1 write to _worldBounds
PresentationCore (1)
System\Windows\Media\Effects\Effect.cs (1)
163
_worldBounds
= worldBounds;
3 references to _worldBounds
PresentationCore (3)
System\Windows\Media\Effects\Effect.cs (3)
208
Point? unitSpace = Effect.WorldToUnit(inPoint,
_worldBounds
);
220
Point? worldSpace = Effect.UnitToWorld(unitResult,
_worldBounds
);
234
return new UnitSpaceCoercingGeneralTransform(
_worldBounds
, _innerTransform) { _isInverse = _isInverse };