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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Globalization;
using System.Text;
//
// Description:
// FixedNode is an immutable type that represents a fast and
// efficient way to orderly locate an element in a fixed document
// It is inserted into Fixed Order, which provides a linear view
// of the fixed document.
//
namespace System.Windows.Documents
{
//=====================================================================
/// <summary>
/// FixedNode is an immutable type that represents a fast and
/// efficient way to locate an element in a fixed document. All elements
/// are leaf nodes of a fixed document tree.
///
/// It is inserted into Fixed Order to provide a linear view
/// of the fixed document.
///
/// Usage:
/// 1. Given a FixedNode, get the element it refers to (Glyphs/Image/etc. GetText etc.)
/// 2. Given a Glyphs, construct its FixedNode representation (Page Analysis/HitTesting)
/// 3. Given a FixedNode, find out which FlowNode it maps to.
/// 4. Given a FixedNode, compare its relative position with another FixedNode in Fixed Order.
/// 5. Used to represent artifical boundary (page/document) node.
///
/// Design:
///
/// FixedNode contains a path array that indicates the path from top most container
/// to the leaf node. Example:
///
/// +------------------+
/// | P# | ChildIndex | 1st Level Leaf Node
/// +------------------+
///
/// +--------------------------------+
/// | P# | ChildIndex | ChildIndex | 2nd Level Leaf Node
/// +--------------------------------+
///
/// +---------------------------------------------+
/// | P# | ChildIndex | ChildIndex | ChildIndex | 3rd Level Leaf Node
/// +---------------------------------------------+
///
/// etc.
///
/// Although I have carefully considered alternative designs that does not
/// require using a fixed array, that uses clever schema to fully utilize
/// the entire uint32 address space, The Type Safty feature of CLR makes
/// it difficult to efficiently handle overflow situation (deep nesting
/// level leaf node).
///
/// The Array approach has its virtue of simplicity.
///
/// The real Page index always starts at 0, ends at n-1
/// The real Index always starts at 0, ends at n-1
/// Any index outside of the range is position mark.
/// </summary>
internal struct FixedNode : IComparable
{
//--------------------------------------------------------------------
//
// Static Method
//
//---------------------------------------------------------------------
// Factory method to create a fixed node from its path
// Avoiding create ArrayList if possible
// Most common case childLevel is either 1, 2 level deep.
// level 0 is always the page
internal static FixedNode Create(int pageIndex, int childLevels, int level1Index, int level2Index, int[] childPath)
{
Debug.Assert(childLevels >= 1);
switch (childLevels)
{
case 1:
return new FixedNode(pageIndex, level1Index);
case 2:
return new FixedNode(pageIndex, level1Index, level2Index);
default:
return FixedNode.Create(pageIndex, childPath);
}
}
internal static FixedNode Create(int pageIndex, int[] childPath)
{
Debug.Assert(childPath != null);
int[] completePath = new int[childPath.Length + 1];
completePath[0] = pageIndex;
childPath.CopyTo(completePath, 1);
return new FixedNode(completePath);
}
//--------------------------------------------------------------------
//
// Connstructors
//
//---------------------------------------------------------------------
#region Constructors
/// <summary>
/// Ctor for common case of Level 1 leaf node
/// </summary>
private FixedNode(int page, int level1Index)
{
_path = new int[2];
_path[0] = page;
_path[1] = level1Index;
}
// Ctor for common case Level 2 leaf node
private FixedNode(int page, int level1Index, int level2Index)
{
_path = new int[3];
_path[0] = page;
_path[1] = level1Index;
_path[2] = level2Index;
}
// Ctor for deep nesting case
private FixedNode(int[] path)
{
Debug.Assert(path != null && path.Length >= 2); // At least a page index and an element index
_path = path;
}
#endregion Constructors
//--------------------------------------------------------------------
//
// Public Methods
//
//---------------------------------------------------------------------
#region Public Methods
// IComparable Override
public int CompareTo(object o)
{
ArgumentNullException.ThrowIfNull(o);
if (o.GetType() != typeof(FixedNode))
{
throw new ArgumentException(SR.Format(SR.UnexpectedParameterType, o.GetType(), typeof(FixedNode)), "o");
}
FixedNode fixedp = (FixedNode)o;
return CompareTo(fixedp);
}
// Strongly typed compare function to avoid boxing
// This function wil return 0 if two nodes are parent
// and child relationship.
// Positive means this node is before the input node.
// Negative means this node is after the input node.
public int CompareTo(FixedNode fixedNode)
{
int comp = this.Page.CompareTo(fixedNode.Page);
if (comp == 0)
{
// compare index when two FixedNodes are in the same page
int level = 1;
while (level <= this.ChildLevels && level <= fixedNode.ChildLevels)
{
int thisIndex = this[level];
int fixedNodeIndex = fixedNode[level];
if (thisIndex == fixedNodeIndex)
{
level++;
continue;
}
return thisIndex.CompareTo(fixedNodeIndex);
}
}
return comp;
}
/// <summary>
/// childPath doesn't not include the PageNumberIndex
/// This function wil return 0 if two nodes are parent
/// and child relationship.
/// Positive means this node is before the input node.
/// Negative means this node is after the input node.
/// </summary>
/// <param name="childPath"></param>
/// <returns></returns>
internal int ComparetoIndex(int[] childPath)
{
for (int i = 0; i < childPath.Length && i < _path.Length - 1; i++)
{
if (childPath[i] == _path[i + 1])
continue;
return childPath[i].CompareTo(_path[i + 1]);
}
return 0;
}
public static bool operator <(FixedNode fp1, FixedNode fp2)
{
return fp1.CompareTo(fp2) < 0;
}
public static bool operator <=(FixedNode fp1, FixedNode fp2)
{
return fp1.CompareTo(fp2) <= 0;
}
public static bool operator >(FixedNode fp1, FixedNode fp2)
{
return fp1.CompareTo(fp2) > 0;
}
public static bool operator >=(FixedNode fp1, FixedNode fp2)
{
return fp1.CompareTo(fp2) >= 0;
}
/// <summary>
/// Compares this FixedNode with the passed in object
/// </summary>
/// <param name="o">The object to compare to "this"</param>
/// <returns>bool - true if the FixedNodes are equal, false otherwise</returns>
public override bool Equals(object o)
{
if (o is FixedNode)
{
return Equals((FixedNode)o);
}
return false;
}
// Strongly typed version of Equals to avoid boxing
public bool Equals(FixedNode fixedp)
{
return (this.CompareTo(fixedp) == 0);
}
public static bool operator ==(FixedNode fp1, FixedNode fp2)
{
return fp1.Equals(fp2);
}
public static bool operator !=(FixedNode fp1, FixedNode fp2)
{
return !fp1.Equals(fp2);
}
/// <summary>
/// Returns the HashCode for this FixedNode
/// </summary>
/// <returns>int the HashCode for this FixedNode</returns>
public override int GetHashCode()
{
//return _path.GetHashCode();
int hash = 0;
foreach (int i in _path)
{
hash = 43 * hash + i;
}
return hash;
}
#if DEBUG
/// <summary>
/// Create a string representation of this object
/// </summary>
/// <returns>string - A string representation of this object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append(CultureInfo.InvariantCulture, $"P{_path[0]}-");
for (int i = 1; i < _path.Length; i++)
{
sb.Append(CultureInfo.InvariantCulture, $"[{_path[i]}]");
}
return sb.ToString();
}
#endif
#endregion Public Methods
//--------------------------------------------------------------------
//
// Public Properties
//
//---------------------------------------------------------------------
//--------------------------------------------------------------------
//
// Public Events
//
//---------------------------------------------------------------------
//--------------------------------------------------------------------
//
// Internal Methods
//
//---------------------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//--------------------------------------------------------------------
//
// Internal Properties
//
//---------------------------------------------------------------------
#region Internal Properties
internal int Page
{
get
{
return _path[0];
}
}
// Accessor to different level of the path
// Level 0 is always the page index.
// element index inside the page start from Level 1.
internal int this[int level]
{
get
{
Debug.Assert(level < _path.Length);
return _path[level];
}
}
// element path levels
// it is always greater than 1.
internal int ChildLevels
{
get
{
Debug.Assert(_path.Length >= 2);
return _path.Length - 1;
}
}
#endregion Internal Properties
//--------------------------------------------------------------------
//
// Private Methods
//
//---------------------------------------------------------------------
#region Private Methods
#endregion Private Methods
//--------------------------------------------------------------------
//
// Private Fields
//
//---------------------------------------------------------------------
#region Private Fields
private readonly int[] _path; // path (including PageIndex) to the leaf node
#endregion Private Fields
}
}
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