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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.KnownBoxes;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Windows.Media.Converters;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media
{
sealed partial class BezierSegment : PathSegment
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new BezierSegment Clone()
{
return (BezierSegment)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new BezierSegment CloneCurrentValue()
{
return (BezierSegment)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Point1 - Point. Default value is new Point().
/// </summary>
public Point Point1
{
get
{
return (Point) GetValue(Point1Property);
}
set
{
SetValueInternal(Point1Property, value);
}
}
/// <summary>
/// Point2 - Point. Default value is new Point().
/// </summary>
public Point Point2
{
get
{
return (Point) GetValue(Point2Property);
}
set
{
SetValueInternal(Point2Property, value);
}
}
/// <summary>
/// Point3 - Point. Default value is new Point().
/// </summary>
public Point Point3
{
get
{
return (Point) GetValue(Point3Property);
}
set
{
SetValueInternal(Point3Property, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new BezierSegment();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// Point1
// Point2
// Point3
//
internal override int EffectiveValuesInitialSize
{
get
{
return 3;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the BezierSegment.Point1 property.
/// </summary>
public static readonly DependencyProperty Point1Property;
/// <summary>
/// The DependencyProperty for the BezierSegment.Point2 property.
/// </summary>
public static readonly DependencyProperty Point2Property;
/// <summary>
/// The DependencyProperty for the BezierSegment.Point3 property.
/// </summary>
public static readonly DependencyProperty Point3Property;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal static Point s_Point1 = new Point();
internal static Point s_Point2 = new Point();
internal static Point s_Point3 = new Point();
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static BezierSegment()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS
// Initializations
Type typeofThis = typeof(BezierSegment);
Point1Property =
RegisterProperty("Point1",
typeof(Point),
typeofThis,
new Point(),
null,
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
Point2Property =
RegisterProperty("Point2",
typeof(Point),
typeofThis,
new Point(),
null,
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
Point3Property =
RegisterProperty("Point3",
typeof(Point),
typeofThis,
new Point(),
null,
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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