1 write to Camera
PresentationFramework (1)
System\Windows\Controls\ViewPort3D.cs (1)
104
owner._viewport3DVisual.
Camera
= (Camera) e.NewValue;
8 references to Camera
PresentationCore (8)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (2)
110
_camera = viewport3D.
Camera
;
113
_camera = (Camera)viewport3D.
Camera
.GetCurrentValueAsFrozen();
MS\Internal\Media3D\M3DUtil.cs (1)
561
matrix *= GetWorldToViewportTransform3D(viewport.
Camera
, viewport.Viewport);
System\Windows\Media3D\Viewport3DVisual.cs (5)
476
Camera
.RayFromViewportPoint(
501
Camera camera =
Camera
;
531
Camera camera =
Camera
;
720
Camera camera =
Camera
;
800
Camera camera =
Camera
;