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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Media;
namespace System.Windows.Media.Effects
{
/// <summary>
/// BlurEffect
/// </summary>
public partial class BlurEffect
{
#region Constructors
/// <summary>
/// Constructor
/// </summary>
public BlurEffect()
{
}
#endregion
/// <summary>
/// Takes in content bounds, and returns the bounds of the rendered
/// output of that content after the Effect is applied.
/// </summary>
internal override Rect GetRenderBounds(Rect contentBounds)
{
Point topLeft = new Point();
Point bottomRight = new Point();
double radius = Radius;
topLeft.X = contentBounds.TopLeft.X - radius;
topLeft.Y = contentBounds.TopLeft.Y - radius;
bottomRight.X = contentBounds.BottomRight.X + radius;
bottomRight.Y = contentBounds.BottomRight.Y + radius;
return new Rect(topLeft, bottomRight);
}
}
}
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