3 references to WorldTransformMatrix
PresentationCore (3)
System\Windows\Media3D\MeshGeometry3D.cs (2)
378Matrix3D worldTransformMatrix = rayParams.HasWorldTransformMatrix ? rayParams.WorldTransformMatrix : Matrix3D.Identity; 447Matrix3D worldTransformMatrix = rayParams.HasWorldTransformMatrix ? rayParams.WorldTransformMatrix : Matrix3D.Identity;
System\Windows\Media3D\RayHitTestParameters.cs (1)
184LineUtil.Transform(WorldTransformMatrix, ref origin, ref direction, out isRay);