28 references to TimeState
PresentationCore (28)
System\Windows\Media\Animation\Clock.cs (1)
3881
return (_timeManager != null) && (_timeManager.State !=
TimeState
.Stopped);
System\Windows\Media\Animation\TimeManager.cs (27)
75
_timeState =
TimeState
.Stopped;
76
_lastTimeState =
TimeState
.Stopped;
132
if (_timeState ==
TimeState
.Stopped)
171
if (_timeState ==
TimeState
.Running)
177
_timeState =
TimeState
.Paused;
194
TimeState
oldState = _timeState;
204
if (_timeState ==
TimeState
.Paused)
221
if (_timeState ==
TimeState
.Paused)
227
_timeState =
TimeState
.Running;
258
if (_timeState >=
TimeState
.Paused)
308
if (_timeState ==
TimeState
.Stopped)
316
_timeState =
TimeState
.Running;
333
if (_timeState >=
TimeState
.Paused)
336
_timeState =
TimeState
.Stopped;
372
if (_timeState ==
TimeState
.Running)
386
if (_lastTimeState ==
TimeState
.Stopped && _timeState ==
TimeState
.Stopped) // We were stopped the whole time
395
if (_lastTimeState ==
TimeState
.Stopped || _timeState ==
TimeState
.Stopped)
563
case
TimeState
.Stopped:
568
case
TimeState
.Paused:
574
case
TimeState
.Running:
738
return (_timeState ==
TimeState
.Stopped);
773
if (_timeState ==
TimeState
.Running)
848
internal
TimeState
State
900
private
TimeState
_timeState;
901
private
TimeState
_lastTimeState;