| File: System\Windows\Documents\FixedDSBuilder.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Windows.Controls; using System.Windows.Markup; using System.Windows.Shapes; using System.Windows.Documents.DocumentStructures; using Ds = System.Windows.Documents.DocumentStructures; using System.Collections; // // Description: // FixedTextBuilder contains heuristics to map fixed document elements // into stream of flow text // namespace System.Windows.Documents { //===================================================================== /// <summary> /// FixedTextBuilder contains heuristics to map fixed document elements /// into stream of flow text. /// </summary> internal sealed class FixedDSBuilder { private class NameHashFixedNode { internal NameHashFixedNode(UIElement e, int i) { uiElement = e; index = i; } internal UIElement uiElement; internal int index; } public FixedDSBuilder(FixedPage fp, StoryFragments sf) { _nameHashTable = new Dictionary<String, NameHashFixedNode>(); _fixedPage = fp; _storyFragments = sf; } public void BuildNameHashTable(String Name, UIElement e, int indexToFixedNodes) { if (!_nameHashTable.ContainsKey(Name)) { _nameHashTable.Add(Name, new NameHashFixedNode(e,indexToFixedNodes)); } } public StoryFragments StoryFragments { get { return _storyFragments; } } public void ConstructFlowNodes(FixedTextBuilder.FlowModelBuilder flowBuilder, List<FixedNode> fixedNodes) { // // Initialize some variables inside this class. // _fixedNodes = fixedNodes; _visitedArray = new BitArray(fixedNodes.Count); _flowBuilder = flowBuilder; List<StoryFragment> StoryFragmentList = StoryFragments.StoryFragmentList; foreach (StoryFragment storyFragme in StoryFragmentList) { List<BlockElement> blockElementList = storyFragme.BlockElementList; foreach (BlockElement be in blockElementList) { _CreateFlowNodes(be); } } // // After all the document structure referenced elements, we will go over // the FixedNodes again to take out all the un-referenced elements and put // them in the end of the story. // // Add the start node in the flow array. // _flowBuilder.AddStartNode(FixedElement.ElementType.Paragraph); for (int i = 0; i< _visitedArray.Count; i++ ) { if (!_visitedArray[i]) { AddFixedNodeInFlow(i, null); } } _flowBuilder.AddEndNode(); //Add any undiscovered hyperlinks at the end of the page _flowBuilder.AddLeftoverHyperlinks(); } private void AddFixedNodeInFlow(int index, UIElement e) { if (_visitedArray[index]) { // this has already been added to the document structure // Debug.Fail("An element is referenced in the document structure multiple times"); return; // ignore this reference } FixedNode fn = (FixedNode)_fixedNodes[index]; if (e == null) { e = _fixedPage.GetElement(fn) as UIElement; } _visitedArray[index] = true; FixedSOMElement somElement = FixedSOMElement.CreateFixedSOMElement(_fixedPage, e, fn, -1, -1); if (somElement != null) { _flowBuilder.AddElement(somElement); } } /// <summary> /// This function will create the flow node corresponding to this BlockElement. /// This function will call itself recursively. /// </summary> /// <param name="be"></param> private void _CreateFlowNodes(BlockElement be) { // // Break, NamedElement and SemanticBasicElement all derived from BlockElement. // Break element is ignored for now. // NamedElement ne = be as NamedElement; if (ne != null) { // // That is the NamedElement, it might use namedReference or HierachyReference, // we need to construct FixedSOMElement list from this named element. // ConstructSomElement(ne); } else { SemanticBasicElement sbe = be as SemanticBasicElement; if (sbe != null) { // // Add the start node in the flow array. // _flowBuilder.AddStartNode(be.ElementType); //Set the culture info on this node XmlLanguage language = (XmlLanguage) _fixedPage.GetValue(FrameworkElement.LanguageProperty); _flowBuilder.FixedElement.SetValue(FixedElement.LanguageProperty, language); SpecialProcessing(sbe); // // Enumerate all the childeren under this element. // List<BlockElement> blockElementList = sbe.BlockElementList; foreach (BlockElement bElement in blockElementList) { _CreateFlowNodes(bElement); } // // Add the end node in the flow array. // _flowBuilder.AddEndNode(); } } } private void AddChildofFixedNodeinFlow(int[] childIndex, NamedElement ne) { // Create a fake FixedNode to help binary search. FixedNode fn = FixedNode.Create(((FixedNode)_fixedNodes[0]).Page, childIndex); // Launch the binary search to find the matching FixedNode int index = _fixedNodes.BinarySearch(fn); if (index >= 0) { int startIndex; // Search backward for the first Node in this scope for (startIndex = index - 1; startIndex >= 0; startIndex--) { fn = (FixedNode)_fixedNodes[startIndex]; if (fn.ComparetoIndex(childIndex) != 0) { break; } } // Search forward to add all the nodes in order. for (int i = startIndex+1; i < _fixedNodes.Count; i++) { fn = (FixedNode)_fixedNodes[i]; if (fn.ComparetoIndex(childIndex) == 0) { AddFixedNodeInFlow(i, null); } else break; } } } private void SpecialProcessing(SemanticBasicElement sbe) { Ds.ListItemStructure listItem = sbe as Ds.ListItemStructure; if (listItem != null && listItem.Marker != null) { NameHashFixedNode fen; if (_nameHashTable.TryGetValue(listItem.Marker, out fen)) { _visitedArray[fen.index] = true; } } } private void ConstructSomElement(NamedElement ne) { NameHashFixedNode fen; if (_nameHashTable.TryGetValue(ne.NameReference, out fen)) { if (fen.uiElement is Glyphs || fen.uiElement is Path || fen.uiElement is Image) { // Elements that can't have childrent AddFixedNodeInFlow(fen.index, fen.uiElement); } else { if (fen.uiElement is Canvas) { // We need to find all the fixed nodes inside the scope of // this grouping element, add all of them in the arraylist. int[] childIndex = _fixedPage._CreateChildIndex(fen.uiElement); AddChildofFixedNodeinFlow(childIndex, ne); } } } } private StoryFragments _storyFragments; private FixedPage _fixedPage; private List<FixedNode> _fixedNodes; private BitArray _visitedArray; private Dictionary<String, NameHashFixedNode> _nameHashTable; private FixedTextBuilder.FlowModelBuilder _flowBuilder; } }