System\Windows\Media\Animation\Clock.cs (14)
1870_currentIterationBeginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _currentIterationBeginTime.Value,
1875_beginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _beginTime.Value,
1952TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - beginTimeForOffsetComputation, _appliedSpeedRatio);
2074optimizedOffsetFromBegin = MultiplyTimeSpan(_resolvedDuration.TimeSpan, scalingFactor);
2149TimeSpan decelBegin = MultiplyTimeSpan(_currentDuration.TimeSpan, 1.0 - _timeline.DecelerationRatio);
2154TimeSpan accelEnd = MultiplyTimeSpan(_currentDuration.TimeSpan, _timeline.AccelerationRatio);
2194TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - _currentIterationBeginTime.Value, _appliedSpeedRatio);
2214_currentIterationBeginTime += _currentDuration.TimeSpan + MultiplyTimeSpan(_resolvedDuration.TimeSpan, iterationIncrement - 1);
2507effectiveDuration = MultiplyTimeSpan(_currentDuration.TimeSpan, scalingFactor);
3023TimeSpan timeUntilBegin = MultiplyTimeSpan(_beginTime.Value - parentTime, invertedParentSpeed);
3039TimeSpan timeUntilExpiration = MultiplyTimeSpan(expirationTime.Value - parentTime, invertedParentSpeed);
3181TimeSpan previewCurrentTimeLT = MultiplyTimeSpan(previewCurrentOffsetPT, _appliedSpeedRatio); // This is what our time would be
3199MultiplyTimeSpan(previewCurrentTimeLT - _syncData.SyncClockBeginTime,
3312TimeSpan ourProjectedElapsedTimeLT = MultiplyTimeSpan(parentElapsedTimePT, _appliedSpeedRatio);