2 writes to IsInteractivelyPaused
PresentationCore (2)
System\Windows\Media\Animation\Clock.cs (2)
2780
subtree.Current.
IsInteractivelyPaused
= true;
2803
subtree.Current.
IsInteractivelyPaused
= false;
13 references to IsInteractivelyPaused
PresentationCore (13)
System\Windows\Media\Animation\Clock.cs (13)
315
return
IsInteractivelyPaused
;
796
Debug.Assert(!(
IsInteractivelyPaused
&& PendingInteractivePause));
797
Debug.Assert(!(!
IsInteractivelyPaused
&& PendingInteractiveResume));
803
else if (!
IsInteractivelyPaused
)
841
Debug.Assert( !(
IsInteractivelyPaused
&& PendingInteractivePause));
842
Debug.Assert( !(!
IsInteractivelyPaused
&& PendingInteractiveResume));
848
else if (
IsInteractivelyPaused
)
1843
else if ((
IsInteractivelyPaused
|| _rootData.InteractiveSpeedRatio == 0) &&
2325
if (
IsInteractivelyPaused
)
2587
&& !(
IsInteractivelyPaused
^ PauseStateChangedDuringTick))
2769
Debug.Assert(!
IsInteractivelyPaused
); // Enforce invariant: cannot be pausePending when already paused
2787
Debug.Assert(
IsInteractivelyPaused
);
3021
InternalNextTickNeededTime =
IsInteractivelyPaused
? TimeSpan.Zero : (TimeSpan?)null;