1 write to PhysicalPoint
PresentationCore (1)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (1)
432
PhysicalPoint
= physicalPoint,
4 references to PhysicalPoint
PresentationCore (4)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (4)
385
Result.PhysicalLength = Convert.ToInt32(.5 + Distance(Result.PhysicalStart, _previousFlickData.
PhysicalPoint
));
442
newData.Displacement = Distance(physicalPoint, _previousFlickData.
PhysicalPoint
);
452
_flickDirectionRadians = Math.Atan2(newData.
PhysicalPoint
.Y - _flickStartPhysical.Y, newData.
PhysicalPoint
.X - _flickStartPhysical.X);