9 writes to _collection
PresentationCore (9)
System\Windows\Media3D\Generated\Point3DCollection.cs (9)
542
_collection
= new FrugalStructList<Point3D>(count);
560
_collection
= new FrugalStructList<Point3D>(count);
578
_collection
= new FrugalStructList<Point3D>(count);
596
_collection
= new FrugalStructList<Point3D>(count);
911
_collection
= new FrugalStructList<Point3D>();
920
_collection
= new FrugalStructList<Point3D>(capacity);
940
_collection
= new FrugalStructList<Point3D>(icollectionOfT);
948
_collection
= new FrugalStructList<Point3D>(icollection);
952
_collection
= new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
MS\Internal\Media3D\M3DUtil.cs (1)
91
FrugalStructList<Point3D> points = positions.
_collection
;
System\Windows\Media3D\Generated\Point3DCollection.cs (35)
104
_collection
.Clear();
117
return
_collection
.Contains(value);
127
return
_collection
.IndexOf(value);
136
_collection
.Insert(index, value);
154
_collection
.RemoveAt(index);
190
_collection
.RemoveAt(index);
208
return
_collection
[index];
213
_collection
[ index ] = value;
234
return
_collection
.Count;
251
ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length -
_collection
.Count);
253
_collection
.CopyTo(array, index);
374
ArgumentOutOfRangeException.ThrowIfGreaterThan(index, array.Length -
_collection
.Count);
385
int count =
_collection
.Count;
388
array.SetValue(
_collection
[i], index + i);
451
return
_collection
[i];
492
index =
_collection
.Add(value);
540
int count = sourcePoint3DCollection.
_collection
.Count;
546
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
558
int count = sourcePoint3DCollection.
_collection
.Count;
564
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
576
int count = sourcePoint3DCollection.
_collection
.Count;
582
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
594
int count = sourcePoint3DCollection.
_collection
.Count;
600
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
688
if (
_collection
.Count == 0)
699
for (int i=0; i<
_collection
.Count; i++)
704
_collection
[i]);
706
if (i !=
_collection
.Count-1)
811
if (_index > -2 && _index < _list.
_collection
.Count - 1)
813
_current = _list.
_collection
[++_index];
956
_collection
.Add(item);
System\Windows\Media3D\MeshGeometry3D.cs (2)
213
FrugalStructList<Point3D> ps = positions.
_collection
;
276
FrugalStructList<Point3D> ps = positions.
_collection
;