1 write to _flickMaximumStationaryTime
PresentationCore (1)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (1)
508_flickMaximumStationaryTime = tolerance * PreciseFlickMaximumStationaryTime + (1.0 - tolerance) * RelaxedFlickMaximumStationaryTime;
1 reference to _flickMaximumStationaryTime
PresentationCore (1)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (1)
377if (_flickTimeLowVelocity > _flickMaximumStationaryTime)