1 write to _family
PresentationCore (1)
MS\Internal\FontFace\PhysicalFontFamily.cs (1)
60
_family
= family;
9 references to _family
PresentationCore (9)
MS\Internal\FontFace\PhysicalFontFamily.cs (9)
96
_familyNames = ConvertDictionary(
_family
.FamilyNames);
116
Text.TextInterface.Font bestMatch =
_family
.GetFirstMatchingFont((Text.TextInterface.FontWeight)weight.ToOpenTypeWeight(),
151
checked((int)
_family
.Count),
154
foreach (Text.TextInterface.Font face in
_family
)
392
return emSize *
_family
.Metrics.Baseline;
397
return TextFormatterImp.RoundDipForDisplayMode(
_family
.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).Baseline * realEmSize, pixelsPerDip) / toReal;
426
return emSize *
_family
.Metrics.LineSpacing;
431
return TextFormatterImp.RoundDipForDisplayMode(
_family
.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).LineSpacing * realEmSize, pixelsPerDip) / toReal;
437
return new TypefaceCollection(new FontFamily(familyIdentifier),
_family
);