatchUnresolvedEqualityComparer);
}
/// <summary>
/// True if there is a SelectionChange currently in progress.
/// </summary>
internal bool IsActive
{
get { return _active; }
}
/// <summary>
/// Begin tracking selection changes.
/// </summary>
internal void Begin()
{
Debug.Assert(_owner.CheckAccess());
Debug.Assert(!_active, SR.SelectionChangeActive);
_active = true;
_toSelect.Clear();
_toUnselect.Clear();
}
/// <summary>
/// Commit selection changes.
/// </summary>
internal void End()
{
Debug.Assert(_owner.CheckAccess());
Debug.Assert(_active, "There must be a selection change active when you call SelectionChange.End()");
List<ItemInfo> unselected = new List<ItemInfo>();
List<ItemInfo> selected = new List<ItemInfo>();
// We might have been asked to make changes that will put us in an invalid state. Correct for this.
try
{
ApplyCanSelectMultiple();
CreateDeltaSelectionChange(unselected, selected);
_owner.UpdatePublicSelectionProperties();
}
finally
{
// End the selection change -- IsActive will be false after this
Cleanup();
}
// only raise the event if there were actually any changes applied
if (unselected.Count > 0 || selected.Count > 0)
{
// see bug 1459509: update Current AFTER selection change and before raising event
if (_owner.IsSynchronizedWithCurrentItemPrivate)
_owner.SetCurrentToSelected();
_owner.InvokeSelectionChanged(unselected, selected);
}
}
private void ApplyCanSelectMultiple()
{
if (!_owner.CanSelectMultiple)
{
Debug.Assert(_toSelect.Count <= 1, "_toSelect.Count was > 1");
if (_toSelect.Count == 1) // this is all that should be selected, unselect _selectedItems
{
_toUnselect = new InternalSelectedItemsStorage(_owner._selectedItems);
}
else // _toSelect.Count == 0, and unselect all but one of _selectedItems
{
// This is when CanSelectMultiple changes from true to false.
if (_owner._selectedItems.Count > 1 && _owner._selectedItems.Count != _toUnselect.Count + 1)
{
// they didn't deselect enough; force deselection
ItemInfo selectedItem = _owner._selectedItems[0];
_toUnselect.Clear();
foreach (ItemInfo info in _owner._selectedItems)
{
if (info != selectedItem)
{
_toUnselect.Add(info);
}
}
}
}
}
}
private void CreateDeltaSelectionChange(List<ItemInfo> unselectedItems, List<ItemInfo> selectedItems)
{
for (int i = 0; i < _toDeferSelect.Count; i++)
{
ItemInfo info = _toDeferSelect[i];
// If defered selected item exists in Items - move it to _toSelect
if (_owner.Items.Contains(info.Item))
{
_toSelect.Add(info);
_toDeferSelect.Remove(info);
i--;
}
}
if (_toUnselect.Count > 0 || _toSelect.Count > 0)
{
// Step 1: process the items to be unselected
// 1a: handle the resolved items first.
using (_owner._selectedItems.DeferRemove())
{
if (_toUnselect.ResolvedCount > 0)
{
foreach (ItemInfo info in _toUnselect)
{
if (info.IsResolved)
{
_owner.ItemSetIsSelected(info, false);
if (_owner._selectedItems.Remove(info))
{
unselectedItems.Add(info);
}
}
}
}
// 1b: handle unresolved items second, so they don't steal items
// from _selectedItems that belong to resolved items
if (_toUnselect.UnresolvedCount > 0)
{
foreach (ItemInfo info in _toUnselect)
{
if (!info.IsResolved)
{
ItemInfo match = _owner._selectedItems.FindMatch(ItemInfo.Key(info));
if (match != null)
{
_owner.ItemSetIsSelected(match, false);
_owner._selectedItems.Remove(match);
unselectedItems.Add(match);
}
}
}
}
}
// Step 2: process items to be selected
using (_toSelect.DeferRemove())
{
// 2a: handle the resolved items first
if (_toSelect.ResolvedCount > 0)
{
List<ItemInfo> toRemove = (_toSelect.UnresolvedCount > 0)
? new List<ItemInfo>() : null;
foreach (ItemInfo info in _toSelect)
{
if (info.IsResolved)
{
_owner.ItemSetIsSelected(info, true);
if (!_owner._selectedItems.Contains(info))
{
_owner._selectedItems.Add(info);
selectedItems.Add(info);
}
if (toRemove != null)
toRemove.Add(info);
}
}
// remove the resolved items from _toSelect, so that
// it contains only unresolved items for step 2b
if (toRemove != null)
{
foreach (ItemInfo info in toRemove)
{
_toSelect.Remove(info);
}
}
}
// 2b: handle unresolved items second, so they select different
// items than the ones belonging to resolved items
//
// At this point, _toSelect contains only unresolved items,
// each of which should be resolved to an item that is not
// already selected. We do this by iterating through each
// item (from Items); any item that matches something in
// _toSelect and is not already selected becomes selected.
for (int index = 0; _toSelect.UnresolvedCount > 0 && index < _owner.Items.Count; ++index)
{
ItemInfo info = _owner.NewItemInfo(_owner.Items[index], null, index);
ItemInfo key = new ItemInfo(info.Item, ItemInfo.KeyContainer, -1);
if (_toSelect.Contains(key) && !_owner._selectedItems.Contains(info))
{
_owner.ItemSetIsSelected(info, true);
_owner._selectedItems.Add(info);
selectedItems.Add(info);
_toSelect.Remove(key);
}
}
// after the loop, _toSelect may still contain leftover items.
// These are just abandoned; they correspond to attempts to select
// (say) 5 instances of some item when Items only contains 3.
}
}
}
#if never
private void SynchronizeSelectedIndexToSelectedItem()
{
if (_owner._selectedItems.Count == 0)
{
_owner.SelectedIndex = -1;
}
else
{
object selectedItem = _owner.SelectedItem;
object firstSelection = _owner._selectedItems[0];
// This check is only just to slightly improve perf by checking if it's in selected items before doing a reverse lookup
if (selectedItem == null || firstSelection != selectedItem)
{
_owner.SelectedIndex = _owner.Items.IndexOf(firstSelection);
}
}
}
#endif
/// <summary>
/// Queue something to be added to the selection. Does nothing if the item is already selected.
/// </summary>
/// <param name="o"></param>
/// <param name="assumeInItemsCollection"></param>
/// <returns>true if the Selection was queued</returns>
internal bool Select(ItemInfo info, bool assumeInItemsCollection)
{
Debug.Assert(_owner.CheckAccess());
Debug.Assert(_active, SR.SelectionChangeNotActive);
Debug.Assert(info != null, "parameter info should not be null");
// Disallow selecting !IsSelectable things
if (!ItemGetIsSelectable(info)) return false;
// Disallow selecting things not in Items.FlatView
if (!assumeInItemsCollection)
{
if (!_owner.Items.Contains(info.Item))
{
// If user selected item is not in the Items yet - defer the selection
if (!_toDeferSelect.Contains(info))
_toDeferSelect.Add(info);
return false;
}
}
ItemInfo key = ItemInfo.Key(info);
// To support Unselect(o) / Select(o) where o is already selected.
if (_toUnselect.Remove(key))
{
return true;
}
// Ignore if the item is already selected
if (_owner._selectedItems.Contains(info)) return false;
// Ignore if the item has already been requested to be selected.
if (!key.IsKey && _toSelect.Contains(key)) return false;
// enforce that we only select one thing in the CanSelectMultiple=false case.
if (!_owner.CanSelectMultiple && _toSelect.Count > 0)
{
// If it was the item telling us this, turn around and set IsSelected = false
// This will basically only happen in a Refresh situation where multiple items in the collection were selected but
// CanSelectMultiple = false.
foreach (ItemInfo item in _toSelect)
{
_owner.ItemSetIsSelected(item, false);
}
_toSelect.Clear();
}
_toSelect.Add(info);
return true;
}
/// <summary>
/// Queue something to be removed from the selection. Does nothing if the item is not already selected.
/// </summary>
/// <param name="o"></param>
/// <returns>true if the item was queued for unselection.</returns>
internal bool Unselect(ItemInfo info)
{
Debug.Assert(_owner.CheckAccess());
Debug.Assert(_active, SR.SelectionChangeNotActive);
Debug.Assert(info != null, "info should not be null");
ItemInfo key = ItemInfo.Key(info);
_toDeferSelect.Remove(info);
// To support Select(o) / Unselect(o) where o is not already selected.
if (_toSelect.Remove(key))
{
return true;
}
// Ignore if the item is not already selected
if (!_owner._selectedItems.Contains(key)) return false;
// Ignore if the item has already been queued for unselection.
if (_toUnselect.Contains(info)) return false;
_toUnselect.Add(info);
return true;
}
/// <summary>
/// Makes sure that the current selection is valid; Performs a SelectionChange it if it's not.
/// </summary>
internal void Validate()
{
Begin();
End();
}
/// <summary>
/// Cancels the currently active SelectionChange.
/// </summary>
internal void Cancel()
{
Debug.Assert(_owner.CheckAccess());
Cleanup();
}
internal void CleanupDeferSelection()
{
if (_toDeferSelect.Count > 0)
{
_toDeferSelect.Clear();
}
}
internal void Cleanup()
{
_active = false;
if (_toSelect.Count > 0)
{
_toSelect.Clear();
}
if (_toUnselect.Count > 0)
{
_toUnselect.Clear();
}
}
/// <summary>
/// Select just this item; all other items in SelectedItems will be removed.
/// </summary>
/// <param name="item"></param>
/// <param name="assumeInItemsCollection"></param>
internal void SelectJustThisItem(ItemInfo info, bool assumeInItemsCollection)
{
Begin();
CleanupDeferSelection();
try
{
// was this item already in the selection?
bool isSelected = false;
// go backwards in case a selection is rejected; then they'll still have the same SelectedItem
for (int i = _owner._selectedItems.Count - 1; i >= 0; i--)
{
if (info != _owner._selectedItems[i])
{
Unselect(_owner._selectedItems[i]);
}
else
{
isSelected = true;
}
}
if (!isSelected && info != null && info.Item != DependencyProperty.UnsetValue)
{
Select(info, assumeInItemsCollection);
}
}
finally
{
End();
}
}
private Selector _owner;
private InternalSelectedItemsStorage _toSelect;
private InternalSelectedItemsStorage _toUnselect;
private InternalSelectedItemsStorage _toDeferSelect; // Keep the items that cannot be selected because they are not in _owner.Items
private bool _active;
}
#endregion
#region InternalSelectedItemsStorage
internal class InternalSelectedItemsStorage : IEnumerable<ItemInfo>
{
internal InternalSelectedItemsStorage(int capacity, IEqualityComparer<ItemInfo> equalityComparer)
{
_equalityComparer = equalityComparer;
_list = new List<ItemInfo>(capacity);
_set = new Dictionary<ItemInfo, ItemInfo>(capacity, equalityComparer);
}
internal InternalSelectedItemsStorage(InternalSelectedItemsStorage collection, IEqualityComparer<ItemInfo> equalityComparer=null)
{
_equalityComparer = equalityComparer ?? collection._equalityComparer;
_list = new List<ItemInfo>(collection._list);
if (collection.UsesItemHashCodes)
{
_set = new Dictionary<ItemInfo, ItemInfo>(collection._set, _equalityComparer);
}
_resolvedCount = collection._resolvedCount;
_unresolvedCount = collection._unresolvedCount;
}
public void Add(object item, DependencyObject container, int index)
{
Add(new ItemInfo(item, container, index));
}
public void Add(ItemInfo info)
{
if (_set != null)
{
_set.Add(info, info);
}
_list.Add(info);
if (info.IsResolved) ++_resolvedCount;
else ++_unresolvedCount;
}
public bool Remove(ItemInfo e)
{
bool removed = false;
bool isResolved = false;
if (_set != null)
{
ItemInfo realInfo;
if (_set.TryGetValue(e, out realInfo))
{
removed = true;
isResolved = realInfo.IsResolved;
_set.Remove(e); // remove from hash table
if (RemoveIsDeferred)
{
// mark as removed - the real removal comes later
realInfo.Container = ItemInfo.RemovedContainer;
++ _batchRemove.RemovedCount;
}
else
{
RemoveFromList(e);
}
}
}
else
{
removed = RemoveFromList(e);
}
if (removed)
{
if (isResolved) --_resolvedCount;
else --_unresolvedCount;
}
return removed;
}
private bool RemoveFromList(ItemInfo e)
{
bool removed = false;
int index = LastIndexInList(e); // removals tend to happen from the end of the list
if (index >= 0)
{
_list.RemoveAt(index);
removed = true;
}
return removed;
}
public bool Contains(ItemInfo e)
{
if (_set != null)
{
return _set.ContainsKey(e);
}
else
{
return (IndexInList(e) >= 0);
}
}
public ItemInfo this[int index]
{
get
{
return _list[index];
}
}
public void Clear()
{
_list.Clear();
if (_set != null)
{
_set.Clear();
}
_resolvedCount = _unresolvedCount = 0;
}
public int Count
{
get
{
return _list.Count;
}
}
public bool RemoveIsDeferred { get { return _batchRemove != null && _batchRemove.IsActive; } }
// using (storage.DeferRemove()) {...} defers the actual removal
// of entries from _list until leaving the scope. At that point,
// the removal can be done more efficiently.
public IDisposable DeferRemove()
{
if (_batchRemove == null)
{
_batchRemove = new BatchRemoveHelper(this);
}
_batchRemove.Enter();
return _batchRemove;
}
// do the actual removal of entries marked as Removed
private void DoBatchRemove()
{
int j=0, n=_list.Count;
// copy the surviving entries to the front of the list
for (int i=0; i<n; ++i)
{
ItemInfo info = _list[i];
if (!info.IsRemoved)
{
if (j < i)
{
_list[j] = _list[i];
}
++j;
}
}
// remove the remaining unneeded entries
_list.RemoveRange(j, n-j);
}
public int ResolvedCount { get { return _resolvedCount; } }
public int UnresolvedCount { get { return _unresolvedCount; } }
IEnumerator<ItemInfo> IEnumerable<ItemInfo>.GetEnumerator()
{
return _list.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _list.GetEnumerator();
}
// If the underlying items don't implement GetHashCode according to
// guidelines (i.e. if an item's hashcode can change during the item's
// lifetime) we can't use any hash-based data structures like Dictionary,
// Hashtable, etc. The principal offender is DataRowView. (bug 1583080)
public bool UsesItemHashCodes
{
get { return _set != null; }
set
{
if (value == true && _set == null)
{
_set = new Dictionary<ItemInfo, ItemInfo>(_list.Count);
for (int i=0; i<_list.Count; ++i)
{
_set.Add(_list[i], _list[i]);
}
}
else if (value == false)
{
_set = null;
}
}
}
public ItemInfo FindMatch(ItemInfo info)
{
ItemInfo result;
if (_set != null)
{
if (!_set.TryGetValue(info, out result))
{
result = null;
}
}
else
{
int index = IndexInList(info);
result = (index < 0) ? null : _list[index];
}
return result;
}
// like IndexOf, but uses the equality comparer
private int IndexInList(ItemInfo info)
{
return _list.FindIndex( (ItemInfo x) => { return _equalityComparer.Equals(info, x); } );
}
// like LastIndexOf, but uses the equality comparer
private int LastIndexInList(ItemInfo info)
{
return _list.FindLastIndex( (ItemInfo x) => { return _equalityComparer.Equals(info, x); } );
}
private List<ItemInfo> _list;
private Dictionary<ItemInfo, ItemInfo> _set;
private IEqualityComparer<ItemInfo> _equalityComparer;
private int _resolvedCount, _unresolvedCount;
private BatchRemoveHelper _batchRemove;
private class BatchRemoveHelper : IDisposable
{
public BatchRemoveHelper(InternalSelectedItemsStorage owner)
{
_owner = owner;
}
public bool IsActive { get { return _level > 0; } }
public int RemovedCount { get; set; }
public void Enter()
{
++ _level;
}
public void Leave()
{
if (_level > 0)
{
if (--_level == 0 && RemovedCount > 0)
{
_owner.DoBatchRemove();
RemovedCount = 0;
}
}
}
public void Dispose()
{
Leave();
}
InternalSelectedItemsStorage _owner;
int _level;
}
}
#endregion InternalSelectedItemsStorage
#region Equality Comparers
private class ItemInfoEqualityComparer : IEqualityComparer<ItemInfo>
{
public ItemInfoEqualityComparer(bool matchUnresolved)
{
_matchUnresolved = matchUnresolved;
}
bool IEqualityComparer<ItemInfo>.Equals(ItemInfo x, ItemInfo y)
{
if (Object.ReferenceEquals(x, y))
return true;
return (x == null) ? (y == null) : x.Equals(y, _matchUnresolved);
}
int IEqualityComparer<ItemInfo>.GetHashCode(ItemInfo x)
{
return x.GetHashCode();
}
bool _matchUnresolved;
}
private static readonly ItemInfoEqualityComparer MatchExplicitEqualityComparer = new ItemInfoEqualityComparer(false);
private static readonly ItemInfoEqualityComparer MatchUnresolvedEqualityComparer = new ItemInfoEqualityComparer(true);
#endregion Equality Comparers
#region ChangeInfo
private class ChangeInfo
{
public ChangeInfo(InternalSelectedItemsStorage toAdd, InternalSelectedItemsStorage toRemove)
{
ToAdd = toAdd;
ToRemove = toRemove;
}
public InternalSelectedItemsStorage ToAdd { get; private set; }
public InternalSelectedItemsStorage ToRemove { get; private set; }
}
private static readonly UncommonField<ChangeInfo> ChangeInfoField = new UncommonField<ChangeInfo>();
#endregion ChangeInfo
#endregion
#endregion
}
}
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