1 write to Y
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1191vector.Y = x*_m12 + y*_m22 + z*_m32;
50 references to Y
PresentationCore (50)
MS\Internal\AnimatedTypeHelpers.cs (1)
748if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
MS\Internal\Media\XamlSerializationHelper.cs (1)
248WriteDouble( writer, curPoint.Y);
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (1)
458if (!(normal.X == 0 && normal.Y == 0 && normal.Z == 0))
MS\Internal\Media3D\LineUtil.cs (3)
93Point4D d = new Point4D(direction.X,direction.Y,direction.Z,0); 238double y2 = direction.Y; 508double[] rgfRayDir = new double[] { direction.X, direction.Y, direction.Z };
System\Windows\Media\Composition.cs (1)
75point.Y = (float) v.Y;
System\Windows\Media\Effects\ShaderEffect.cs (1)
944newVal.g = (float)v.Y;
System\Windows\Media3D\Generated\Vector3D.cs (5)
71vector1.Y == vector2.Y && 105vector1.Y.Equals(vector2.Y) && 156Y.GetHashCode() ^
System\Windows\Media3D\Matrix3D.cs (30)
278_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 279_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 280_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 281_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 298_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 319_m12 = tmp + scale.Y * (_m12 - tmp); 326_m22 = tmp + scale.Y * (_m22 - tmp); 333_m32 = tmp + scale.Y * (_m32 - tmp); 340_offsetY = tmp + scale.Y * (_offsetY - tmp); 360double csy = center.Y - center.Y * scale.Y; 371_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 397_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 398_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 399_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 400_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 416_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 417_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 418_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 419_m44 += _m14 * offset.X + _m24 * offset.Y + _m34 * offset.Z; 1048_m22 = scale.Y; 1060_m22 = scale.Y; 1065_offsetY = center.Y - center.Y * scale.Y; 1078_offsetY = offset.Y; 1186double y = vector.Y;
System\Windows\Media3D\ProjectionCamera.cs (3)
90xaxis.Y, yaxis.Y, zaxis.Y, 0,
System\Windows\Media3D\Quaternion.cs (1)
95_y = v.Y;
System\Windows\Media3D\ScaleTransform3D.cs (2)
48ScaleY = scale.Y; 69ScaleY = scale.Y;
System\Windows\Media3D\TranslateTransform3D.cs (1)
48OffsetY = offset.Y;