28 references to TimeState
PresentationCore (28)
System\Windows\Media\Animation\Clock.cs (1)
3868
return (_timeManager != null) && (_timeManager.State !=
TimeState
.Stopped);
System\Windows\Media\Animation\TimeManager.cs (27)
61
_timeState =
TimeState
.Stopped;
62
_lastTimeState =
TimeState
.Stopped;
118
if (_timeState ==
TimeState
.Stopped)
157
if (_timeState ==
TimeState
.Running)
163
_timeState =
TimeState
.Paused;
180
TimeState
oldState = _timeState;
190
if (_timeState ==
TimeState
.Paused)
207
if (_timeState ==
TimeState
.Paused)
213
_timeState =
TimeState
.Running;
244
if (_timeState >=
TimeState
.Paused)
294
if (_timeState ==
TimeState
.Stopped)
302
_timeState =
TimeState
.Running;
319
if (_timeState >=
TimeState
.Paused)
322
_timeState =
TimeState
.Stopped;
358
if (_timeState ==
TimeState
.Running)
372
if (_lastTimeState ==
TimeState
.Stopped && _timeState ==
TimeState
.Stopped) // We were stopped the whole time
381
if (_lastTimeState ==
TimeState
.Stopped || _timeState ==
TimeState
.Stopped)
549
case
TimeState
.Stopped:
554
case
TimeState
.Paused:
560
case
TimeState
.Running:
724
return (_timeState ==
TimeState
.Stopped);
759
if (_timeState ==
TimeState
.Running)
834
internal
TimeState
State
886
private
TimeState
_timeState;
887
private
TimeState
_lastTimeState;