9 writes to _collection
PresentationCore (9)
System\Windows\Media3D\Generated\Point3DCollection.cs (9)
530_collection = new FrugalStructList<Point3D>(count); 549_collection = new FrugalStructList<Point3D>(count); 568_collection = new FrugalStructList<Point3D>(count); 587_collection = new FrugalStructList<Point3D>(count); 904_collection = new FrugalStructList<Point3D>(); 913_collection = new FrugalStructList<Point3D>(capacity); 934_collection = new FrugalStructList<Point3D>(icollectionOfT); 942_collection = new FrugalStructList<Point3D>(icollection); 946_collection = new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
MS\Internal\Media3D\M3DUtil.cs (1)
88FrugalStructList<Point3D> points = positions._collection;
System\Windows\Media3D\Generated\Point3DCollection.cs (35)
88_collection.Clear(); 101return _collection.Contains(value); 111return _collection.IndexOf(value); 122_collection.Insert(index, value); 140_collection.RemoveAt(index); 176_collection.RemoveAt(index); 194return _collection[index]; 201_collection[ index ] = value; 222return _collection.Count; 239ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - _collection.Count); 241_collection.CopyTo(array, index); 362ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length - _collection.Count); 373int count = _collection.Count; 376array.SetValue(_collection[i], index + i); 439return _collection[i]; 480index = _collection.Add(value); 528int count = sourcePoint3DCollection._collection.Count; 534_collection.Add(sourcePoint3DCollection._collection[i]); 547int count = sourcePoint3DCollection._collection.Count; 553_collection.Add(sourcePoint3DCollection._collection[i]); 566int count = sourcePoint3DCollection._collection.Count; 572_collection.Add(sourcePoint3DCollection._collection[i]); 585int count = sourcePoint3DCollection._collection.Count; 591_collection.Add(sourcePoint3DCollection._collection[i]); 680if (_collection.Count == 0) 691for (int i=0; i<_collection.Count; i++) 696_collection[i]); 698if (i != _collection.Count-1) 804if (_index > -2 && _index < _list._collection.Count - 1) 806_current = _list._collection[++_index]; 951_collection.Add(item);
System\Windows\Media3D\MeshGeometry3D.cs (2)
207FrugalStructList<Point3D> ps = positions._collection; 270FrugalStructList<Point3D> ps = positions._collection;