System\Windows\Media\Animation\Clock.cs (14)
1871_currentIterationBeginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _currentIterationBeginTime.Value,
1876_beginTime = previewParentTime - MultiplyTimeSpan(previewParentTime - _beginTime.Value,
1953TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - beginTimeForOffsetComputation, _appliedSpeedRatio);
2075optimizedOffsetFromBegin = MultiplyTimeSpan(_resolvedDuration.TimeSpan, scalingFactor);
2150TimeSpan decelBegin = MultiplyTimeSpan(_currentDuration.TimeSpan, 1.0 - _timeline.DecelerationRatio);
2155TimeSpan accelEnd = MultiplyTimeSpan(_currentDuration.TimeSpan, _timeline.AccelerationRatio);
2195TimeSpan offsetFromBegin = MultiplyTimeSpan(parentTime - _currentIterationBeginTime.Value, _appliedSpeedRatio);
2215_currentIterationBeginTime += _currentDuration.TimeSpan + MultiplyTimeSpan(_resolvedDuration.TimeSpan, iterationIncrement - 1);
2508effectiveDuration = MultiplyTimeSpan(_currentDuration.TimeSpan, scalingFactor);
3024TimeSpan timeUntilBegin = MultiplyTimeSpan(_beginTime.Value - parentTime, invertedParentSpeed);
3040TimeSpan timeUntilExpiration = MultiplyTimeSpan(expirationTime.Value - parentTime, invertedParentSpeed);
3182TimeSpan previewCurrentTimeLT = MultiplyTimeSpan(previewCurrentOffsetPT, _appliedSpeedRatio); // This is what our time would be
3200MultiplyTimeSpan(previewCurrentTimeLT - _syncData.SyncClockBeginTime,
3313TimeSpan ourProjectedElapsedTimeLT = MultiplyTimeSpan(parentElapsedTimePT, _appliedSpeedRatio);