9 writes to _collection
PresentationCore (9)
System\Windows\Media3D\Generated\Point3DCollection.cs (9)
530
_collection
= new FrugalStructList<Point3D>(count);
549
_collection
= new FrugalStructList<Point3D>(count);
568
_collection
= new FrugalStructList<Point3D>(count);
587
_collection
= new FrugalStructList<Point3D>(count);
904
_collection
= new FrugalStructList<Point3D>();
913
_collection
= new FrugalStructList<Point3D>(capacity);
934
_collection
= new FrugalStructList<Point3D>(icollectionOfT);
942
_collection
= new FrugalStructList<Point3D>(icollection);
946
_collection
= new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
MS\Internal\Media3D\M3DUtil.cs (1)
88
FrugalStructList<Point3D> points = positions.
_collection
;
System\Windows\Media3D\Generated\Point3DCollection.cs (35)
88
_collection
.Clear();
101
return
_collection
.Contains(value);
111
return
_collection
.IndexOf(value);
122
_collection
.Insert(index, value);
140
_collection
.RemoveAt(index);
176
_collection
.RemoveAt(index);
194
return
_collection
[index];
201
_collection
[ index ] = value;
222
return
_collection
.Count;
239
ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length -
_collection
.Count);
241
_collection
.CopyTo(array, index);
362
ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length -
_collection
.Count);
373
int count =
_collection
.Count;
376
array.SetValue(
_collection
[i], index + i);
439
return
_collection
[i];
480
index =
_collection
.Add(value);
528
int count = sourcePoint3DCollection.
_collection
.Count;
534
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
547
int count = sourcePoint3DCollection.
_collection
.Count;
553
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
566
int count = sourcePoint3DCollection.
_collection
.Count;
572
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
585
int count = sourcePoint3DCollection.
_collection
.Count;
591
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
680
if (
_collection
.Count == 0)
691
for (int i=0; i<
_collection
.Count; i++)
696
_collection
[i]);
698
if (i !=
_collection
.Count-1)
804
if (_index > -2 && _index < _list.
_collection
.Count - 1)
806
_current = _list.
_collection
[++_index];
951
_collection
.Add(item);
System\Windows\Media3D\MeshGeometry3D.cs (2)
207
FrugalStructList<Point3D> ps = positions.
_collection
;
270
FrugalStructList<Point3D> ps = positions.
_collection
;