9 writes to _collection
PresentationCore (9)
System\Windows\Media3D\Generated\Point3DCollection.cs (9)
529
_collection
= new FrugalStructList<Point3D>(count);
548
_collection
= new FrugalStructList<Point3D>(count);
567
_collection
= new FrugalStructList<Point3D>(count);
586
_collection
= new FrugalStructList<Point3D>(count);
903
_collection
= new FrugalStructList<Point3D>();
912
_collection
= new FrugalStructList<Point3D>(capacity);
933
_collection
= new FrugalStructList<Point3D>(icollectionOfT);
941
_collection
= new FrugalStructList<Point3D>(icollection);
945
_collection
= new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
MS\Internal\Media3D\M3DUtil.cs (1)
87
FrugalStructList<Point3D> points = positions.
_collection
;
System\Windows\Media3D\Generated\Point3DCollection.cs (35)
87
_collection
.Clear();
100
return
_collection
.Contains(value);
110
return
_collection
.IndexOf(value);
121
_collection
.Insert(index, value);
139
_collection
.RemoveAt(index);
175
_collection
.RemoveAt(index);
193
return
_collection
[index];
200
_collection
[ index ] = value;
221
return
_collection
.Count;
238
ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length -
_collection
.Count);
240
_collection
.CopyTo(array, index);
361
ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length -
_collection
.Count);
372
int count =
_collection
.Count;
375
array.SetValue(
_collection
[i], index + i);
438
return
_collection
[i];
479
index =
_collection
.Add(value);
527
int count = sourcePoint3DCollection.
_collection
.Count;
533
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
546
int count = sourcePoint3DCollection.
_collection
.Count;
552
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
565
int count = sourcePoint3DCollection.
_collection
.Count;
571
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
584
int count = sourcePoint3DCollection.
_collection
.Count;
590
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
679
if (
_collection
.Count == 0)
690
for (int i=0; i<
_collection
.Count; i++)
695
_collection
[i]);
697
if (i !=
_collection
.Count-1)
803
if (_index > -2 && _index < _list.
_collection
.Count - 1)
805
_current = _list.
_collection
[++_index];
950
_collection
.Add(item);
System\Windows\Media3D\MeshGeometry3D.cs (2)
206
FrugalStructList<Point3D> ps = positions.
_collection
;
269
FrugalStructList<Point3D> ps = positions.
_collection
;