1 write to Z
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1177vector.Z = x*_m13 + y*_m23 + z*_m33;
50 references to Z
PresentationCore (50)
MS\Internal\AnimatedTypeHelpers.cs (1)
748if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
240WriteDouble( writer, curPoint.Z);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
436if (!(normal.X == 0 && normal.Y == 0 && normal.Z == 0))
MS\Internal\Media3D\LineUtil.cs (3)
87Point4D d = new Point4D(direction.X,direction.Y,direction.Z,0); 233double z2 = direction.Z; 502double[] rgfRayDir = new double[] { direction.X, direction.Y, direction.Z };
System\Windows\Media\Composition.cs (1)
59point.Z = (float) v.Z;
System\Windows\Media\Effects\ShaderEffect.cs (1)
922newVal.b = (float)v.Z;
System\Windows\Media3D\Generated\Vector3D.cs (5)
57vector1.Z == vector2.Z; 91vector1.Z.Equals(vector2.Z); 142Z.GetHashCode();
System\Windows\Media3D\Matrix3D.cs (30)
263_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 264_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 265_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 266_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 284_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 306_m13 = tmp + scale.Z * (_m13 - tmp); 313_m23 = tmp + scale.Z * (_m23 - tmp); 320_m33 = tmp + scale.Z * (_m33 - tmp); 327_offsetZ = tmp + scale.Z * (_offsetZ - tmp); 346double csz = center.Z - center.Z * scale.Z; 357_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 382_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 383_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 384_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 385_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 401_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 402_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 403_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 404_m44 += _m14 * offset.X + _m24 * offset.Y + _m34 * offset.Z; 1034_m33 = scale.Z; 1046_m33 = scale.Z; 1051_offsetZ = center.Z - center.Z * scale.Z; 1064_offsetZ = offset.Z; 1172double z = vector.Z;
System\Windows\Media3D\ProjectionCamera.cs (3)
88xaxis.Z, yaxis.Z, zaxis.Z, 0,
System\Windows\Media3D\Quaternion.cs (1)
76_z = v.Z;
System\Windows\Media3D\ScaleTransform3D.cs (2)
40ScaleZ = scale.Z; 61ScaleZ = scale.Z;
System\Windows\Media3D\TranslateTransform3D.cs (1)
40OffsetZ = offset.Z;