| File: System\Windows\Media3D\GeneralTransform2DTo3D.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // Description: Declaration of the GeneralTransform2DTo3D class. namespace System.Windows.Media.Media3D { /// <summary> /// TransformTo3D class provides services to transform points from 2D in to 3D /// </summary> public class GeneralTransform2DTo3D : Freezable { internal GeneralTransform2DTo3D() { } internal GeneralTransform2DTo3D(GeneralTransform transform2D, Viewport2DVisual3D containingVisual3D, GeneralTransform3D transform3D) { Visual child = containingVisual3D.Visual; Debug.Assert(child != null, "Going from 2D to 3D containingVisual3D.Visual should not be null"); _transform3D = (GeneralTransform3D)transform3D.GetCurrentValueAsFrozen(); // we also need to go one more level up to handle a transform being placed // on the Viewport2DVisual3D's child GeneralTransformGroup transformGroup = new GeneralTransformGroup(); transformGroup.Children.Add((GeneralTransform)transform2D.GetCurrentValueAsFrozen()); transformGroup.Children.Add((GeneralTransform)child.TransformToOuterSpace().GetCurrentValueAsFrozen()); transformGroup.Freeze(); _transform2D = transformGroup; _positions = containingVisual3D.InternalPositionsCache; _textureCoords = containingVisual3D.InternalTextureCoordinatesCache; _triIndices = containingVisual3D.InternalTriangleIndicesCache; _childBounds = child.CalculateSubgraphRenderBoundsOuterSpace(); } /// <summary> /// Transform a point /// </summary> /// <param name="inPoint">Input point</param> /// <param name="result">Output point</param> /// <returns>True if the point was transformed successfuly, false otherwise</returns> public bool TryTransform(Point inPoint, out Point3D result) { Point final2DPoint; // assign this now so that we can return false if needed result = new Point3D(); if (!_transform2D.TryTransform(inPoint, out final2DPoint)) { return false; } Point texCoord = Viewport2DVisual3D.VisualCoordsToTextureCoords(final2DPoint, _childBounds); // need to walk the texture coordinates on the Viewport2DVisual3D // and look for where this point intersects one of them Point3D coordPoint; if (!Viewport2DVisual3D.Get3DPointFor2DCoordinate(texCoord, out coordPoint, _positions, _textureCoords, _triIndices)) { return false; } if (!_transform3D.TryTransform(coordPoint, out result)) { return false; } return true; } /// <summary> /// Transform a point from 2D in to 3D /// /// If the transformation does not succeed, this will throw an InvalidOperationException. /// If you don't want to try/catch, call TryTransform instead and check the boolean it /// returns. /// /// </summary> /// <param name="point">Input point</param> /// <returns>The transformed point</returns> public Point3D Transform(Point point) { Point3D transformedPoint; if (!TryTransform(point, out transformedPoint)) { throw new InvalidOperationException(SR.Format(SR.GeneralTransform_TransformFailed, null)); } return transformedPoint; } /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>. /// </summary> /// <returns>The new Freezable.</returns> protected override Freezable CreateInstanceCore() { return new GeneralTransform2DTo3D(); } /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CloneCore(Freezable)">Freezable.CloneCore</see>. /// </summary> /// <param name="sourceFreezable"></param> protected override void CloneCore(Freezable sourceFreezable) { GeneralTransform2DTo3D transform = (GeneralTransform2DTo3D)sourceFreezable; base.CloneCore(sourceFreezable); CopyCommon(transform); } /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CloneCurrentValueCore(Freezable)">Freezable.CloneCurrentValueCore</see>. /// </summary> /// <param name="sourceFreezable"></param> protected override void CloneCurrentValueCore(Freezable sourceFreezable) { GeneralTransform2DTo3D transform = (GeneralTransform2DTo3D)sourceFreezable; base.CloneCurrentValueCore(sourceFreezable); CopyCommon(transform); } /// <summary> /// Implementation of <see cref="System.Windows.Freezable.GetAsFrozenCore(Freezable)">Freezable.GetAsFrozenCore</see>. /// </summary> /// <param name="sourceFreezable"></param> protected override void GetAsFrozenCore(Freezable sourceFreezable) { GeneralTransform2DTo3D transform = (GeneralTransform2DTo3D)sourceFreezable; base.GetAsFrozenCore(sourceFreezable); CopyCommon(transform); } /// <summary> /// Implementation of <see cref="System.Windows.Freezable.GetCurrentValueAsFrozenCore(Freezable)">Freezable.GetCurrentValueAsFrozenCore</see>. /// </summary> /// <param name="sourceFreezable"></param> protected override void GetCurrentValueAsFrozenCore(Freezable sourceFreezable) { GeneralTransform2DTo3D transform = (GeneralTransform2DTo3D)sourceFreezable; base.GetCurrentValueAsFrozenCore(sourceFreezable); CopyCommon(transform); } /// <summary> /// Clones values that do not have corresponding DPs /// </summary> /// <param name="transform"></param> private void CopyCommon(GeneralTransform2DTo3D transform) { _transform2D = transform._transform2D; _transform3D = transform._transform3D; _positions = transform._positions; _textureCoords = transform._textureCoords; _triIndices = transform._triIndices; _childBounds = transform._childBounds; } private GeneralTransform _transform2D; private GeneralTransform3D _transform3D; private Point3DCollection _positions; private PointCollection _textureCoords; private Int32Collection _triIndices; private Rect _childBounds; } }