System\Windows\Media\Animation\Clock.cs (14)
1884_currentIterationBeginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _currentIterationBeginTime.Value,
1889_beginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _beginTime.Value,
1967TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - beginTimeForOffsetComputation, _appliedSpeedRatio);
2089optimizedOffsetFromBegin = MultiplyTimeSpan(_resolvedDuration.TimeSpan, scalingFactor);
2164TimeSpan decelBegin = MultiplyTimeSpan(_currentDuration.TimeSpan, 1.0 - _timeline.DecelerationRatio);
2169TimeSpan accelEnd = MultiplyTimeSpan(_currentDuration.TimeSpan, _timeline.AccelerationRatio);
2209TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - _currentIterationBeginTime.Value, _appliedSpeedRatio);
2229_currentIterationBeginTime += _currentDuration.TimeSpan + MultiplyTimeSpan(_resolvedDuration.TimeSpan, iterationIncrement - 1);
2522effectiveDuration = MultiplyTimeSpan(_currentDuration.TimeSpan, scalingFactor);
3038TimeSpan timeUntilBegin = MultiplyTimeSpan(_beginTime.Value - parentTime, invertedParentSpeed);
3054TimeSpan timeUntilExpiration = MultiplyTimeSpan(expirationTime.Value - parentTime, invertedParentSpeed);
3196TimeSpan previewCurrentTimeLT = MultiplyTimeSpan(previewCurrentOffsetPT, _appliedSpeedRatio); // This is what our time would be
3214MultiplyTimeSpan(previewCurrentTimeLT - _syncData.SyncClockBeginTime,
3327TimeSpan ourProjectedElapsedTimeLT = MultiplyTimeSpan(parentElapsedTimePT, _appliedSpeedRatio);