17 references to IsEmptyOfRealPoints
PresentationCore (17)
System\Windows\Media\Animation\Clock.cs (5)
2931
(!parentIntervalCollection.
IsEmptyOfRealPoints
|| HasSeekOccuredAfterLastTick))
3104
if (!parentIntervalCollection.
IsEmptyOfRealPoints
)
3164
(!parentIntervalCollection.
IsEmptyOfRealPoints
&& parentIntervalCollection.FirstNodeTime <= currentParentTimePT));
3305
Debug.Assert(parentIntervalCollection.
IsEmptyOfRealPoints
|| parentIntervalCollection.FirstNodeTime <= currentParentTimePT);
3309
TimeSpan previousParentTimePT = parentIntervalCollection.
IsEmptyOfRealPoints
? currentParentTimePT
System\Windows\Media\Animation\TimeIntervalCollection.cs (12)
624
else if (this.
IsEmptyOfRealPoints
|| other.
IsEmptyOfRealPoints
) // Only intersection with an empty TIC is at null points, which case is already handled
682
Debug.Assert(!tic1.
IsEmptyOfRealPoints
); // We shouldn't reach here if either TIC is empty
683
Debug.Assert(!tic2.
IsEmptyOfRealPoints
);
815
if (this.
IsEmptyOfRealPoints
) // We are empty, and have no null point; we have nothing to intersect
819
else if (other.
IsEmptyOfRealPoints
|| // We are non-empty, and other is the inverse of empty (e.g. covers all real numbers, so we must intersect), OR...
859
if (
IsEmptyOfRealPoints
// If we have no real points, no intersection with the PTIC is possible
1036
Debug.Assert(!
IsEmptyOfRealPoints
); // We assume this function is ONLY called when this collection overlaps the postfill zone. So we cannot be empty.
1159
Debug.Assert(!
IsEmptyOfRealPoints
); // We assume this function is ONLY called when this collection overlaps the active zone. So we cannot be empty.
1238
Debug.Assert(!
IsEmptyOfRealPoints
);
1308
Debug.Assert(!
IsEmptyOfRealPoints
); // The entire projection process assumes we are not empty (have an intersection with the active zone).
1611
if (
IsEmptyOfRealPoints
) // We have no points yet, simply create a new collection with those points