1 write to Z
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1177
vector.
Z
= x*_m13 + y*_m23 + z*_m33;
50 references to Z
PresentationCore (50)
MS\Internal\AnimatedTypeHelpers.cs (1)
748
if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.
Z
))
MS\Internal\Media\XamlSerializationHelper.cs (1)
240
WriteDouble( writer, curPoint.
Z
);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
436
if (!(normal.X == 0 && normal.Y == 0 && normal.
Z
== 0))
MS\Internal\Media3D\LineUtil.cs (3)
87
Point4D d = new Point4D(direction.X,direction.Y,direction.
Z
,0);
233
double z2 = direction.
Z
;
502
double[] rgfRayDir = new double[] { direction.X, direction.Y, direction.
Z
};
System\Windows\Media\Composition.cs (1)
59
point.Z = (float) v.
Z
;
System\Windows\Media\Effects\ShaderEffect.cs (1)
922
newVal.b = (float)v.
Z
;
System\Windows\Media3D\Generated\Vector3D.cs (5)
57
vector1.
Z
== vector2.
Z
;
91
vector1.
Z
.Equals(vector2.
Z
);
142
Z
.GetHashCode();
System\Windows\Media3D\Matrix3D.cs (30)
263
_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.
Z
;
264
_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.
Z
;
265
_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.
Z
;
266
_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.
Z
;
284
_m31 *= scale.
Z
; _m32 *= scale.
Z
; _m33 *= scale.
Z
; _m34 *= scale.
Z
;
306
_m13 = tmp + scale.
Z
* (_m13 - tmp);
313
_m23 = tmp + scale.
Z
* (_m23 - tmp);
320
_m33 = tmp + scale.
Z
* (_m33 - tmp);
327
_offsetZ = tmp + scale.
Z
* (_offsetZ - tmp);
346
double csz = center.Z - center.Z * scale.
Z
;
357
_m31 *= scale.
Z
; _m32 *= scale.
Z
; _m33 *= scale.
Z
; _m34 *= scale.
Z
;
382
_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.
Z
;
383
_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.
Z
;
384
_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.
Z
;
385
_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.
Z
;
401
_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.
Z
;
402
_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.
Z
;
403
_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.
Z
;
404
_m44 += _m14 * offset.X + _m24 * offset.Y + _m34 * offset.
Z
;
1034
_m33 = scale.
Z
;
1046
_m33 = scale.
Z
;
1051
_offsetZ = center.Z - center.Z * scale.
Z
;
1064
_offsetZ = offset.
Z
;
1172
double z = vector.
Z
;
System\Windows\Media3D\ProjectionCamera.cs (3)
88
xaxis.
Z
, yaxis.
Z
, zaxis.
Z
, 0,
System\Windows\Media3D\Quaternion.cs (1)
76
_z = v.
Z
;
System\Windows\Media3D\ScaleTransform3D.cs (2)
40
ScaleZ = scale.
Z
;
61
ScaleZ = scale.
Z
;
System\Windows\Media3D\TranslateTransform3D.cs (1)
40
OffsetZ = offset.
Z
;