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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
using System;
using System.Threading;
using System.Security;
using System.Diagnostics;
using System.ComponentModel;
using MS.Internal;
using MS.Internal.PresentationCore; // SecurityHelper
using MS.Win32;
using System.IO.Packaging;
using System.Windows.Media.Animation;
using System.Windows.Media;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using System.Windows.Navigation;
using System.Runtime.InteropServices;
using System.IO;
using System.Security.AccessControl;//for semaphore access permissions
using System.Net;
using Microsoft.Win32;
using SR=MS.Internal.PresentationCore.SR;
using UnsafeNativeMethods=MS.Win32.PresentationCore.UnsafeNativeMethods;
//
// Disable the warnings that C# emmits when it finds pragmas it does not recognize, this is to
// get rid of false positive PreSharp warning
//
#pragma warning disable 1634, 1691
namespace System.Windows.Media
{
#region MediaPlayerState
/// <summary>
/// MediaPlayerState
/// Holds all of the local state that is required for playing media. This is
/// separated out into a separate class because MediaPlayer needs to be
/// Animatable, but then that means it needs to be Freezable. However, media
/// state cannot really be frozan (media piplines progress according to time
/// and are very expensive), so instead, we make the "Frozen" object copy the
/// state object around. Doing this will also help in the remote case where
/// we need to handle MediaPlayer quite differently on the channel in the
/// remote and local cases.
/// </summary>
internal class MediaPlayerState
{
#region Constructors and Finalizers
/// <summary>
/// Constructor
/// </summary>
internal
MediaPlayerState(
MediaPlayer mediaPlayer
)
{
_dispatcher = mediaPlayer.Dispatcher;
Init();
CreateMedia(mediaPlayer);
//
// We need to know about new frames when they are sent so that we can
// capture the image data in the synchronous case.
//
_mediaEventsHelper.NewFrame += new EventHandler(OnNewFrame);
//
// Opened is actually fired when the media is prerolled.
//
_mediaEventsHelper.MediaPrerolled += new EventHandler(OnMediaOpened);
}
// Need to add support for base uri.
/// <summary>
/// Initialize local variables to their default state. After a close we want to restore this too, same as
/// after construction.
/// </summary>
private
void
Init()
{
_volume = DEFAULT_VOLUME;
_balance = DEFAULT_BALANCE;
_speedRatio = 1.0;
_paused = false;
_muted = false;
_sourceUri = null;
_scrubbingEnabled = false;
}
/// <summary>
/// Finalizer to remove the event handler from AppDomain.ProcessExit
/// </summary>
~MediaPlayerState()
{
if (_helper != null)
{
AppDomain.CurrentDomain.ProcessExit -= _helper.ProcessExitHandler;
}
}
#endregion
#region Public Methods
/// <summary>
/// Internal IsBuffering
/// </summary>
internal bool IsBuffering
{
get
{
VerifyAPI();
bool isBuffering = false;
HRESULT.Check(MILMedia.IsBuffering(_nativeMedia, ref isBuffering));
return isBuffering;
}
}
/// <summary>
/// Internal CanPause
/// </summary>
internal bool CanPause
{
get
{
VerifyAPI();
bool canPause = false;
HRESULT.Check(MILMedia.CanPause(_nativeMedia, ref canPause));
return canPause;
}
}
/// <summary>
/// Internal DownloadProgress
/// </summary>
internal double DownloadProgress
{
get
{
VerifyAPI();
double downloadProgress = 0;
HRESULT.Check(MILMedia.GetDownloadProgress(_nativeMedia, ref downloadProgress));
return downloadProgress;
}
}
/// <summary>
/// Internal BufferingProgress
/// </summary>
internal double BufferingProgress
{
get
{
VerifyAPI();
double bufferingProgress = 0;
HRESULT.Check(MILMedia.GetBufferingProgress(_nativeMedia, ref bufferingProgress));
return bufferingProgress;
}
}
/// <summary>
/// Returns the Height
/// </summary>
internal Int32 NaturalVideoHeight
{
get
{
VerifyAPI();
UInt32 height = 0;
HRESULT.Check(MILMedia.GetNaturalHeight(_nativeMedia, ref height));
return (Int32)height;
}
}
/// <summary>
/// Returns the Width
/// </summary>
internal Int32 NaturalVideoWidth
{
get
{
VerifyAPI();
UInt32 width = 0;
HRESULT.Check(MILMedia.GetNaturalWidth(_nativeMedia, ref width));
return (Int32)width;
}
}
/// <summary>
/// If media has audio content
/// </summary>
internal bool HasAudio
{
get
{
VerifyAPI();
bool hasAudio = true;
HRESULT.Check(MILMedia.HasAudio(_nativeMedia, ref hasAudio));
return hasAudio;
}
}
/// <summary>
/// If the media has video content
/// </summary>
internal bool HasVideo
{
get
{
VerifyAPI();
bool hasVideo = false;
HRESULT.Check(MILMedia.HasVideo(_nativeMedia, ref hasVideo));
return hasVideo;
}
}
/// <summary>
/// Location of the media to play. Open opens the media, this property
/// allows the source that is currently playing to be retrieved.
/// </summary>
internal Uri Source
{
get
{
VerifyAPI();
return _sourceUri;
}
}
/// <summary>
/// Internal Get Volume
/// </summary>
internal double Volume
{
get
{
VerifyAPI();
return _volume;
}
set
{
VerifyAPI();
ArgumentOutOfRangeException.ThrowIfEqual(value, double.NaN);
if (DoubleUtil.GreaterThanOrClose(value, 1))
{
value = 1;
}
else if (DoubleUtil.LessThanOrClose(value, 0))
{
value = 0;
}
// We only want to set the volume if the current cached volume is not the same
// No need to do extra work.
if (!DoubleUtil.AreClose(_volume, value))
{
if (!_muted)
{
int hr = MILMedia.SetVolume(_nativeMedia, value);
HRESULT.Check(hr);
// value is changing
_volume = value;
}
else
{
// If we are muted, cache the volume
_volume = value;
}
}
}
}
/// <summary>
/// Internal Get Balance
/// </summary>
internal double Balance
{
get
{
VerifyAPI();
return _balance;
}
set
{
VerifyAPI();
ArgumentOutOfRangeException.ThrowIfEqual(value, double.NaN);
if (DoubleUtil.GreaterThanOrClose(value, 1))
{
value = 1;
}
else if (DoubleUtil.LessThanOrClose(value, -1))
{
value = -1;
}
// We only want to set the balance if the current cached balance
// is not the same. No need to do extra work.
if (!DoubleUtil.AreClose(_balance, value))
{
int hr = MILMedia.SetBalance(_nativeMedia, value);
HRESULT.Check(hr);
// value is changing
_balance = value;
}
}
}
/// <summary>
/// Whether or not scrubbing is enabled
/// </summary>
internal bool ScrubbingEnabled
{
get
{
VerifyAPI();
return _scrubbingEnabled;
}
set
{
VerifyAPI();
if (value != _scrubbingEnabled)
{
HRESULT.Check(MILMedia.SetIsScrubbingEnabled(_nativeMedia, value));
_scrubbingEnabled = value;
}
}
}
/// <summary>
/// Internal Get Mute
/// </summary>
internal bool IsMuted
{
get
{
VerifyAPI();
return _muted;
}
set
{
VerifyAPI();
// we need to store the volume since this.Volume will change the cached value
double volume = _volume;
if (value && !_muted)
{
// Going from Unmuted -> Muted
// Set the volume to 0
this.Volume = 0;
_muted = true;
// make sure cached volume is previous value
_volume = volume;
}
else if (!value && _muted)
{
// Going from Muted -> Unmuted
_muted = false;
// set cached volume to 0 since this. Volume will only change volume
// if cached volume and new volume differ
_volume = 0;
// set volume to old cached value, which will also update our current cached value
this.Volume = volume;
}
}
}
internal Duration NaturalDuration
{
get
{
VerifyAPI();
long mediaLength = 0;
HRESULT.Check(MILMedia.GetMediaLength(_nativeMedia, ref mediaLength));
if (mediaLength == 0)
{
return Duration.Automatic;
}
else
{
return new Duration(TimeSpan.FromTicks(mediaLength));
}
}
}
/// <summary>
/// Seek to specified position
/// </summary>
internal TimeSpan Position
{
set
{
VerifyAPI();
VerifyNotControlledByClock();
SetPosition(value);
}
get
{
VerifyAPI();
return GetPosition();
}
}
/// <summary>
/// The current speed. This cannot be changed if a clock is controlling this player
/// </summary>
internal double SpeedRatio
{
get
{
VerifyAPI();
return _speedRatio;
}
set
{
VerifyAPI();
VerifyNotControlledByClock();
if (value < 0)
{
value = 0; // we clamp negative values to 0
}
SetSpeedRatio(value);
}
}
/// <summary>
/// The dispatcher, this is actually derived from the media player
/// on construction.
/// </summary>
internal Dispatcher Dispatcher
{
get
{
return _dispatcher;
}
}
#endregion
#region EventHandlers
/// <summary>
/// Raised when there is an error opening or playing media
/// </summary>
internal event EventHandler<ExceptionEventArgs> MediaFailed
{
add
{
VerifyAPI();
_mediaEventsHelper.MediaFailed += value;
}
remove
{
VerifyAPI();
_mediaEventsHelper.MediaFailed -= value;
}
}
/// <summary>
/// Raised when the media has been opened.
/// </summary>
internal event EventHandler MediaOpened
{
add
{
VerifyAPI();
_mediaOpenedHelper.AddEvent(value);
}
remove
{
VerifyAPI();
_mediaOpenedHelper.RemoveEvent(value);
}
}
/// <summary>
/// Raised when the media has finished.
/// </summary>
internal event EventHandler MediaEnded
{
add
{
VerifyAPI();
_mediaEventsHelper.MediaEnded += value;
}
remove
{
VerifyAPI();
_mediaEventsHelper.MediaEnded -= value;
}
}
/// <summary>
/// Raised when media begins buffering.
/// </summary>
internal event EventHandler BufferingStarted
{
add
{
VerifyAPI();
_mediaEventsHelper.BufferingStarted += value;
}
remove
{
VerifyAPI();
_mediaEventsHelper.BufferingStarted -= value;
}
}
/// <summary>
/// Raised when media finishes buffering.
/// </summary>
internal event EventHandler BufferingEnded
{
add
{
VerifyAPI();
_mediaEventsHelper.BufferingEnded += value;
}
remove
{
VerifyAPI();
_mediaEventsHelper.BufferingEnded -= value;
}
}
/// <summary>
/// Raised when a script command embedded in the media is encountered.
/// </summary>
internal event EventHandler<MediaScriptCommandEventArgs> ScriptCommand
{
add
{
VerifyAPI();
_mediaEventsHelper.ScriptCommand += value;
}
remove
{
VerifyAPI();
_mediaEventsHelper.ScriptCommand -= value;
}
}
/// <summary>
/// Raised when a new frame in the media is encountered, we only
/// send one new frame per AddRefOnChannel in synchronous mode only.
/// </summary>
internal event EventHandler NewFrame
{
add
{
VerifyAPI();
_newFrameHelper.AddEvent(value);
}
remove
{
VerifyAPI();
_newFrameHelper.RemoveEvent(value);
}
}
#endregion
#region Clock dependent properties and methods
/// <summary>
/// The clock driving this instance of media
/// </summary>
internal MediaClock Clock
{
get
{
VerifyAPI();
return _mediaClock;
}
}
internal
void
SetClock(
MediaClock clock,
MediaPlayer player
)
{
VerifyAPI();
MediaClock oldClock = _mediaClock;
MediaClock newClock = clock;
// Avoid infinite loops
if (oldClock != newClock)
{
_mediaClock = newClock;
// Disassociate the old clock
if (oldClock != null)
{
oldClock.Player = null;
}
// Associate the new clock;
if (newClock != null)
{
newClock.Player = player;
}
// According to the spec, setting the Clock to null
// should set the Source to null
if (newClock == null)
{
Open(null);
}
}
}
/// <summary>
/// Open the media, at this point the underlying native resources are
/// created. The media player cannot be controlled when it isn't opened.
/// </summary>
internal
void
Open(
Uri source
)
{
VerifyAPI();
VerifyNotControlledByClock();
SetSource(source);
// Media fails to resume playback after setting source property to the same value.
// We workaround this by resuing one instance of MediaElement and
// calling play() wont result in seek to zero, Media Freezes. Ensure
// we set Media to play from the beginning.
SetPosition(TimeSpan.Zero);
}
/// <summary>
/// Begin playback. This operation is not allowed if a clock is
/// controlling this player
/// </summary>
internal void Play()
{
VerifyAPI();
VerifyNotControlledByClock();
_paused = false;
PrivateSpeedRatio = SpeedRatio;
}
/// <summary>
/// Halt playback at current position. This operation is not allowed if
/// a clock is controlling this player
/// </summary>
internal void Pause()
{
VerifyAPI();
VerifyNotControlledByClock();
_paused = true;
PrivateSpeedRatio = 0;
}
/// <summary>
/// Halt playback and seek to the beginning of media. This operation is
/// not allowed if a clock is controlling this player
/// </summary>
internal void Stop()
{
VerifyAPI();
VerifyNotControlledByClock();
Pause();
Position = TimeSpan.FromTicks(0);
}
/// <summary>
/// Closes the underlying media. This de-allocates all of the native resources in
/// the media. The mediaplayer can be opened again by calling the Open method.
/// </summary>
internal
void
Close()
{
VerifyAPI();
VerifyNotControlledByClock();
HRESULT.Check(MILMedia.Close(_nativeMedia));
//
// Once we successfully close, we don't have a clock anymore.
// Assign the property so that the clock is disconnected from the
// player as well as the player from the clock.
//
SetClock(null, null);
Init();
}
/// <summary>
/// Sends a command to play the given media.
/// </summary>
internal
void
SendCommandMedia(
DUCE.Channel channel,
DUCE.ResourceHandle handle,
bool notifyUceDirectly
)
{
SendMediaPlayerCommand(
channel,
handle,
notifyUceDirectly
);
//
// Independently, tell the native media that we need to update the UI, the
// reason we do this directly through the player is that effects can immediately
// remove the channel on us and hence media might not get a chance to see
// the media player resource.
//
if (!notifyUceDirectly)
{
NeedUIFrameUpdate();
}
}
/// <summary>
/// Sends a request to the media player to reserve a UI frame for notification.
/// </summary>
private
void
NeedUIFrameUpdate()
{
VerifyAPI();
HRESULT.Check(MILMedia.NeedUIFrameUpdate(_nativeMedia));
}
#endregion
#region Private Methods
/// <summary>
/// Create the unmanaged media resources
/// </summary>
private void CreateMedia(MediaPlayer mediaPlayer)
{
SafeMILHandle unmanagedProxy = null;
MediaEventsHelper.CreateMediaEventsHelper(mediaPlayer, out _mediaEventsHelper, out unmanagedProxy);
try
{
using (FactoryMaker myFactory = new FactoryMaker())
{
HRESULT.Check(UnsafeNativeMethods.MILFactory2.CreateMediaPlayer(
myFactory.FactoryPtr,
unmanagedProxy,
true,
out _nativeMedia
));
}
}
catch
{
if (_nativeMedia != null && !_nativeMedia.IsInvalid)
{
_nativeMedia.Close();
}
throw;
}
_helper = new Helper(_nativeMedia);
AppDomain.CurrentDomain.ProcessExit += _helper.ProcessExitHandler;
}
/// <summary>
/// Open Media
/// </summary>
private void OpenMedia(Uri source)
{
string toOpen = null;
if (source != null && source.IsAbsoluteUri && source.Scheme == PackUriHelper.UriSchemePack)
{
try
{
source = BaseUriHelper.ConvertPackUriToAbsoluteExternallyVisibleUri(source);
}
catch (InvalidOperationException)
{
source = null;
_mediaEventsHelper.RaiseMediaFailed(new System.NotSupportedException(SR.Format(SR.Media_PackURIsAreNotSupported, null)));
}
}
// Setting a null source effectively disconects the MediaElement.
if (source != null)
{
// get the base directory of the application; never expose this
Uri appBase = SecurityHelper.GetBaseDirectory(AppDomain.CurrentDomain);
// this extracts the URI to open
Uri uriToOpen = ResolveUri(source, appBase);
toOpen = DemandPermissions(uriToOpen);
}
else
{
toOpen = null;
}
// We pass in exact same URI for which we demanded permissions so that we can be sure
// there is no discrepancy between the two.
HRESULT.Check(MILMedia.Open(_nativeMedia, toOpen));
}
private Uri ResolveUri(Uri uri, Uri appBase)
{
if (uri.IsAbsoluteUri)
{
return uri;
}
else
{
return new Uri(appBase, uri);
}
}
// returns the exact string on which we demanded permissions
private string DemandPermissions(Uri absoluteUri)
{
Debug.Assert(absoluteUri.IsAbsoluteUri);
string toOpen = BindUriHelper.UriToString(absoluteUri);
int targetZone = SecurityHelper.MapUrlToZoneWrapper(absoluteUri);
if (targetZone == NativeMethods.URLZONE_LOCAL_MACHINE)
{
// go here only for files and not for UNC
if (absoluteUri.IsFile)
{
toOpen = absoluteUri.LocalPath;
}
}
return toOpen;
}
/// <summary>
/// Seek to specified position (in 100 nanosecond ticks)
/// </summary>
internal void SetPosition(TimeSpan value)
{
VerifyAPI();
HRESULT.Check(MILMedia.SetPosition(_nativeMedia, value.Ticks));
}
/// <summary>
/// get the current position (in 100 nanosecond ticks)
/// </summary>
private TimeSpan GetPosition()
{
VerifyAPI();
long position = 0;
HRESULT.Check(MILMedia.GetPosition(_nativeMedia, ref position));
return TimeSpan.FromTicks(position);
}
private double PrivateSpeedRatio
{
set
{
VerifyAPI();
ArgumentOutOfRangeException.ThrowIfEqual(value, double.NaN);
HRESULT.Check(MILMedia.SetRate(_nativeMedia, value));
}
}
//
// Set the current speed.
//
internal void SetSpeedRatio(double value)
{
_speedRatio = value;
//
// We don't change the speed if we are paused, unless we are in
// clock mode, which overrides paused mode.
//
if (!_paused || _mediaClock != null)
{
PrivateSpeedRatio = _speedRatio;
}
}
/// <summary>
/// Sets the source of the media (and opens it), without checking whether
/// we are under clock control. This is called by the clock.
/// </summary>
internal
void
SetSource(
Uri source
)
{
if (source != _sourceUri)
{
OpenMedia(source);
//
// Only assign the source uri if the OpenMedia succeeds.
//
_sourceUri = source;
}
}
/// <summary>
/// Verifies this object is in an accessible state, and that we
/// are being called from the correct thread. This method should
/// be the first thing called from any internal method.
/// </summary>
private void VerifyAPI()
{
//
// We create _nativeMedia in the constructor, so it should always
// be initialized.
//
Debug.Assert(_nativeMedia != null && !_nativeMedia.IsInvalid);
//
// We only allow calls to any media object on the UI thread.
//
_dispatcher.VerifyAccess();
if (_nativeMedia == null || _nativeMedia.IsInvalid)
{
throw new System.NotSupportedException(SR.Image_BadVersion);
}
}
/// <summary>
/// Verifies that this player is not currently controlled by a clock. Some actions are
/// invalid while we are under clock control.
/// </summary>
private
void
VerifyNotControlledByClock()
{
if (Clock != null)
{
throw new InvalidOperationException(SR.Media_NotAllowedWhileTimingEngineInControl);
}
}
/// <summary>
/// SendMediaPlayerCommand
/// </summary> SecurityNote
private
void
SendMediaPlayerCommand(
DUCE.Channel channel,
DUCE.ResourceHandle handle,
bool notifyUceDirectly
)
{
//
// This is an interrop call, but, it does not set a last error being a COM call. So, suppress the
// presharp warning about losing last error.
//
#pragma warning disable 6523
//
// AddRef to ensure the media player stays alive during transport, even if the
// MediaPlayer goes away. The slave video resource takes ownership of this AddRef.
// Note there is still a gray danger zone here -- if the channel command is lost
// this reference won't be cleaned up.
//
// MediaPlayer: AddRef on nativeMedia may be lost if the channel send command fails
//
// There is no point in addrefing the native media if we are going remote since
// we will send null.
//
UnsafeNativeMethods.MILUnknown.AddRef(_nativeMedia);
channel.SendCommandMedia(
handle,
_nativeMedia,
notifyUceDirectly
);
#pragma warning restore 6523
}
#endregion
#region Event Handlers
/// <summary>
/// When a new frame is received, we need to check if it is remote and then acquire the new frame
/// from the composition synchronously before passing the NewFrame event up to the
/// Media player.
/// </summary>
private
void
OnNewFrame(
object sender,
EventArgs args
)
{
_newFrameHelper.InvokeEvents(sender, args);
}
/// <summary>
/// Fired when the media is opened, we can't open our capture resources until the media is opened
/// because we won't know the size of the media.
/// </summary>
private
void
OnMediaOpened(
object sender,
EventArgs args
)
{
_mediaOpenedHelper.InvokeEvents(sender, args);
}
#endregion
#region Data Members
/// <summary>
/// Current volume (ranges from 0 to 1)
/// </summary>
private double _volume;
/// <summary>
/// Current balance (ranges from -1 (left) to 1 (right) )
/// </summary>
private double _balance;
/// <summary>
/// Current state of mute
/// </summary>
private bool _muted;
/// <summary>
/// Whether or not scrubbin is enabled
/// </summary>
private bool _scrubbingEnabled;
/// <summary>
/// Unamanaged Media object
/// </summary>
private SafeMediaHandle _nativeMedia;
private MediaEventsHelper _mediaEventsHelper;
/// <summary>
/// Default volume
/// </summary>
private const double DEFAULT_VOLUME = 0.5;
/// <summary>
/// Default balance
/// </summary>
private const double DEFAULT_BALANCE = 0;
private double _speedRatio;
private bool _paused;
private Uri _sourceUri;
private MediaClock _mediaClock = null;
private Dispatcher _dispatcher = null;
private UniqueEventHelper _newFrameHelper = new UniqueEventHelper();
private UniqueEventHelper _mediaOpenedHelper = new UniqueEventHelper();
private const float _defaultDevicePixelsPerInch = 96.0F;
private Helper _helper;
/// <summary>
/// A separate class is needed to register for the ProcessExit event
/// because MediaPlayerState holds a strong reference to _nativeMedia.
/// If a MediaPlayerState method was registered for the ProcessExit
/// event then MediaPlayerState would not be garbage collected until
/// ProcessExit time.
/// </summary>
private class Helper
{
private WeakReference _nativeMedia;
internal
Helper(
SafeMediaHandle nativeMedia
)
{
_nativeMedia = new WeakReference(nativeMedia);
}
internal
void
ProcessExitHandler(
object sender,
EventArgs args
)
{
SafeMediaHandle nativeMedia = (SafeMediaHandle)_nativeMedia.Target;
if (nativeMedia != null)
{
MILMedia.ProcessExitHandler(nativeMedia);
}
}
};
#endregion
}
#endregion
};
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