1 write to _worldBounds
PresentationCore (1)
System\Windows\Media\Effects\Effect.cs (1)
163_worldBounds = worldBounds;
3 references to _worldBounds
PresentationCore (3)
System\Windows\Media\Effects\Effect.cs (3)
208Point? unitSpace = Effect.WorldToUnit(inPoint, _worldBounds); 220Point? worldSpace = Effect.UnitToWorld(unitResult, _worldBounds); 234return new UnitSpaceCoercingGeneralTransform(_worldBounds, _innerTransform) { _isInverse = _isInverse };