1 write to _family
PresentationCore (1)
MS\Internal\FontFace\PhysicalFontFamily.cs (1)
61_family = family;
9 references to _family
PresentationCore (9)
MS\Internal\FontFace\PhysicalFontFamily.cs (9)
97_familyNames = ConvertDictionary(_family.FamilyNames); 117Text.TextInterface.Font bestMatch = _family.GetFirstMatchingFont((Text.TextInterface.FontWeight)weight.ToOpenTypeWeight(), 152checked((int)_family.Count), 155foreach (Text.TextInterface.Font face in _family) 393return emSize * _family.Metrics.Baseline; 398return TextFormatterImp.RoundDipForDisplayMode(_family.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).Baseline * realEmSize, pixelsPerDip) / toReal; 427return emSize * _family.Metrics.LineSpacing; 432return TextFormatterImp.RoundDipForDisplayMode(_family.DisplayMetrics((float)(realEmSize), checked((float)pixelsPerDip)).LineSpacing * realEmSize, pixelsPerDip) / toReal; 438return new TypefaceCollection(new FontFamily(familyIdentifier), _family);