1 write to _family
PresentationCore (1)
MS\Internal\FontFace\PhysicalFontFamily.cs (1)
61
_family
= family;
9 references to _family
PresentationCore (9)
MS\Internal\FontFace\PhysicalFontFamily.cs (9)
97
_familyNames = ConvertDictionary(
_family
.FamilyNames);
117
Text.TextInterface.Font bestMatch =
_family
.GetFirstMatchingFont((Text.TextInterface.FontWeight)weight.ToOpenTypeWeight(),
152
checked((int)
_family
.Count),
155
foreach (Text.TextInterface.Font face in
_family
)
393
return emSize *
_family
.Metrics.Baseline;
398
return TextFormatterImp.RoundDipForDisplayMode(
_family
.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).Baseline * realEmSize, pixelsPerDip) / toReal;
427
return emSize *
_family
.Metrics.LineSpacing;
432
return TextFormatterImp.RoundDipForDisplayMode(
_family
.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).LineSpacing * realEmSize, pixelsPerDip) / toReal;
438
return new TypefaceCollection(new FontFamily(familyIdentifier),
_family
);