| File: System\Windows\Media3D\Geometry3D.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // using MS.Internal.Media3D; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D { /// <summary> /// This is the base class for all 3D geometry classes. A geometry has /// bounds and can be rendered with a GeometryModel3D. /// </summary> [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Geometry3D : Animatable, DUCE.IResource { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Geometry3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Gets bounds for this Geometry3D. /// </summary> public abstract Rect3D Bounds { get; } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //------------------------------------------------------ // // Public Events // //------------------------------------------------------ //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Geometry3D hit testing takes the rayParams in the outer space of the // Geometry3D. That is, RayHitTest() will apply this geometry's // transform to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams, FaceType facesToHit) { Debug.Assert(facesToHit != FaceType.None, "Caller should make sure we're trying to hit something"); Rect3D bounds = Bounds; if (bounds.IsEmpty) { return; } // Geometry3D's do not yet support a Transform property // // Transform3D transform = Transform; // rayParams.PushTransform(transform); Point3D origin; Vector3D direction; rayParams.GetLocalLine(out origin, out direction); if (LineUtil.ComputeLineBoxIntersection(ref origin, ref direction, ref bounds, rayParams.IsRay)) { RayHitTestCore(rayParams, facesToHit); } // Geometry3D's do not yet support a Transform property // // rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams, FaceType hitTestableFaces); #endregion Internal Methods } }