| File: System\Windows\Controls\ViewPort3D.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: Viewport3D element is a UIElement that contains a 3D // scene and a camera that defines the scene's projection into the 2D // rectangle of the control. // using MS.Internal; using MS.Internal.KnownBoxes; using System.ComponentModel; using System.Windows.Automation.Peers; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Markup; namespace System.Windows.Controls { /// <summary> /// The Viewport3D provides the Camera and layout bounds /// required to project the Visual3Ds into 2D. The Viewport3D /// is the bridge between 2D visuals and 3D. /// </summary> [ContentProperty("Children")] [Localizability(LocalizationCategory.NeverLocalize)] public class Viewport3D : FrameworkElement, IAddChild { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors static Viewport3D() { // Viewport3Ds do not really have a "Desired Bounds" since the // camera frustum is scaled to the width of the viewport rect. // As a result, layout never imposes a clip on Viewport3D. // // This makes it very easy to render Visual3Ds outside of the // layout bounds. Most framework users find this surprising. // As a result, we clip Viewport3Ds to bounds by default. ClipToBoundsProperty.OverrideMetadata(typeof(Viewport3D), new PropertyMetadata(BooleanBoxes.TrueBox)); } /// <summary> /// Viewport3D Constructor /// </summary> public Viewport3D() { _viewport3DVisual = new Viewport3DVisual { // The value for the Camera property and the Children property on Viewport3D // will also be the value for these properties on the Viewport3DVisual we // create as an internal Visual child. This then will cause these values to // be shared, which will break property inheritance, dynamic resource references // and databinding. To prevent this, we mark the internal // Viewport3DVisual.CanBeInheritanceContext to be false, allowing Camera and // Children to only pick up value context from the Viewport3D (this). CanBeInheritanceContext = false }; this.AddVisualChild(_viewport3DVisual); // XamlSerializer does not support RO DPs // // The XamlSerializer currently only serializes locally set properties. To // work around this we intentionally promote our ReadOnly Children // property to locally set. // SetValue(ChildrenPropertyKey, _viewport3DVisual.Children); _viewport3DVisual.SetInheritanceContextForChildren(this); } #endregion //------------------------------------------------------ // // Public properties // //------------------------------------------------------ #region Properties /// <summary> /// The DependencyProperty for the Camera property. /// </summary> public static readonly DependencyProperty CameraProperty = Viewport3DVisual.CameraProperty.AddOwner( typeof(Viewport3D), new FrameworkPropertyMetadata( FreezableOperations.GetAsFrozen(new PerspectiveCamera()), new PropertyChangedCallback(OnCameraChanged))); private static void OnCameraChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { Viewport3D owner = (Viewport3D) d; if (!e.IsASubPropertyChange) { owner._viewport3DVisual.Camera = (Camera) e.NewValue; } } /// <summary> /// Camera for viewing scene. If no camera is specified, then a default will be provided. /// </summary> public Camera Camera { get { return (Camera) GetValue(CameraProperty); } set { SetValue(CameraProperty, value); } } private static readonly DependencyPropertyKey ChildrenPropertyKey = DependencyProperty.RegisterReadOnly( "Children", typeof(Visual3DCollection), typeof(Viewport3D), new FrameworkPropertyMetadata((object) null)); /// <summary> /// The 3D children of the Viewport3D /// </summary> public static readonly DependencyProperty ChildrenProperty = ChildrenPropertyKey.DependencyProperty; /// <summary> /// The 3D children of this Viewport3D. /// </summary> [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public Visual3DCollection Children { get { return (Visual3DCollection) GetValue(ChildrenProperty); } } #endregion //------------------------------------------------------ // // Protected methods // //------------------------------------------------------ #region Protected methods /// <summary> /// Creates AutomationPeer (<see cref="UIElement.OnCreateAutomationPeer"/>) /// </summary> protected override AutomationPeer OnCreateAutomationPeer() { return new Viewport3DAutomationPeer(this); } /// <summary> /// Viewport3D arranges its children to fill whatever it is given. /// </summary> /// <param name="finalSize">Size that Viewport3D will assume.</param> protected override Size ArrangeOverride(Size finalSize) { Rect newBounds = new Rect(new Point(), finalSize); _viewport3DVisual.Viewport = newBounds; return finalSize; } /// <summary> /// Derived class must implement to support Visual children. The method must return /// the child at the specified index. Index must be between 0 and GetVisualChildrenCount-1. /// /// By default a Visual does not have any children. /// /// Remark: /// During this virtual call it is not valid to modify the Visual tree. /// </summary> protected override Visual GetVisualChild(int index) { //added in the constructor so 1 children always exist switch(index) { case 0: return _viewport3DVisual; default: throw new ArgumentOutOfRangeException(nameof(index), index, SR.Visual_ArgumentOutOfRange); } } /// <summary> /// Derived classes override this property to enable the Visual code to enumerate /// the Visual children. Derived classes need to return the number of children /// from this method. /// /// By default a Visual does not have any children. /// /// Remark: During this virtual method the Visual tree must not be modified. /// </summary> protected override int VisualChildrenCount { //children are added in the constructor get { return 1; } } #endregion Protected methods //------------------------------------------------------ // // Private fields // //------------------------------------------------------ #region Private Fields private readonly Viewport3DVisual _viewport3DVisual; #endregion Private Fields //------------------------------------------------------ // // IAddChild implementation // //------------------------------------------------------ void IAddChild.AddChild(Object value) { ArgumentNullException.ThrowIfNull(value); Visual3D visual3D = value as Visual3D; if (visual3D == null) { throw new ArgumentException(SR.Format(SR.UnexpectedParameterType, value.GetType(), typeof(Visual3D)), nameof(value)); } Children.Add(visual3D); } void IAddChild.AddText(string text) { // The only text we accept is whitespace, which we ignore. XamlSerializerUtil.ThrowIfNonWhiteSpaceInAddText(text, this); } } }