File: MS\Internal\Text\SimpleLine.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
 
//
// Description: Text line formatter. 
//
 
 
using System;
using System.Diagnostics;
using System.Globalization;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.TextFormatting;
 
namespace MS.Internal.Text
{
    // ----------------------------------------------------------------------
    // Text line formatter.
    // ----------------------------------------------------------------------
    internal sealed class SimpleLine : Line
    {
        // ------------------------------------------------------------------
        //
        //  TextSource Implementation
        //
        // ------------------------------------------------------------------
 
        #region TextSource Implementation
 
        // ------------------------------------------------------------------
        // Get a text run at specified text source position.
        // ------------------------------------------------------------------
        public override TextRun GetTextRun(int dcp)
        {
            Debug.Assert(dcp >= 0, "Character index must be non-negative.");
 
            TextRun run;
 
            // There is only one run of text.
            if (dcp  < _content.Length)
            {
                // LineLayout may ask for dcp != 0. This case may only happen during partial 
                // validation of TextRunCache.
                // Example:
                //  1) TextRunCache and LineMetrics array were created during measure process.
                //  2) Before OnRender is called somebody invalidates render only property.
                //     This invalidates TextRunCache.
                //  3) Before OnRender is called InputHitTest is invoked. Because LineMetrics
                //     array is valid, we don't have to recreate all lines. There is only
                //     need to recreate the N-th line (line that has been hit).
                //     During line recreation LineLayout will not refetch all runs from the 
                //     beginning of TextBlock control - it will ask for the run at the beginning 
                //     of the current line.
                // For this reason set 'offsetToFirstChar' to 'dcp' value.
                run = new TextCharacters(_content, dcp, _content.Length - dcp, _textProps);
            }
            else
            {
                run = new TextEndOfParagraph(_syntheticCharacterLength);
            }
 
            if (run.Properties != null)
            {
                run.Properties.PixelsPerDip = this.PixelsPerDip;
            }
 
            return run;
        }
 
        // ------------------------------------------------------------------
        // Get text immediately before specified text source position.
        // ------------------------------------------------------------------
        public override TextSpan<CultureSpecificCharacterBufferRange> GetPrecedingText(int dcp)
        {
            Debug.Assert(dcp >= 0, "Character index must be non-negative.");
 
            CharacterBufferRange charString = CharacterBufferRange.Empty;
            CultureInfo culture = null;
 
            if (dcp > 0)
            {
                charString = new CharacterBufferRange(  
                    _content, 
                    0,
                    Math.Min(dcp, _content.Length)
                    );
                culture = _textProps.CultureInfo;
            }
 
            return new TextSpan<CultureSpecificCharacterBufferRange> (
                dcp, 
                new CultureSpecificCharacterBufferRange(culture, charString)
                );
        }
 
 
        /// <summary>
        /// TextFormatter to map a text source character index to a text effect character index        
        /// </summary>
        /// <param name="textSourceCharacterIndex"> text source character index </param>
        /// <returns> the text effect index corresponding to the text effect character index </returns>
        public override int GetTextEffectCharacterIndexFromTextSourceCharacterIndex(
            int textSourceCharacterIndex
            )
        {
            return textSourceCharacterIndex;
        }
 
        #endregion TextSource Implementation
 
        //-------------------------------------------------------------------
        //
        //  Internal Methods
        //
        //-------------------------------------------------------------------
 
        #region Internal Methods
 
        // ------------------------------------------------------------------
        // Constructor.
        //
        //      owner - owner of the line.
        // ------------------------------------------------------------------
        internal SimpleLine(System.Windows.Controls.TextBlock owner, string content, TextRunProperties textProps) : base(owner)
        {
            Debug.Assert(content != null);
            _content = content;
            _textProps = textProps;
        }
 
        #endregion Internal Methods
 
        //-------------------------------------------------------------------
        //
        //  Private Fields
        //
        //-------------------------------------------------------------------
 
        #region Private Fields
 
        // ------------------------------------------------------------------
        // Content of the line.
        // ------------------------------------------------------------------
        private readonly string _content;
 
        // ------------------------------------------------------------------
        // Text properties.
        // ------------------------------------------------------------------
        private readonly TextRunProperties _textProps;
 
        #endregion Private Fields
    }
}