2 writes to IsInteractivelyPaused
PresentationCore (2)
System\Windows\Media\Animation\Clock.cs (2)
2780subtree.Current.IsInteractivelyPaused = true; 2803subtree.Current.IsInteractivelyPaused = false;
13 references to IsInteractivelyPaused
PresentationCore (13)
System\Windows\Media\Animation\Clock.cs (13)
315return IsInteractivelyPaused; 796Debug.Assert(!(IsInteractivelyPaused && PendingInteractivePause)); 797Debug.Assert(!(!IsInteractivelyPaused && PendingInteractiveResume)); 803else if (!IsInteractivelyPaused) 841Debug.Assert( !(IsInteractivelyPaused && PendingInteractivePause)); 842Debug.Assert( !(!IsInteractivelyPaused && PendingInteractiveResume)); 848else if (IsInteractivelyPaused) 1843else if ((IsInteractivelyPaused || _rootData.InteractiveSpeedRatio == 0) && 2325if (IsInteractivelyPaused) 2587&& !(IsInteractivelyPaused ^ PauseStateChangedDuringTick)) 2769Debug.Assert(!IsInteractivelyPaused); // Enforce invariant: cannot be pausePending when already paused 2787Debug.Assert(IsInteractivelyPaused); 3021InternalNextTickNeededTime = IsInteractivelyPaused ? TimeSpan.Zero : (TimeSpan?)null;