9 writes to _collection
PresentationCore (9)
System\Windows\Media3D\Generated\Point3DCollection.cs (9)
542_collection = new FrugalStructList<Point3D>(count); 560_collection = new FrugalStructList<Point3D>(count); 578_collection = new FrugalStructList<Point3D>(count); 596_collection = new FrugalStructList<Point3D>(count); 911_collection = new FrugalStructList<Point3D>(); 920_collection = new FrugalStructList<Point3D>(capacity); 940_collection = new FrugalStructList<Point3D>(icollectionOfT); 948_collection = new FrugalStructList<Point3D>(icollection); 952_collection = new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
MS\Internal\Media3D\M3DUtil.cs (1)
91FrugalStructList<Point3D> points = positions._collection;
System\Windows\Media3D\Generated\Point3DCollection.cs (35)
104_collection.Clear(); 117return _collection.Contains(value); 127return _collection.IndexOf(value); 136_collection.Insert(index, value); 154_collection.RemoveAt(index); 190_collection.RemoveAt(index); 208return _collection[index]; 213_collection[ index ] = value; 234return _collection.Count; 251ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - _collection.Count); 253_collection.CopyTo(array, index); 374ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - _collection.Count); 385int count = _collection.Count; 388array.SetValue(_collection[i], index + i); 451return _collection[i]; 492index = _collection.Add(value); 540int count = sourcePoint3DCollection._collection.Count; 546_collection.Add(sourcePoint3DCollection._collection[i]); 558int count = sourcePoint3DCollection._collection.Count; 564_collection.Add(sourcePoint3DCollection._collection[i]); 576int count = sourcePoint3DCollection._collection.Count; 582_collection.Add(sourcePoint3DCollection._collection[i]); 594int count = sourcePoint3DCollection._collection.Count; 600_collection.Add(sourcePoint3DCollection._collection[i]); 688if (_collection.Count == 0) 699for (int i=0; i<_collection.Count; i++) 704_collection[i]); 706if (i != _collection.Count-1) 811if (_index > -2 && _index < _list._collection.Count - 1) 813_current = _list._collection[++_index]; 956_collection.Add(item);
System\Windows\Media3D\MeshGeometry3D.cs (2)
213FrugalStructList<Point3D> ps = positions._collection; 276FrugalStructList<Point3D> ps = positions._collection;