1 write to _family
PresentationCore (1)
MS\Internal\FontFace\PhysicalFontFamily.cs (1)
70_family = family;
9 references to _family
PresentationCore (9)
MS\Internal\FontFace\PhysicalFontFamily.cs (9)
106_familyNames = ConvertDictionary(_family.FamilyNames); 126Text.TextInterface.Font bestMatch = _family.GetFirstMatchingFont((Text.TextInterface.FontWeight)weight.ToOpenTypeWeight(), 161checked((int)_family.Count), 164foreach (Text.TextInterface.Font face in _family) 402return emSize * _family.Metrics.Baseline; 407return TextFormatterImp.RoundDipForDisplayMode(_family.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).Baseline * realEmSize, pixelsPerDip) / toReal; 436return emSize * _family.Metrics.LineSpacing; 441return TextFormatterImp.RoundDipForDisplayMode(_family.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).LineSpacing * realEmSize, pixelsPerDip) / toReal; 447return new TypefaceCollection(new FontFamily(familyIdentifier), _family);