28 references to TimeState
PresentationCore (28)
System\Windows\Media\Animation\Clock.cs (1)
3854
return (_timeManager != null) && (_timeManager.State !=
TimeState
.Stopped);
System\Windows\Media\Animation\TimeManager.cs (27)
60
_timeState =
TimeState
.Stopped;
61
_lastTimeState =
TimeState
.Stopped;
117
if (_timeState ==
TimeState
.Stopped)
156
if (_timeState ==
TimeState
.Running)
162
_timeState =
TimeState
.Paused;
179
TimeState
oldState = _timeState;
189
if (_timeState ==
TimeState
.Paused)
206
if (_timeState ==
TimeState
.Paused)
212
_timeState =
TimeState
.Running;
243
if (_timeState >=
TimeState
.Paused)
293
if (_timeState ==
TimeState
.Stopped)
301
_timeState =
TimeState
.Running;
318
if (_timeState >=
TimeState
.Paused)
321
_timeState =
TimeState
.Stopped;
357
if (_timeState ==
TimeState
.Running)
371
if (_lastTimeState ==
TimeState
.Stopped && _timeState ==
TimeState
.Stopped) // We were stopped the whole time
380
if (_lastTimeState ==
TimeState
.Stopped || _timeState ==
TimeState
.Stopped)
548
case
TimeState
.Stopped:
553
case
TimeState
.Paused:
559
case
TimeState
.Running:
720
return (_timeState ==
TimeState
.Stopped);
755
if (_timeState ==
TimeState
.Running)
830
internal
TimeState
State
882
private
TimeState
_timeState;
883
private
TimeState
_lastTimeState;