3 references to WorldTransformMatrix
PresentationCore (3)
System\Windows\Media3D\MeshGeometry3D.cs (2)
378
Matrix3D worldTransformMatrix = rayParams.HasWorldTransformMatrix ? rayParams.
WorldTransformMatrix
: Matrix3D.Identity;
447
Matrix3D worldTransformMatrix = rayParams.HasWorldTransformMatrix ? rayParams.
WorldTransformMatrix
: Matrix3D.Identity;
System\Windows\Media3D\RayHitTestParameters.cs (1)
184
LineUtil.Transform(
WorldTransformMatrix
, ref origin, ref direction, out isRay);